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  • #16
    It has come up that this is not a totally original idea... other civ players may have had similar ideas in the past, have done previous work on it, or are interested in shaping the scenario. If so...

    All ideas and materials are welcome, and will be used, unless... any single person involved in helping has an objection or thinks it shouldn't be used. Any person gets veto power, including my ideas of course, until issues are resolved by discussion. Maybe unecessary, but anarchistic power sharing is great for artistic projects! Please feel free to jump in on this project!
    Ants. An MGE scenario
    http://apolyton.net/upload/view.php?file=57835_ant.zip

    Comment


    • #17
      Can someone help me with Events?

      If possible, I would like the following events, or similar, to happen:

      1) turn 20 a barbarian horde is spawned
      2) capture a capital city and the civilization is destroyed
      3) capture/destroy a special unit (moving)

      Anyway, rest of the scenario is comming along nicely... but this part is beyond me!
      Ants. An MGE scenario
      http://apolyton.net/upload/view.php?file=57835_ant.zip

      Comment


      • #18
        Biru Biru, this is not too difficult for me to help you! Except for the 3rd one, which is impossible (if I understood what you wanted! could you explain it a bit more??)

        If you tell me the locations, name of civs and units considered, I'll write it for you!

        Or if you prefer, I'll write you genric events where you only have to replace the desired names (sounds better, I'll try to do that tonight!)
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

        Comment


        • #19
          EDIT: Oops, sorry Cyrion! How'd I do?


          1) I know how to make a single unit appear, but not a horde. I wonder if you just have to write an event for each unit you want to appear? Maybe one of the Vets can help us.

          Anyway, for a single unit you'd write:

          @IF
          TURN
          turn=20
          @THEN
          CREATEUNIT
          unit=NameofUnit
          owner=Barbarians
          veteran=no
          homecity=none
          locations
          27,5
          28,6
          26,6
          26,4
          endlocations
          @ENDIF

          where "NameofUnit" is the name of the unit you want to appear. You can enter up to 10 locations, the game will start at the top of the list and put the unit in the first legal location it comes to. If no locations are legal your unit doesn't appear. Maybe you could isolate the spot you want with impassable terrain, then accompany this event with another one that clears the terrain? (That way you would be sure the locations were valid)

          Note that there is an issue with the location coordinates. If a Vet is reading this please correct me if I've got it wrong, but the numbers must be either both even or both odd, else the unit won't appear.


          2) Should look something like this:

          @IF
          CITYTAKEN
          city=CapitalCity
          attacker=ANYBODY
          defender=NameofTribe
          @THEN
          DESTROYACIVILIZATION
          whom=NameofTribe
          @ENDIF

          where "CapitalCity" is the name of the city and "NameofTribe" is the name of the tribe you want destroyed.

          3) Do I understand you correctly? You want to destroy the civilization if the unit is killed?

          @IF
          UNITKILLED
          unit=NameofUnit
          attacker=ANYBODY
          defender=NameofTribe
          @THEN
          DESTROYACIVILIZATION
          whom=NameofTribe
          @ENDIF

          where "NameofUnit" is the name of the unit and "NameofTribe" is the name of the tribe you want destroyed.

          You'll probably want to add a text message Action to the DestroyACivilization events; just insert something like this after the @THEN line:

          TEXT
          Message about the destroyed Civ!
          ENDTEXT

          Note no quotes around the text!

          Give these a try and let me know how they work.

          Comment


          • #20
            Excellent Valmont, that seems to be exactly what I intended to write tonight (so thanks to you I'll have time to work on my own scen instead! )

            And to answer your question, yes, you have to write 1 event per unit you want to create (in ToT I believe you can specify the number of units appearing, but not in MPGE), which might prove "costly" in event space!
            Ankh-Morpork, we have an orangutan...
            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

            Comment


            • #21
              Sweet! Thanks guys! Just figuring out the events editor, but this is going to make it work!
              Ants. An MGE scenario
              http://apolyton.net/upload/view.php?file=57835_ant.zip

              Comment


              • #22
                Very original idea!
                Good luck!
                "I realise I hold the key to freedom,
                I cannot let my life be ruled by threads" The Web Frogs
                Middle East!

                Comment


                • #23
                  Very good idea, I really like it.

                  Unfortunately some problems are bound to come up... especially graphics. Your ant is rather nice, but unless we get some real good graphic maker to help us in this we may be in a pickle concerning more difficult ones (big beetles for example).

                  I would really like to help you with this, but sadly I'm good only at editing existing units, not making ones from scratch.

                  Therefore I prepared a compilation of units and graphics from the Moria scenario which may come in handy (especially the spiders). The last two graphics need some remaking. The snake can easily be turned into a worm, and the guardian to an ant lion.

                  I also found a good name for the scen if you are willing to acept it: "For Queen and colony". (It was a name of some documentary on ants I saw once)

                  Anyways, I hope the graphics will help a bit and I'm looking forward to the scenario.

                  Comment


                  • #24
                    Sorry guys, something is wrong with my upload service, so here are the files:

                    Comment


                    • #25
                      Scenario doesn't have a name yet, "For Queen and Colony" sounds good to me!

                      I also combed the Moria graphics for terrain graphics and the spiders. found some other pre-existing temite mounds and such as well. Kashanka; downloaded your picks and will update the map asap.

                      I'm going to post units and terrain graphics completed so far. all are rough-draft and still in process.

                      Also, events are working well!
                      Ants. An MGE scenario
                      http://apolyton.net/upload/view.php?file=57835_ant.zip

                      Comment


                      • #26
                        test post; some rough-draft units

                        Ants. An MGE scenario
                        http://apolyton.net/upload/view.php?file=57835_ant.zip

                        Comment


                        • #27
                          cities are most fantastical component so far; everything else is "realistic". default city names (completed and working in the game) are based wholly or in part on scientific names and classifications for differnt ants. For example, the carpenter ants capital is "Carpentriesi".



                          let me know what you think!
                          Ants. An MGE scenario
                          http://apolyton.net/upload/view.php?file=57835_ant.zip

                          Comment


                          • #28
                            And a completed map! If someone can help me post it, I would love some feedback!
                            Ants. An MGE scenario
                            http://apolyton.net/upload/view.php?file=57835_ant.zip

                            Comment


                            • #29
                              some terrain used so far. seems to be missing a couple, including "rough" terrain, which replaces mountains.

                              terrain types are (as of now, working in the game)
                              barren
                              wet
                              weedy
                              wooded
                              typical
                              cultivated (terraformer produced, grassland)
                              etc...

                              the zoom of the map makes having mountains, hills and forests undesireable, i think.

                              Ants. An MGE scenario
                              http://apolyton.net/upload/view.php?file=57835_ant.zip

                              Comment


                              • #30
                                turn them into different terrain then
                                I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                                Rules are like Egg's. They're fun when thrown out the window!
                                Difference is irrelevant when dosage is higher than recommended!

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