Yes, my account is functioning again.
Now on to other matters;
I'm glad to hear from those of you who still appreciate Age of Imperialism. Since the original posting of that scenario, I've modified the events file somewhat and placed a new "battle" sequence in the icon file. No, I don't own ToT. Perhaps pointlessly, I'm waiting on civ4, hoping it won't be a total disaster.
Development on Age of Bronze has halted temporarily until I have a fuller understanding of the events stuff.
On that note; I've seen events in other scenarios that have events where the RANDOMTURN trigger is on the far side of the "@THEN" statement. I've implemented this type of modification to some events, but can't get it to work. So I looked at several other scenarios that seem to have event-delivered, repeating units in them, and here's what I've discovered . . . .
1.) placing that trigger on the other side of the @THEN statement doesn't work. The specified units never arrive. If someone can demonstrate a situation where this DOES work, I'll be grateful.
2.) The technology-received trigger works every turn that the tech-owning civ has it. In other words, THIS trigger DOES deliver units, and every turn. But what if I don't WANT to deliver a unit every turn, but every few turns? Or not very often at all?
3.) Is there any way to "shut this off" once a received-technology trigger is activated? Or is one doomed to simply receive units this way ad infinitum?
It's good to be back.
Now on to other matters;
I'm glad to hear from those of you who still appreciate Age of Imperialism. Since the original posting of that scenario, I've modified the events file somewhat and placed a new "battle" sequence in the icon file. No, I don't own ToT. Perhaps pointlessly, I'm waiting on civ4, hoping it won't be a total disaster.
Development on Age of Bronze has halted temporarily until I have a fuller understanding of the events stuff.
On that note; I've seen events in other scenarios that have events where the RANDOMTURN trigger is on the far side of the "@THEN" statement. I've implemented this type of modification to some events, but can't get it to work. So I looked at several other scenarios that seem to have event-delivered, repeating units in them, and here's what I've discovered . . . .
1.) placing that trigger on the other side of the @THEN statement doesn't work. The specified units never arrive. If someone can demonstrate a situation where this DOES work, I'll be grateful.
2.) The technology-received trigger works every turn that the tech-owning civ has it. In other words, THIS trigger DOES deliver units, and every turn. But what if I don't WANT to deliver a unit every turn, but every few turns? Or not very often at all?
3.) Is there any way to "shut this off" once a received-technology trigger is activated? Or is one doomed to simply receive units this way ad infinitum?
It's good to be back.
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