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  • Question about Triggers

    @ any and all who'd care to respond

    With regards to my question, keep in mind please, I'm rather new to all this


    First though....Thanks to Mercator for informing me on how to start out a game/scenario with 6 or more civs each having their own city styles, and for his advice on posting.


    My question is...regarding using technologies, events, etc. to trigger certain events or availability of city styles, or units to certain civs, could form of government be a determiner of which civs can produce certain designated/assigned units? As a follow-up or additional question, can I assign a form of government to a civ and have that form of government remain unchanged throughout the entirety of game/scenario play?


    Thank You

  • #2
    could form of government be a determiner of which civs can produce certain designated/assigned units?
    AFAIK the only unit affected by this is the fanatic slot.

    can I assign a form of government to a civ and have that form of government remain unchanged throughout the entirety of game/scenario play?
    You can forbid changing governments using the scenario options.
    STDs are like pokemon... you gotta catch them ALL!!!

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    • #3
      o_m is right. Another option is to restrict one of the govt techs (Rep, Com, Fun, etc.) to only one civ, and use it as a pre-req for a specific unit or units.
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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