overview:
 
 Monarchy - 2250 BC
 Trade - 1750 BC
 
 MPE - 1600BC
 HG - 500 BC
 Lighthouse - 225BC
 
 1st expedition sent - 1250 BC
 1st caravan delivered - 850 BC
 1st civ attacked - 175 BC
 
| Color scheme:  wonders and improvements, technologies (important techs only). important moments, cities, caravans D-demanded, xD-undemanded Added comments are italic  |      |
| 4000 | Moscow         founded (#1), taxes 60% trick with a settler in the Capitol of size 1 I hesitated between founding 2 cities immediately and the Trick. I judged both ways are similar and I chose Trick because it is a trick. Later I realized that capitol would be better placed more south-east due to corruption and waste and so 2 immediate cities might be better  |      
| 3500 | Bronze         Working (next tech 22 beakers) Moscow builds settler  |      
| 3450 | St. Petersb, Kiev (#2, #3) founded | 
| 3350 | Moscow builds warrior | 
| 3200 | St. Petersb builds warrior | 
| 3100 | Alphabet (next 33b) | 
| 3200 | Moscow + Kiev build Settler | 
| 2850 | Minsk (#4)         founded Mongols contacted Mongols: peace, they want Alph for Warrior code, refused  |      
| 2750 | science 60% | 
| 2700 | shall I risk to trade techs? My         thinking was: Mongols are militaristic, so I looked to         rules.txt, Bronze working has a very high value for         Mongols...I thought they probably would have it... but I         had BW already! I cannot understand what I thought about.         Fortunately they had Cer Burial. Good luck wins over a         bad play .Due to this trade I got MPE faster by about 5 turns, and so I guess I got game end faster by about 3-4 turns. Mongols trade for Cer Burial (have also Warr code) plan: Monarchy in 2250  |      
| 2650 | Smolensk (#5) founded | 
| 2550 | Code of Laws | 
| 2400 | OdessaSpice (#6) founded | 
| 2350 | Mongols: uncooperative, tech given, still uncooperative | 
| 2250 | Monarchy (next         72), instant revolution, Monarchy,         science 70% plan: Trade in about 11 turns Mongols: tried if they want to swap techs, they don't; Monarchy given, neutral hut: nomad I dared to grab hut at Karakorum inspite of a risk of a bad tech. Unfortunately nomad cannot be used for a city: I decided to go straight to Trade (without an anti-barb tech like Horse riding) and I have to keep 7 cities only.  |      
| 2150 | Sevastopol (#7) founded | 
| 2100 | sneak attack by Mongols, warrior lost. Fortunately both mountains are under my control already. I think I was little bit lucky that they didn't attack sooner, I am not very experienced with Mongols and I didn't suppose Mongols would be bad so early (I gave them 3 techs before the sneak attack; I play with Civ2 FW) | 
| 2000 | Currency | 
| 1850 | Mongols pay 100g for cease fire, neutral | 
| 1750 | Trade (next 104); taxes 70% | 
| 1700 | Mongols: currency given | 
| 1600 | Moscow builds Marco         Polo  English: peace, Map Making, Pottery, Horse, Writing (Trade, Monarchy given) Babs: maps Vikings: peace, The Wheel, maps Persians: Masonry, maps Spanish: peace, maps (tech cost is 252, I need to get over 300 to raise caravan revenue) Big error: I perceived that Sevastopol (a supposed SuperTrade city) won't be able to celebrate (neither at size 4). Change of plans - St Petersburg must be STC, it switches to Granary and loses shields. Grr, Sevastopol is on stupid no-shield position now. St Petersburg had a Settler rehomed to. Settler have been irrigating a bad square... plans: give techs to Mongols, then finish some techs: Polytheism, then destroy Mongols and so raise caravan cost (I supposed restarts are off; therefore I blithely gave techs to Mongols) Spanish are my closest oversea trading partner; Seville demands hides, but only Odessa supplies it, I need more cities with Hides Also Karakorum demands hides - but demand is low and I would have to build a STC on an Island Later I thought I should build such a 'reserve STC' for safety reasons. Hides disappeared in Seville, fortunately Madrid got them too.  |      
| 1550 | English: maps | 
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