Originally posted by CapTVK
/crazy ideas mode: on/
How to use those extra units slots in ToT: joker units
Not sure if this has been tried before but could we make some german units identical to others but that trigger different events? That's already done in RF. But what if we create a 2nd set of identical units that would create a different surprise event?
Let's say this joker unit is a German Hedgehog v2 that creates a group of SS mountain commandos in the Caucasus when destroyed. There would only be a few of those units scattered around but enough to keep you on your toes. They would be rare but when you take on a hedgehog you have to ask yourself the question: "Is this a regular or a joker?"
A different perspective on supplies: The great underground ocean railroad
The general consensus is that RF Redux should be a single map. I'm inclined to a single map as well. An underground map would complicate things. But I'm crazy ideas mode now so hear me out. It's a different look on how to introduce long term effects of strategic choices.
What if we create an underground map that has three narrow long ocean tunnels going eastwards. One comes out behind Leningrad, one somewhere behind Moscow and one somewhere in the Caucasus. Meanwhile, back west we have one city filled with freight, high def/att land units etc... BUT we only have one ship with a limited capacity, movement and it is going to take at least 6 turns to reach the end of a tunnel. You can't build new freighters either, that tech has been removed. What's the best choice?
/crazy ideas mode: off/
/crazy ideas mode: on/
How to use those extra units slots in ToT: joker units
Not sure if this has been tried before but could we make some german units identical to others but that trigger different events? That's already done in RF. But what if we create a 2nd set of identical units that would create a different surprise event?
Let's say this joker unit is a German Hedgehog v2 that creates a group of SS mountain commandos in the Caucasus when destroyed. There would only be a few of those units scattered around but enough to keep you on your toes. They would be rare but when you take on a hedgehog you have to ask yourself the question: "Is this a regular or a joker?"
A different perspective on supplies: The great underground ocean railroad
The general consensus is that RF Redux should be a single map. I'm inclined to a single map as well. An underground map would complicate things. But I'm crazy ideas mode now so hear me out. It's a different look on how to introduce long term effects of strategic choices.
What if we create an underground map that has three narrow long ocean tunnels going eastwards. One comes out behind Leningrad, one somewhere behind Moscow and one somewhere in the Caucasus. Meanwhile, back west we have one city filled with freight, high def/att land units etc... BUT we only have one ship with a limited capacity, movement and it is going to take at least 6 turns to reach the end of a tunnel. You can't build new freighters either, that tech has been removed. What's the best choice?
/crazy ideas mode: off/
I can't remember if this is employed in the game, but here goes. I'd like to add one other crazy idea for consideration: Enemy Chameleon units
This could be an interesting display of resistance movements in Eastern Europe, beyond dedicated partisans.
Basically these units would be Russian units under Barbarian control. They'd look just like your units, have the same stats, but would be lost in the mess of battle. They'd attack with no warning and the only way you'd know they were enemy saboteurs would be to either find them or beat them in battle. They would require no extra unit space, just an event to create them.
The underlying historical fact to these units is that the SS did employ spies and saboteurs in the Eastern Front campaign. Also, after the Soviet retaking of areas once "liberated" by the Germans, local nationalistic resistance groups rose up and started employing guerilla warfare against the Soviets. The same goes for a few groups when the Germans rolled in to town.
These units could be a total surprise to the Soviet player.
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