Everyone:
I tend to think so. How many units can ignore ZOCs and come in and steal, willy-nilly, whatever the hell they want? Damn AI. I could have two to four veteran spies defending each and every one of my cities, and if the AI wants a damn tech, it's going to get it.
Spies are overpowered. I've tried to "downgrade" the damn things by forcing them to obey ZOCs and making them more expensive, but the AI still sneaks them in and takes whatever it pleases, regardless of my own spies.
Heh. I just "love" how an AI Industrial Age power can become a space power overnight by simply taking three or four techs from you — regardless of whether or not it as the precursor techs to what it's stolen — and start building starships. It's damn aggravating.
What other methods, short of excising the spy unit, exist to depower these ridiculously overpowered units?
Gatekeeper
I tend to think so. How many units can ignore ZOCs and come in and steal, willy-nilly, whatever the hell they want? Damn AI. I could have two to four veteran spies defending each and every one of my cities, and if the AI wants a damn tech, it's going to get it.
Spies are overpowered. I've tried to "downgrade" the damn things by forcing them to obey ZOCs and making them more expensive, but the AI still sneaks them in and takes whatever it pleases, regardless of my own spies.
Heh. I just "love" how an AI Industrial Age power can become a space power overnight by simply taking three or four techs from you — regardless of whether or not it as the precursor techs to what it's stolen — and start building starships. It's damn aggravating.
What other methods, short of excising the spy unit, exist to depower these ridiculously overpowered units?
Gatekeeper
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