Originally posted by Peaster
I am glad you cleared that up, because it is finally completely obvious to me that your theory doesn't work. I suggest that you play the position two ways (use cheat mode to make these changes, and govt = Fundy):
1) Start with 110 gold + 3 shields in the box.
2) Start with 100 gold + 13 shields in the box.
You will have much better results with 2).
I am glad you cleared that up, because it is finally completely obvious to me that your theory doesn't work. I suggest that you play the position two ways (use cheat mode to make these changes, and govt = Fundy):
1) Start with 110 gold + 3 shields in the box.
2) Start with 100 gold + 13 shields in the box.
You will have much better results with 2).
It is totally clear that, 1s = 0,33g , implies that shields are cheaper than gold.
But I think that I explained that stock gold loses value in high speed so its better invest on shields.
Of course 2nd position is better than the first, but it doesn't in a standard game with scientific research.
I am talking about nominal value, and you are talking about value of "use".
Oh, oh, the marginalist revolution is near, as Estilpón said.
In other words, you are talking about the subjective shield value. As far as gold don't produce settlers, shields are more valuable. Of course.
But I am talking about objective shield value, shield value based on its cost of production.
I insist, I must end the theoretical concepts for all of you to understand the theory.
You should be patient with it.
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