I have to say that I believe removing the trade units from Lend-Lease to not only be a poor representation of actual Allied aid; but to be a mistake in terms of tuning game balance. (This was one of the things about RF 1.5 that I really disliked.) If the amount of cash that can be gained from using trade units is too high, then the answer is to lower the amount of beakers required for tech advances and reduce overall Soviet trade. Additionally, overall shield production can be increased (and shield costs increased in proportion) to make buying units and buildings less advantageous. Together, these allow for a much finer balance, without doing away with the trade mechanic altogether.
What might be a little more helpful in turning up the difficulty and reducing the predictability of the scenario would be to use ToT's event scripting to trigger Western Allied efforts based on Future Technology. (This sort of thing was done in Time Threat Paradox, though I must admit that I can't think of any other scenarios where it's been used.) If I remember my Civ rules properly, higher difficulty ratings would increase their research rate, and have the historical timetable moved up. The Americans springing across the Rhine ahead of schedule poses a much greater threat to a Soviet victory than more German units would, especially if the Scenario's victory conditions are changed to check Soviet objectives rather than German. It might also be a good idea to use the event file to focus American attacks and have them make real progress against the Reich.
What might be a little more helpful in turning up the difficulty and reducing the predictability of the scenario would be to use ToT's event scripting to trigger Western Allied efforts based on Future Technology. (This sort of thing was done in Time Threat Paradox, though I must admit that I can't think of any other scenarios where it's been used.) If I remember my Civ rules properly, higher difficulty ratings would increase their research rate, and have the historical timetable moved up. The Americans springing across the Rhine ahead of schedule poses a much greater threat to a Soviet victory than more German units would, especially if the Scenario's victory conditions are changed to check Soviet objectives rather than German. It might also be a good idea to use the event file to focus American attacks and have them make real progress against the Reich.
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