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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by curtsibling
I have bad news on the moon front!
I may have to restrict the game to an Earth map, as limitations
on graphics and improvements made the idea unfeasible!
Damn!
What limitations are those? You'll have to forgive me if this seems like a stupid question, as my knowledge of ToT is slightly limited (it's been a while since I played it).
Anyhoo, good to see the Drakan making a reappearance!
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Curt, you get points just for trying to such a moon/earth scenario. But allas, the Civ II engine just can't handle it.
In any case, I'd love to see a Vendetta Moon scenario some day in the future. Where Australians and Africans can shoot it out in the Sea of Tranquility.
I'm almost finished reproducing the high res versions of the flags. I only have the Australian flag left to render. Whats taking so long is finding the appropriate eagle to stick on the flag.
I am considering a moon scenario as a seperate entity, perhaps a project for the future.
What I might do for this scenario is have the 2nd map being a small island, within an ocean.
The jump point to this place would be somewhere on the earth map.
The island will be dotted in a super-valuable mineral,
and the owner of the island will become the richest superpower.
This is doable, and also all civs can get involved.
Sarsstock:
You are going to kick my ass for this, but I have made a
few minor changes to the flags while tweaking graphics.
Hope this does not throw things up in the air too much.
I thought it was possible to have different city styles for different maps?
Even if it isn't, I suppose you could have a seperate city style that is triggered when a civ discovers the prerequisite tech for travel to the moon. City improvements would, I suppose, have to be left to the player's imagination (although it's not too hard to assume the existence of things like libraries and city defences on the moon, really. The naval improvements would, of course, be entirely moot in this regard).
Sorry to keep harping on about this, but I think it's an idea that really warrants implementation. I mean, with the Earth devastated by war there's likely to be at least some desire to move elsewhere, surely?
I've just had an idea: How about a second map, basically an inversion of the normal map, with the seabed as land and normal dry land as "sea"? This could be doable, as seen in the Midgard scenario for ToT.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Originally posted by Paul Hanson
I thought it was possible to have different city styles for different maps?
Even if it isn't, I suppose you could have a seperate city style that is triggered when a civ discovers the prerequisite tech for travel to the moon. City improvements would, I suppose, have to be left to the player's imagination (although it's not too hard to assume the existence of things like libraries and city defences on the moon, really. The naval improvements would, of course, be entirely moot in this regard).
Sorry to keep harping on about this, but I think it's an idea that really warrants implementation. I mean, with the Earth devastated by war there's likely to be at least some desire to move elsewhere, surely?
I've just had an idea: How about a second map, basically an inversion of the normal map, with the seabed as land and normal dry land as "sea"? This could be doable, as seen in the Midgard scenario for ToT.
I too would love to try this idea, but it needs a dedicated scen to make it work properly...
The main problem stems from the fact that the city styles are all used up by the civs.
The civs each have a set city style, and changing it for the
moon would make that change happen on Earth too.
I like the seabed idea, but it would involve making a whole
gang of specialised units; and now the slots are all mostly used...
I think the 'paradise island' is the best way to represent that new start that the civs can fight over...
Sadly - Even ToT has it's limitations...
But I will make the most of what I can use, on that you can trust me!
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