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Please critique my WW2 map!

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  • #31
    @rmsharpe:

    This map is in ToT format.

    I will make those ownership changes in time, worry not.

    PS
    I used your excellent USA map that you posted a while back!
    I am interested in your opinions on the placement of US cities...

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

    Comment


    • #32
      The latest map save file with updated cities!

      (it's in ToT format)

      Attached Files
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

      Comment


      • #33
        Originally posted by N35t0r
        Perhaps you could drop a city or two in the middle east?
        Medina or Mosul could go, in a pinch.

        Have you a city you wish to add?

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #34
          As I asked on the prev page, are there a no cd patch out there for TOT?
          Find my civ2 scenarios here

          Ave Europa, nostra vera Patria!

          Comment


          • #35
            Check out the link on this page - And don't tell them I sent ya...


            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • #36
              Brilliant! It works!
              Find my civ2 scenarios here

              Ave Europa, nostra vera Patria!

              Comment


              • #37
                I undertand the problems with using this small map, but many cities in Europe, where I took the first glance, is missplaced.

                Praha should be at 129,51
                Warszawa should be at 134,48
                Budapest at 134,56
                Hamburg at 126, 46
                Bremen isn't coastal. Should be Wilhelmshaven.
                Maybe you could have Brest in France?
                Gibraltar is on the wrong side of the water
                Maybe you could add Tunis?
                Ljubliana isn't coastal. That would be Trieste.
                Maybe you could add a rive to Suez as you've done to Panam? Looks really good with those river mouths.

                Case would know this better than me, but wasn't Broome hardly a village back then?

                As I've said already, personally I'd like to see some Pacific cities to encourage some island hopping.
                Find my civ2 scenarios here

                Ave Europa, nostra vera Patria!

                Comment


                • #38
                  Kobra, I have fixed the Gibraltar placement, as of the map I posted on '20-04-2005 08:45'

                  I will proceed to review and change the European sections.

                  It is impossible to add a river to Suez now, you will just have to imagine it!

                  The problem is with the Pacific cities, that the AI is clueless in dealing with them.

                  But make some suggested co-ordinates and I will see what I can do!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #39
                    Originally posted by curtsibling It is impossible to add a river to Suez now, you will just have to imagine it!
                    Actually, it's not. If you open this sav in Civ2Map, add the extra river, save the map and then use mapcopy to copy this new map to the sav, it would work.

                    Originally posted by curtsibling But make some suggested co-ordinates and I will see what I can do!
                    I already did, on the prev page.
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

                    Comment


                    • #40
                      Originally posted by CurtsiblingIt is impossible to add a river to Suez now, you will just have to imagine it!
                      Oh, ye of little faith. Rivers can be added anywhere and anytime by a combination of arcane magic and hexediting.

                      I do the magic. My acolyte does the hexediting.

                      Post the map or mail it and it will receive immediate attention.
                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

                      Comment


                      • #41
                        And it's possible with just arcane magic too:

                        Source: Advanced Scenario Design by Leon Marrick
                        Adding rivers after you start designing your scenario

                        It has long been thought that rivers could only be created in the map editor. Now, thanks to LeMay and Harlan Thompson, this is revealed not to be the case. To create rivers:

                        1. Open up the rules.txt file and change the base time for engineers to transform terrain in the cosmic principles section to zero (0). Also in the rules.txt file, temporarily change the terrain that all the terrains you plan to alter are transformed into to "no". After you have finished making rivers, change them back.
                        2. Create three (or more on other terrain types. For example, mountains take eight) engineers on each of the squares you want rivers to appear. Lastly, create any unit of that civilization off to one side (see next step for why).
                        3. Select the unit off to one side, and give it any order. This "initializes" the method, and tells the program that all future sets of engineers will be making funky terrain. Without using the mouse, issue the "o" (transform) command to engineers on the squares you want rivers to appear on as they start blinking in turn. As the third engineer on a desert, plains, or grassland square (or more on any other terrain) receives the transform command, the terrain will turn into a odd river/coal/desert combination.
                        4. To restore the proper terrain type, simply use the cheat menu to alter terrain. All the funny-looking graphics will disappear, but the river will remain.

                        *NOTE: For a happy moment, I thought that this method could be exploited to create resource squares in any location I wanted. Sadly, my hopes were dashed (by various limitations and mismatched or missing graphics).
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                        Comment


                        • #42
                          Before I fire my hexediting acolyte, does this process work on an existing city square or does one have to raze the city, do the magic and then rebuild the city?

                          4. To restore the proper terrain type, simply use the cheat menu to alter terrain. All the funny-looking graphics will disappear, but the river will remain.
                          AFAIK, the cheat menu command to alter terrain does not work on an existing city square.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

                          Comment


                          • #43
                            Hmmm yes, I didn't quite realise it was a city square we were talking about...

                            I guess that wouldn't work then, if deleting and rebuilding the city is not an option anyway.
                            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                            Comment


                            • #44
                              @Kobra:

                              Sadly, the ToT format save files do not load in the map editor!

                              I also am wondering about your choices on moving Warsaw and Prague...
                              On my giant Euro map, a straight line can be traced East from Berlin to the Polish capital.
                              Also, a similar line North from Vienna to Prague.

                              The tight squeeze for city placing (even on a giga-map) forced me to
                              use the current squares for these cities, or as close to it as I could.

                              You are right about Hamburg, and I may merely delete Bremen,
                              and move Hamburg west a square a you suggest, I can use
                              Hamburg to represent the German naval power,
                              as it was a very important city for that reason.

                              Here is the latest save if anyone wishes to try and
                              add that river to the Suez co-ords (143,77)...

                              Attached Files
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

                              Comment


                              • #45
                                Originally posted by curtsibling
                                @Kobra:
                                I also am wondering about your choices on moving Warsaw and Prague...
                                On my giant Euro map, a straight line can be traced East from Berlin to the Polish capital.
                                Also, a similar line North from Vienna to Prague.
                                Of course you do as you self wish, but trust me on this one. The cities are not on a straight line. The coordinates I gave you is as close as you can get.
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

                                Comment

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