Here's the drill, without the fluff - I'm finishing the map now and would like input from all potentials:
Game Concept
-“The World is Flat”. Actually a round map of the Eastern hemisphere, as if Columbus' journey were to find a route to Asia, and nothing else
-Specialty flags offered
-No arbitrary point system. No invasion limitations.
Civilizations
-Euro (Start in/around Germany)
-Afikan (Starts in/around Zimbabwe)
-Indus (Starts in/around Fertile India)
-Asiatic (Starts in/around Fertile China)
Plus one of the below if we have 5 players:
-Caucasus (Starts on northeast edge of Caspain sea. **** land, closest to middle east oil)
-Oceanic (Starts on Australia, which will be given a fertility facelift if there is an Oceanic player)
Featured Rules
-1x1x, Custom, Emperor or Deity
-2 Settler start
-No city bribe
-No Huts
-1.5 tech Paradigm
-8 external trade routes per civ
-Extended Oracle (Industrialization)
-Tech trading only when each offered tech was discovered by respective Civ
INITIAL DISCOVERY OF THESE 3 TECHS HAS THE HOST CHANGE THE RULES TEXT AND RE-LOAD WITH CORRESPONDING RESOURCE VALUE:
-Iron Working, Iron goes from 4shields/0trade worth --> 4shields/2 trade worth
-Industrialization, Coal goes from 4shields/0trade worth -->5shields/4trade worth
-Automobile, Oil goes from 4shields/0trade --> worth 10shields/10trade worth
-No terraforming; ie.) use of added engineer options. You may chop forest, hack jungle, grow forest all you want. Explosive based terrain forming = off limits. Obviously farmland and rail are allowed
Unit Changes
-Diplomat cost 60
-Legion 6/2 pike flag, 50 (or 60?) shield cost
-Modern military unit Index. What was to be used in Eurodip
Justification
Starting positions are thus far quite equidistant from the ~5~ oil middle east. Discrepencies in distance to reach said territory is made up subtly by land fertility. There will be at least one LOCAL oil for each civilization. Coal is a little more plentiful, but also dotted with fairness in mind. The chosen resource seed helps with this wonderfully.
First draft of map available tommorrow for your critiques, suggestions, and changes - in pursuit of a leveled playing field.
Players
Myself, DylanBaker, 2 others, and YOU.
Schedule
Every Sunday EST - possibly starting this weekend. Hours pending, post your availability below
Game Concept
-“The World is Flat”. Actually a round map of the Eastern hemisphere, as if Columbus' journey were to find a route to Asia, and nothing else
-Specialty flags offered
-No arbitrary point system. No invasion limitations.
Civilizations
-Euro (Start in/around Germany)
-Afikan (Starts in/around Zimbabwe)
-Indus (Starts in/around Fertile India)
-Asiatic (Starts in/around Fertile China)
Plus one of the below if we have 5 players:
-Caucasus (Starts on northeast edge of Caspain sea. **** land, closest to middle east oil)
-Oceanic (Starts on Australia, which will be given a fertility facelift if there is an Oceanic player)
Featured Rules
-1x1x, Custom, Emperor or Deity
-2 Settler start
-No city bribe
-No Huts
-1.5 tech Paradigm
-8 external trade routes per civ
-Extended Oracle (Industrialization)
-Tech trading only when each offered tech was discovered by respective Civ
INITIAL DISCOVERY OF THESE 3 TECHS HAS THE HOST CHANGE THE RULES TEXT AND RE-LOAD WITH CORRESPONDING RESOURCE VALUE:
-Iron Working, Iron goes from 4shields/0trade worth --> 4shields/2 trade worth
-Industrialization, Coal goes from 4shields/0trade worth -->5shields/4trade worth
-Automobile, Oil goes from 4shields/0trade --> worth 10shields/10trade worth
-No terraforming; ie.) use of added engineer options. You may chop forest, hack jungle, grow forest all you want. Explosive based terrain forming = off limits. Obviously farmland and rail are allowed
Unit Changes
-Diplomat cost 60
-Legion 6/2 pike flag, 50 (or 60?) shield cost
-Modern military unit Index. What was to be used in Eurodip
Justification
Starting positions are thus far quite equidistant from the ~5~ oil middle east. Discrepencies in distance to reach said territory is made up subtly by land fertility. There will be at least one LOCAL oil for each civilization. Coal is a little more plentiful, but also dotted with fairness in mind. The chosen resource seed helps with this wonderfully.
First draft of map available tommorrow for your critiques, suggestions, and changes - in pursuit of a leveled playing field.
Players
Myself, DylanBaker, 2 others, and YOU.
Schedule
Every Sunday EST - possibly starting this weekend. Hours pending, post your availability below
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