A report from me will follow soon!
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Colonialism: The Age of Discovery
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Wake up Curt
This is pretty good Kobra
I have been providing commenst at CDG as you know.
Beta 4 is out just so you all know and its makes the scenario more challenging.
Kobra!*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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Yeah, sorry about the lack of action on the report, but I have been a busy booger at university lately -
That and a plethora of other conflicting priorities...
But you have my solemn promise of a decent report this saturday!
I have played the scenario a bit and I am impressed at what I have seen so far.
The mix of graphics (especially the wigged people) are simply super.
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Hopefully I'll have a release ready for christmas!
Beta v.5 ready for those interested
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Well, that PM I sent you was about Blitzkrieg 1936 v.3: http://www.cdgroup.org/forums/tbs/ci...opic.php?t=774
It would be great it you could help me with that
But, if you have some rennaisance cities laying around, I wouldn't throw them away
@Saarstock:
About those icons, d'you have any original ones? You do own a copy, right? If not, just download it in my CDG forum.Last edited by Eivind IV; December 10, 2004, 12:46.
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Beta v.6
Ah, what the hell, I need all the playtesters I can get, so I'll just post it here for everyone to test. But please, only download if you intend to help me find bugs and give me tips to improve the scen
So come on Scenario League, mobilize your forces!
COLONIALISM - THE AGE OF DISCOVERY - BETA V.6
Here's the changes that's been made since beta v.1, many of them thanks to play tester comments:
Canges in beta patch 2
* Knights have 2 i firepower and 2 hitpoint. It costs 20 shields more.
* No war ships may transport units
* Ships with the trieme flag have a bigger chance of sinking if you take the chance to take them into open water.
* Dublin given a castle, Plymouth lost its fortifications
St. Die given fortification
* Gave the ottomans a couple of more units.
* English East India Company only buildable to the English.
* All the "senate"-messages are now in the Pope interfering
Canges in beta patch 3:
* Religions as governments removed. Now every European civ start off with Absolute Monarchy (Monarchy) and can reach the government Reformed Monarchy (Republic) later on.
* Removed Warehouses from all cities.
* Raised the cost of Warehouses and Arsenals.
* Some tinkering with labels, game and pedia
* Stcokades removed. Replaced with Line inf.
* Renamed Antwerp to Liege
* Alternate flags
* Changed knight graphic
* Zulu bug removed
* Renamed "suger" to "sugar"
Changes in beta patch 4:
* Now all cities not intended for razing have city walls.
* All European cities have a castle. Plus the European civ and the Ottmans have grown a bit stronger militarly.
* Less money per savage killed.
* Colonial Goods more expensive.
Changes in beta patch 5:
* One turn is one year in game.
* Events rearanged accordingly.
* Business School introduced (stock exchange)
* Scholars (library) renamed to Quadrivium.
* University renamed Trivium and placed in all European Human cities, and in selected AI cities.
* Print Shop renamed University. Universities placed in selected historical correct university cities, with some minor compromises to balance the game play. The human civs' tech advancement moved up a bit tot he university tech.
* All trade producing terrain produce one more trade arrow, plus the centre of trade terrain produce 5 more trade.
* Christian propaganda centre renamed to Patriarch.
* Renamed the terms for peace, cease fire and war. It's now peace=Absentia Belli, cease fire=Modus Vivendi and war=Casus Belli. All the latin meanings. Only changed for style reasons . You may also see the civ use for the word 'alliance' changed to 'royal marriage' sometimes.
Changes in beta v.6 (This one) :
* Moved barbarian units into modern units slots, toa void familiar barbarian problems. This will make the heathens "live" longer
* Cost of all units raised
* Cost of Arsenal, Iron foundry, Iron Works, Water Mill and Royal Mint raised
Last edited by Eivind IV; December 11, 2004, 09:03.
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Originally posted by Sarsstock
This should definatly be up for scenario of the year my friend!! The great scenario's are the one's you can play for hours upon hours on end and still want to play more, as is this one here.
Originally posted by Riesstiu IV
Colonialism: Age of discovery is greater than Jesus. I've been waiting to play a scenario like this for a very long time.
Does the scenario have sound?
And yes, sounds will come with the finished version. This is still the beta...
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Now I'm even more humbled!
Hopefully I'm done with my final exams as well then
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i would love to play it and heck i will...but i have to ask because the dutch only begin with 2 cities wont that put them on a TO big of a disadvantage?...as you see where i come from i would love to see that the dutch can get strong...Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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Well, it's the aweful truth that the Netherland isn't that big, and this is giga map. But the dutch cities are very fertile, and when they get the Merchant Shipping tech, things will steam up for sure. Then they get the cheap and fast moving unit 'Fleuyte'
Looking forward hearing from you
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