The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Makeo
or you could all just move it to friday night and let me play.
Keep USA Fri night free for Euro-classic?
We could continue it when Makeo is here... Dylan can play "some" USA Fri nights. I'm free for it and I'm sure Z and Ljube are. And we need subs/replacements for Gaul and Greece...
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Originally posted by Dank
Sorry to say this but they changed my work days around. I now have to work on Sundays starting tomorrow. I just found this out today, while at work.
Goodness Dank! Hope you are OK for this Thurs night?
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
If you're planning to have one AI, better give that start some bonuses (such as bonus starting settlers and some units) and set level to deity (although I prefer emperor to reduce the importance of happiness wonders).
Otherwise, the poor guy that gets the AI played civ is screwed for sure. Or find the sixth player. Deity, won’t you join us for this one session?
I took a quick look at the rules, and I have a few comments.
1. Reinstate plumbing into the builder beeline (construction + pottery = plumbing = aqueducts). Reason: Builders seldom research pottery before sanitation (!) as pottery only gives granaries and hanging gardens and you can easily do without either of them (celebration). Furthermore, builders despise navigation as it reduces caravan payoff by 1/3. They prefer invention and Leo's Workshop to Magellan. This is even more so with ships accelerated, so we need to make the builder beeline less appealing.
2. I see howitzers are still there (albeit under a different name) and still movement two. For such a powerful attacker if defence is going to be worthwhile, we need a very strong defender at around the same time (which modern infantry is not). I suggest making modern infantry a 4hp unit. That might counter the all prevailing mass-produce howitzer tactics.
3. I believe there was an error in the RULES.TXT file: I think jet fighter should have 1 under 'number of turns fuelled', not 0.
4. Great Library, and to some lesser extent, Marco Pollo's Embassy are extremely powerful wonders. I believe MPE should cost at least 400 shields and expire sooner than communism (6*60 shields = 360 shields, plus distances covered by the diplomats to establish embassy). Great Library allows a warmongering beeline (the tactics I employed in Eurodip) and taking over the world, so it should definitely expire earlier (with university or theory of gravity perhaps?) and/or cost more.
5. Diplomats are made more expensive, but that reduces the chance of a successful defence against tech theft (it's still cheaper to build one diplomat and steal what you don't have than to research it yourself). My suggestion and I am going to be strong on this is: Diplomats are not allowed to steal technology. You can steal techs with spies normally.
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