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  • #31
    Originally posted by Kobra


    I am extremely grateful for this information, Germanos!
    Glad to have been of service

    I owed you one
    "post reported"Winston, on the barricades for freedom of speech
    "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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    • #32
      Don't even mention it, Germanos. That's in the past
      Find my civ2 scenarios here

      Ave Europa, nostra vera Patria!

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      • #33
        Kobra

        Eivind

        Past
        "post reported"Winston, on the barricades for freedom of speech
        "I don't like laws all over the world. Doesn't mean I am going to do anything but post about it."Jon Miller

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        • #34
          Holy mackeral! The economic implications are astounding! This affects the whole macro idea of unit production throughout a game... Very interesting!

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          • #35
            Great work.

            This definitely belongs in the Great Library.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

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            • #36
              Yeah, who needs the source code petition now, huh!?
              Find my civ2 scenarios here

              Ave Europa, nostra vera Patria!

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              • #37
                Hey now!

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                • #38
                  Originally posted by Kobra
                  Yeah, who needs the source code petition now, huh!?
                  Hoho!

                  Ahem! - Guards! Drag this man away!

                  .
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #39
                    Originally posted by germanos


                    But now I 've found

                    Eivind/Kobra: In your scenario the payaff cannot be greater then 754 gold. The reason for this is the 'science-cap': The pay-off at delivery can NEVER be bigger then 2/3 of the amount of beakers needed for your next research.

                    In your scen, the Axis needs 1131 beakers, while in Imp1870 the Germans need 4898 beakers. This makes the respective maximum pay-off 754 and 3265.

                    Do note that your Axis unit indeed brings 754 gold.
                    The potential for the pay-off is much, MUCH bigger though, and is (undoubtedly)*) fully consistant with the results from Imp1870. If you would bring a not-demanded cargo to New York (which invokes a 50% penalty with regard to the pay-off for delivery) you will see that this cargo also will bring 754 gold

                    *) disclaimer: not fully tested, but with the example I have given it leaves very little doubt.


                    On a side note: N35t0r is right that trade-routes are not affected by distance, nor by cargo type. The pay-off IS affected by distance and Cargo-type (among others: do check the Great Library here for full details)
                    VERY interesting indeed.
                    "I realise I hold the key to freedom,
                    I cannot let my life be ruled by threads" The Web Frogs
                    Middle East!

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