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BITTERFROST II - Development Thread!

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  • BITTERFROST II - Development Thread!



    Hello, my little frozen guppies!
    Some of you may recall the ToT version of Bitterfrost that was in development
    a while back, complete with a nigh-complete terrain graphic overhaul by the
    esteemed wizard, Mr Catfish.

    Well, I was happy with the look, but not with my own design.
    The scenario felt 'clunky' and did not take advantage
    of the fun stuff in ToT, such as unit bmps and flags, etc.

    Well, now I am working on the definitive version,
    my proper fantasy scenario that should have been.

    And the good news is that all the hard parts (oops!) have mostly been done.

    The units, rules, terrain, icons and people, etc are sorted.
    Only events and other text files are needing edited.

    I am thinking about a New Year release, or even in time for that thrice-cursed
    holiday which involves a fat ogre in a red suit who says "ho ho ho!"...

    So what has changed, and what has not?
    Well, there are three playable human civs, and three playable, but not very human civs.

    It's on a giga map, with various chilled (I don't mean relaxed!) areas for you to explore.
    There are heroes and hired freaks to find, and no more easy routes to an army of characters.
    But you can find many good bonus items and locations that will enhance your civ greatly.

    The goal? A bit like colonisation - You develop a small colony into a monarchy, then into a nation.
    To do this you must wipe out or enslave all other human factions.

    No 'power sharing' here!

    And that philosophy is also the motto of the island's original owners, who are back.
    The breath-takingly nasty Ancients have been redesigned to be a real threat.
    They sport flying beasts and rumbling tank things, not to mention the fact that
    these coves are basically a modern army versus your medieval peasants.
    They have your 1st class tickets to Hades stamped and ready!

    The Undead, Zatarn and Urzit are back as well, the Urzit are now a civ and
    have been recreated as the completely mental arch-enemies of the Ancients.

    Beware their rabid Nedlings!

    Well, you bounders will all find out soon enough!
    There is tons to do and fight with in the new version, and the graphics are better
    Than most stuff I have created for CIV2. Let’s take you on a little tour, shall we?

    Last edited by curtsibling; November 29, 2004, 07:19.
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    http://totalfear.blogspot.com/

  • #2
    A bit like Harry Potter with swords - The Coven go for a wander in the frozen wastes!

    Don't get those lovely velvet gowns dirty, now!

    Last edited by curtsibling; November 29, 2004, 06:36.
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • #3
      Led by a Witchhunter, the noble Crusaders march off, in search of something to burn at the stake!

      Let's hope they don't meet the units in the last image!

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      http://totalfear.blogspot.com/

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      • #4
        Nope - It's not Endor!
        Another bunch of tree-dwelling maniacs prepare to do some colonising!

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        http://totalfear.blogspot.com/

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        • #5
          Just when you thought the zombie-craze was over!
          The Undead have plans to make Bitterfrost island into their new empire!

          Here is a skeleton legion, led by a leering vampire.

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #6
            And here we have those evil boogers, the Ancients.
            Just like a lazy student, these chaps don't fully wake up till later, but will make a lot of hassle when they do.

            That and the fact that the Ancients are a tough military to knock out.

            If you ever want to flourish in Bitterfrost, killing off these sadists must be on the top of your 'to-do' list.

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #7
              I will keep y'all informed of developments of course.

              As well as events content, I need some good graphics for the ToT city interface.

              Anyone willing to pitch in and help with stuff like pedia and advice files will be on the top list for a beta play-version!

              Otherwise, expect things to happen at a lucid pace.
              I wish to iron out all bugs and make sure this version is a cool experience.

              More to come soon!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #8
                Wow, looks great Curt. The graphics are awesome, and it sounds like you're going to use every trick in the book to produce a fantasy scenario even better than Microproses Midgrad ToT.

                Beware their rabid Nedlings!
                Ah, do I detect a bit of Glaswegian humour? It's a pity you can't add in extra improvements then (social security office; like a factory except it halves production). Will they be able to embark on a quest to find the nectar of the gods a.k.a. Buckfast?

                As for the lady in the title.gif, to quote Ted Striker of the OT forum, "I'd hit it".

                Can't wait for this one.
                STDs are like pokemon... you gotta catch them ALL!!!

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                • #9
                  @our_man:

                  Thanks for the kind words - I hope to create something special.

                  And yep!
                  Both Bitterfrost and Glasgow Nedlings are brightly dressed, have bad attitudes, and are workshy to the extreme.

                  If there were buses in Bitterfrost, Nedlings would sit up the back of them, shouting abuse!

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                  http://totalfear.blogspot.com/

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                  • #10
                    Hiho Ciaran, that´s more than just top-notch stuff for which you get a witched thrice

                    Btw, those city graphics and their suburbs look more than spit on ... Keep it up & us posted! Bitterfrost (MGE version) was one of the most funny scenarios I played recently!

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                    • #11
                      Thanks, the humour will still be there in this version!

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                      http://totalfear.blogspot.com/

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                      • #12
                        Looks great!

                        Can't wait to turn on some theatralic fantasy sound from Rhapsody and enter the world of Bitterfrost once again!

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                        • #13
                          Looks unbelievable great! Can't wait for this one Curt.
                          "Peace cannot be kept by force.
                          It can only be achieved by understanding"

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                          • #14
                            Actually, a bit of begging may be in order!

                            I am looking for some good cheesy wav sounds for the unit combat, improvements etc.

                            I have some already stockpiled, but if anyone can direct me to a good source
                            or have any medieval sounds around, let me know and I canuse them!

                            Cheers!
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                            http://totalfear.blogspot.com/

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                            • #15
                              Curt, the scenario looks awesome I can send you a few sound links when I get home. I think some where from old internet text games.

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