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  • A Confession

    Someone quite awhile back wanted to know how I managed to create such lucrative trade stuff in AoI.

    The truth is . . . . . .

    I have no idea.

    I just took the map, set up the cities, and started testing. Turns out that, for whatever reasons, the distances involved and size of cities generated many stupendous payoffs.

    If anyone else can figure it out . . . .

    good luck.

    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    I think it's some sort of algebra equation.

    City Size x Distance x Goods Multiplier = Cash

    Don't ask me to test this though

    Comment


    • #3
      Actually having the target in a different continent pays off a lot so if you made a map with different continents and then sealed off the water manually in the game, that would do the trick.
      .
      This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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      • #4
        Go to the Civ2-Strategy forum at Poly and open Slow Thinker's topped thread "Great Library Index". The Great Library is an incredible treasure trove of information on most aspects of Civ2. It is well worth browsing it.

        Work your way down to Caravans and Freights. There is detailed info on the very complex calculation of payoffs and trade routes.
        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

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        • #5
          Originally posted by kobayashi
          Actually having the target in a different continent pays off a lot so if you made a map with different continents and then sealed off the water manually in the game, that would do the trick.
          Andrew Livings actually did this for one of the later versions of 'Crises of the New World Order'. It worked really well, and I've always been in awe of him for having done so - he must have rebuilt the scenario from scratch with a map created through the map editor!
          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
          - Neal Stephenson, Cryptonomicon

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          • #6
            Footnote in previous post by Case
            My new Civ 2 scenario Appeasement and Agression has now been released!
            Do I dare to hope that this is the version with the correct tech rate that your fans have been clamoring for?
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

            Comment


            • #7
              In Colonies IV by John Ellis, which is also on a gigamap, you can also get fantastic bonuses for trade. I've got over 3,000 gold several times for a transatlantic cargo. Distance plays a big role in determining how lucrative the pay-off is.
              STDs are like pokemon... you gotta catch them ALL!!!

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              • #8
                The best caravan revenue I've had was in my Komnenai scn, and was about 2000 gold.
                I don't remember which scities are involved, but salt route between Constantinople and Syracuse can give You sth like 1700 gold too; but it's because of the "coast" terrain.
                "I realise I hold the key to freedom,
                I cannot let my life be ruled by threads" The Web Frogs
                Middle East!

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                • #9
                  I got an near-unbelievable 3500+ gold once...

                  Can't recall the scen - Thought it could have been 1870!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #10
                    3500 gold... wow...
                    But I guess You could have even more with proper terrain settings
                    "I realise I hold the key to freedom,
                    I cannot let my life be ruled by threads" The Web Frogs
                    Middle East!

                    Comment


                    • #11
                      Just in case you didn't see the post in the next thread, here's Samson's Equation to Calculate Caravan Payoff's.
                      El Aurens v2 Beta!

                      Comment


                      • #12
                        Thank You.
                        "I realise I hold the key to freedom,
                        I cannot let my life be ruled by threads" The Web Frogs
                        Middle East!

                        Comment


                        • #13
                          Originally posted by AGRICOLA
                          Do I dare to hope that this is the version with the correct tech rate that your fans have been clamoring for?
                          Not yet
                          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                          - Neal Stephenson, Cryptonomicon

                          Comment


                          • #14
                            Re: A Confession

                            Originally posted by Exile
                            Someone quite awhile back wanted to know how I managed to create such lucrative trade stuff in AoI.

                            The truth is . . . . . .

                            I have no idea.

                            I just took the map, set up the cities, and started testing. Turns out that, for whatever reasons, the distances involved and size of cities generated many stupendous payoffs.

                            If anyone else can figure it out . . . .

                            good luck.

                            That 'someone' was me , and you told me it was a secret back then you cheeky bastard

                            Anywho, I'm not sure I can take those equations very seriously. You see, in Imp1870 the trade revenues are great, but when I used the exact same (only with minor modifications) map for Blitzkrieg, (and my cities had bigger trade production than the Imp cities has off the bat), I failed to get those lucrative bonuses. I have tested and tested, over and over again, and never even been close to your gold bonuses. I've tried almost everything, without any break through. I learned that the amount of techs count in, or it is some specific techs that boosts the gold bonus. I tried with the same commodity slot, the same commodity demand, with the same cities in BK as the ones I tested in imp, but nothing happened. So it's a bit weird, since we have the same distances and everything

                            It would revolutionize empire building scenarios if someone found out.

                            You must have done something, Exile So must Mr. Livings. The revenues are great in Crisis as well....It must be a government conspiracy
                            Last edited by Eivind IV; October 3, 2004, 11:09.
                            Find my civ2 scenarios here

                            Ave Europa, nostra vera Patria!

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                            • #15
                              Here's a test for you. It's not the same commidty slot, but the revenue differences are enourmous. Both saves have an activated freight outside New York, with Berlin as their home. They both have a commodity the city is demanding.
                              Attached Files
                              Find my civ2 scenarios here

                              Ave Europa, nostra vera Patria!

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