(1) Regarding my late game situation analysis: You are right, I forgot about the AI placing workers on grass in the growth year. So that means that strategy 1 is the optimal endgame strategy, as you suggested. (optimal means having the most shields at the end) I was indeed talking about 1550BC, but with 3 food already in the box. I was planning to buy whatever shields are necessary in 1150BC. This way I can found a city in 1600BC and still have it make a settler.
(2) In the 4000BC position, you suggested stopping to compare strategies at 3000BC, but I was suggesting that a more pertinent comparison point is the date when the first rows are full in all the first three cities. The earlier that point comes the more efficient the early strategy.
(3) Different dates:
(a) 1200BC (56 turns) - I am not sure that a complete 4th doubling would be possible, but certainly a partial double could occur. 1800BC would be the earliest practical date to found a city and have it build a settler. It looks like a real tossup between the two strategies of getting more forest squares or building more cities.
800 BC (68 turns) would challnge me to try for 5 doublings (96 cities), which might actually be possible. That could imply that spending turns walking for forest access in the early stages might be less important, because normal expansion will get to the big forest areas by the 5th doubling.
(4) In the growth stage, there is usually a shortage of money, and one must decide which cities need help and which can build sttlers normally. Traditional civII wisdom is to prioritize food at size 1 and place workers to maximize shields at size 2. (DaveV) I think there is value if the city has access to one forest to maximize shields at size 1 before and after rushing the first row, which will give an 11-turn settler at a cost of 11g. I would like to see a case analysis of that growth period, to help with those decisions.
(2) In the 4000BC position, you suggested stopping to compare strategies at 3000BC, but I was suggesting that a more pertinent comparison point is the date when the first rows are full in all the first three cities. The earlier that point comes the more efficient the early strategy.
(3) Different dates:
(a) 1200BC (56 turns) - I am not sure that a complete 4th doubling would be possible, but certainly a partial double could occur. 1800BC would be the earliest practical date to found a city and have it build a settler. It looks like a real tossup between the two strategies of getting more forest squares or building more cities.
800 BC (68 turns) would challnge me to try for 5 doublings (96 cities), which might actually be possible. That could imply that spending turns walking for forest access in the early stages might be less important, because normal expansion will get to the big forest areas by the 5th doubling.
(4) In the growth stage, there is usually a shortage of money, and one must decide which cities need help and which can build sttlers normally. Traditional civII wisdom is to prioritize food at size 1 and place workers to maximize shields at size 2. (DaveV) I think there is value if the city has access to one forest to maximize shields at size 1 before and after rushing the first row, which will give an 11-turn settler at a cost of 11g. I would like to see a case analysis of that growth period, to help with those decisions.
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