Okay this is just a scenario idea, I don't know if it wil work out 100% and I WILL NOT create this scen myself. Hopefully it will inspire someone, or else this thread is in vain.
Yesterday I was thinking back on old games I used to play and I come to think of a game that's named "Havets Vargar", rougly translated to "Wolves of the sea". This old game gave me this idea.
This should take place either on the world map, or on a Baltic or Mediterranean map or something.
Each civ start with just one city, (like the Hanseatic League only starts with Lübeck) and one small trading ship. Production should be low, so trade is the only way to gain money, so you can buy more trade ships, war ships etc. You will even need a unit to capture the cities.
All city improvement should help you with trade or be naval improvements, and preferably only defencive land units (coastal batteries etc. except for the one that should capture new cities).
Capturing new cities should be hard though, come cities could have forts etc.
If one should make this scenario, much work should be to get the trade system working, renaming goods etc. And of course, it should be for multi playing purpose.. Some barbarian pirates or other enemies should of course be included.
Well I hope I made myself clear and hopefully someone got inspired for this, or even another completely different scenario.
Yesterday I was thinking back on old games I used to play and I come to think of a game that's named "Havets Vargar", rougly translated to "Wolves of the sea". This old game gave me this idea.
This should take place either on the world map, or on a Baltic or Mediterranean map or something.
Each civ start with just one city, (like the Hanseatic League only starts with Lübeck) and one small trading ship. Production should be low, so trade is the only way to gain money, so you can buy more trade ships, war ships etc. You will even need a unit to capture the cities.
All city improvement should help you with trade or be naval improvements, and preferably only defencive land units (coastal batteries etc. except for the one that should capture new cities).
Capturing new cities should be hard though, come cities could have forts etc.
If one should make this scenario, much work should be to get the trade system working, renaming goods etc. And of course, it should be for multi playing purpose.. Some barbarian pirates or other enemies should of course be included.
Well I hope I made myself clear and hopefully someone got inspired for this, or even another completely different scenario.
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