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The World of Jules Verne

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  • Just having you on board as a contributor Curt is reward enough!! Don't worry about a deadline here as I'm a little ways off from the beta release still.

    So please finish whatever work needs to be done before you get to this. Truth be told I'm really curious to see what "Tyrany of the Daleks" will be like upon its release.

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    • A request for help:

      Friends, I have come into an issue with the events and general story line for Jules Verne. At issue is the story "How Few Remain" by Harry Turtledove which is based on the what if scenario of the South winning the US Civil War. This was also as you might remember made into a fantastic scenario by Our_Man .

      I had wanted to include this story into the timeline of Jules Verne but ran into a critical problem. The story "How Few Remain" takes place in the 1880's, a generation after the US Civil War, and it was at the dawn of the US Civil War that "Jules Verne" scenario was to begin.

      So here's the problem in a nutshell, I want to include the events relating to South's victory in the Civil War however I want the US (Imperial Alliance) to have the opportunity to defeat the Rebels (Victorian Alliance) as they had done historically. Is there a way to use the events to disable other events? Such as if a prominent southern city like Richmond, Charleston or Atlanta is captured could that somehow disable the events of the story "How Few Remain"? Or will the only solution be to include two different event texts?

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      • Use closed tech trees. There will have to be a point where each branch can be chosen or acquired.

        I don't think you can have one main branch and one closed because you are effectively stopping a set of events from happening meaning that the techs have to be totally divergent.

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        • Ya know Harry I think you just gave me the idea I was looking for. It was foolish to assume I could incorporate all the aspects of the "How Few Remain" storyline into the events, but I may be able to certain aspects of the story in a limited way.

          This is what I had in mind: At the games beginning Mexico belongs to the neutral civ, to represent Benito Juárez's rule as a truly independent leader free of foreign influence in the early 1860's.

          Upon the capture of the Sonoran and Chihuahan states or possibly Mexico City itself by an attacker a war will be triggered between the attacker and the USA (Imperial Alliance). The same will happen in the event that the USA is the attacker, the CSA (Victorian Alliance) will then declare war.

          Its allot weaker than I had planned originally but its probably the best shot at including "The Second Mexican War". It also might give me an excuse to feature one of these camel fella's below. In the book the camel was used heavily by the South in desert campaigns, so depending on who the aggresor is they might receive one of the four legged friends for operations in the Mexican deserts. Though I might have a hard time explaining where the Americans or Germans get their hands on the camels .
          Attached Files

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          • Well you never know, the idea did start in the 1850s. http://www.outwestnewspaper.com/camels.html

            Nice camels by the way

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            • Well Harry two thank you's are in order then. First thanks for the compliment on the camels, though the real credit as always should go to Gareth who produced them (I just modified them using existing cavalry units) and thanks as well for the information on the American experiment with camels.

              Its interesting to wonder just to what degree they could have been incorporated into the US military had the government support of the idea been stronger at the time.

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              • Yeah, as the article says they could have been good for long supply chains if the government hadn't been adverse to how they looked.

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                • Indeed they may have made the supply routes from Texas to California easier, as they had already been so usefull in British military service in Australia for years by the time the American Camel Corps had been conceived.

                  Aparently surviving Camels of the American Camel Corps were seen living in the wild of the American South West as late the early 1900's when the few remaining were mostly killed off by a combination of hunters and ranchers.

                  In any case instead of making a national specific Camel Trooper for use in the game I just might use a generic version of the unit that can be event generated for any civ that captures regions where they proved historically usefully.

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                  • I think that would be best. Camels are really advantageous in the desert areas, but nothing beats a horse on the plains. No reason to fill up some nice unit slots with redundant units.

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                    • Well camel nonsense aside I am still working on this project.... time permiting that is. Right now I'm actually giving serious thought to using multiple unit files as oppose to a single unit graphic.

                      Right now this is simply to free up more room by removing event trigger units in the second unit graphic that will have already been used and eliminated in the first unit graphic.... thus making room for new event trigger units in the second graphic.

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                      • Has Curt already made his nautilus unit?
                        i made this, although i dont consider it really good
                        Last edited by Varwnos; August 27, 2005, 16:03.

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                        • Sorry about the delay!

                          I had been working on Nemo's submarine, but I was delayed by real-life hassles...

                          But here is my attempt...
                          Attached Files
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • Well, i can say that his unit is a bit better than mine

                            although it can be improved in the front! to look more like the paintings of the nautilus

                            this is the painting i used to base my unit on:
                            Last edited by Varwnos; August 27, 2005, 16:36.

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                            • Perhaps i can continue working on my own too though, since it is not only for TOT.

                              your unit clearly is remarcable, Curt, but imo it doesnt look at all like the Nautilus, which gave the impression that it was a sea monster
                              Attached Files
                              Last edited by Varwnos; August 27, 2005, 18:20.

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                              • great work everyone.

                                @ varwnos

                                your units get better and better - keep it up

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