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Treaties with Barbarians: Correction to hexedit compendium.

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  • Treaties with Barbarians: Correction to hexedit compendium.

    There is a minor correction that should be made to Mercator’s hexedit compendium.
    In the Technologies & Money section, the following

    byte 31 Reputation
    byte 37-64 Treaties. 4 bytes for the treaties with all 7 civs (including their own civ).

    should be changed to

    byte 31 Reputation
    byte 32-63 Treaties. 4 bytes for the treaties with all 8 civs (including Barbarians and their own civ).


    Bytes 32-35 are for treaties between a civ and Barbarians. For example, if you want a civ to be allied to barbs (this is a bit unusual, but Arthedain wanted it for ZOC reasons), you need to enter 8c at the appropriate decimal offset.

    Civ 1 3738
    Civ 2 5166
    Civ 3 6594
    Civ 4 8022
    Civ 5 9450
    Civ 6 10878
    Civ 7 12306


    Note: The above is not all new. Andrew Livings has one civ allied with barbs in his Crisis of the New World Order scen. Obviously, he knew about bytes 32-35. I just couldn't duplicate his work before sorting out the role of bytes 32-35.

    Edit #1: Changed 32-64 to 32-63. Thanks Mercator.
    Edit #2: Corrected last 3 offsets.
    Last edited by AGRICOLA; January 17, 2005, 15:14.
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

  • #2
    Thank you, though it would still be Allard's compendium. I've added it to my latest working copy.

    Should I actually post that working copy, considering there's little chance I'll reformat the whole thing as I intended or work on my file format thread in the tips subforum any time soon?

    I think it should actually be bytes 32-63, though. 32-64 is 33 bytes.
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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    • #3
      Thanks for the correction to 32-63 bytes. I assumed that the compendium was correct and never bothered to check the second number.

      I am about to send you a copy of the compendium with both the barb treaty correction and a few words about how settlers/engineers accumulate charges in the UNITS section.

      I agree that posting non-spoiler info is a good idea. IMO, reformating is not needed. The time for major discoveries regarding the structure of CIVII saved games seems to be over, thanks to the efforts of many. You would know how much new information is being generated. My impression is that only minor bits are being added, mainly things learned when scenarios require some offbeat tweaking.

      Allard and you have done a great service in assembling and maintaining the Bible of Hexediting.
      Excerpts from the Manual of the Civilization Fanatic :

      Money can buy happiness, just raise the luxury rate to 50%.
      Money is not the root of all evil, it is the root of great empires.

      Comment


      • #4
        yes, Mercartor, I congratulate you for your work

        However, I have not yet made my mind about the release of that spoiling info you know about. I think that it's better not to publish it.
        Trying to rehabilitateh and contribuing again to the civ-community

        Comment


        • #5
          Cool,

          in the cities.gif, what is the 9th flag(the brown one) for?
          I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
          Rules are like Egg's. They're fun when thrown out the window!
          Difference is irrelevant when dosage is higher than recommended!

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          • #6
            What does the ninth flag have to do with hex editing?

            If you have a question about hexediting or need some done, we'd be quite happy to help. But, please stop spamming threads with completely unrelated posts.
            Last edited by AGRICOLA; January 12, 2005, 19:53.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

            Comment


            • #7
              Originally posted by AGRICOLA
              I agree that posting non-spoiler info is a good idea. IMO, reformating is not needed.
              OK then... Are you sure? Color "coding" and all? I'll just update the date and credits then. The next question is, where should I post it? I think I'll put it in a new "everything on Hex Editing " thread in the tips forum and close the other two.

              The time for major discoveries regarding the structure of CIVII saved games seems to be over, thanks to the efforts of many.
              I don't think I agree with that entirely. But there never were too many people involved in this and certainly the most obvious things have been found out.

              Allard and you have done a great service in assembling and maintaining the Bible of Hexediting.
              Originally posted by yaroslav
              yes, Mercartor, I congratulate you for your work
              I'm not nearly on the same level as Allard is on this. I have done far less in compiling the stuff, not to mention I never "released" any update of his compendium myself yet (well, apart from the file format thread)... But I'll take your compliments anyway!

              However, I have not yet made my mind about the release of that spoiling info you know about. I think that it's better not to publish it.


              Sure... But I don't think I'll keep that under wraps forever! Because, in fact, isn't mentioning where the block is enough to "compromise" it?
              Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

              Comment


              • #8
                Originally posted by Broken_Erika
                Cool,

                in the cities.gif, what is the 9th flag(the brown one) for?
                It's just a spare.
                Tecumseh's Village, Home of Fine Civilization Scenarios

                www.tecumseh.150m.com

                Comment


                • #9
                  However, I have not yet made my mind about the release of that spoiling info you know about. I think that it's better not to publish it.


                  Sure... But I don't think I'll keep that under wraps forever! Because, in fact, isn't mentioning where the block is enough to "compromise" it?
                  You guys scare me sometimes.

                  Comment


                  • #10
                    That's only fair. Your scenarios scare me most of the time.
                    Excerpts from the Manual of the Civilization Fanatic :

                    Money can buy happiness, just raise the luxury rate to 50%.
                    Money is not the root of all evil, it is the root of great empires.

                    Comment


                    • #11
                      Originally posted by Harry Tuttle
                      quote:
                      However, I have not yet made my mind about the release of that spoiling info you know about. I think that it's better not to publish it.

                      Sure... But I don't think I'll keep that under wraps forever! Because, in fact, isn't mentioning where the block is enough to "compromise" it?


                      You guys scare me sometimes.
                      I couldn't sleep last night, either! Should designers or MP gamers tremble?

                      at Agricola
                      El Aurens v2 Beta!

                      Comment


                      • #12




                        Our secret plan to take over the world by hex-editing is taking shape!
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                        Comment


                        • #13
                          Originally posted by Mercator

                          However, I have not yet made my mind about the release of that spoiling info you know about. I think that it's better not to publish it.


                          Sure... But I don't think I'll keep that under wraps forever! Because, in fact, isn't mentioning where the block is enough to "compromise" it?
                          I don't think so. You know, the algorithm is not easy to discover. It took me a very long time to get it; I am very stupid, near retarded, so probably another guy will discover the algorithm a lot quicker, but it's not a trivial task, IMHO.
                          Trying to rehabilitateh and contribuing again to the civ-community

                          Comment


                          • #14
                            Originally posted by Mercator




                            Our secret plan to take over the world by hex-editing is taking shape!
                            El Aurens v2 Beta!

                            Comment


                            • #15
                              Originally posted by yaroslav


                              I don't think so. You know, the algorithm is not easy to discover. It took me a very long time to get it; I am very stupid, near retarded, so probably another guy will discover the algorithm a lot quicker, but it's not a trivial task, IMHO.
                              God, where does that leave me? I thought algorithm was some kind of dance beat!
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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