Well I am working on a few new units for a scenario loosely based on Tom Clancy's Red Storm Rising and I am also trying to factor in some modern military developments in terms of technology/units that have occured since the golf (pun intended) war in 1991, especially in regards to maneavour warfare and recon type stuff.
Some loose ideas todate (input welcome)
Special Ops troops: Spy and paradrop abilities, also sub advantages/disadvantages. Aprox 1.5 times cost of a mech inf. unit.
SR71: Same cost as stealth bomber, but double range and zero attack value. Also sub advantages/disadvantages. Also ignores ZOC.
UAV's: ??????
SSBN: present day sub in civ
SSN: Sub, but cannot carry missles, slighty faster than ssbn
Other thoughts or additions are welcome. One final question though, is it possible to modify air units (bombers) to carry cruise missiles?
Some loose ideas todate (input welcome)
Special Ops troops: Spy and paradrop abilities, also sub advantages/disadvantages. Aprox 1.5 times cost of a mech inf. unit.
SR71: Same cost as stealth bomber, but double range and zero attack value. Also sub advantages/disadvantages. Also ignores ZOC.
UAV's: ??????
SSBN: present day sub in civ
SSN: Sub, but cannot carry missles, slighty faster than ssbn
Other thoughts or additions are welcome. One final question though, is it possible to modify air units (bombers) to carry cruise missiles?
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