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September Civ2 Tournament: ZULU to ALPHA

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  • September Civ2 Tournament: ZULU to ALPHA

    Apolyton Civ2 Tournament : Zulu to Alpha
    September 16 - October 15 2004

    settings/rules:



    Spaceship victory only
    No wonders allowed for human player, except the Apollo of course

    Small map
    Normal land mass
    Continents land form
    Normal climate
    Warm temperature
    4 billion years age

    Deity level
    7 civs
    Barbarians: villages only

    No restart of eliminated players

    You have the Zulus facing

    Romans
    Germans
    Egyptians
    Americans
    Greeks
    Sioux

    zip file

    sav file


    post about your game in the spoiler thread

    and add an entry in the Tournament results page
    Last edited by MarkG; September 16, 2004, 07:54.
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    the no wonders rules is not enforced by a game setting or anything like that, it's "gentleman's rule"
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

    Comment


    • #3
      Villages only!!

      Apart from that, .
      Hopefully I will be able to find the time to play it this time round. I still have the previous month's unopened on my laptop.

      Comment


      • #4
        Originally posted by duke o' york
        Villages only!!
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #5
          What a nice starting position!

          Originally posted by MarkG
          the no wonders rules is not enforced by a game setting or anything like that, it's "gentleman's rule"
          I understand it would not be gentlemanlike to capture or bribe a city with a wonder, right?

          Comment


          • #6
            well this possibility didnt cross my mind

            the idea is that you dont include wonders in your strategy. perhaps we make it a rule that if you capture a city with a wonder you must destroy it

            thoughts?
            Co-Founder, Apolyton Civilization Site
            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
            giannopoulos.info: my non-mobile non-photo news & articles blog

            Comment


            • #7
              Better would be "you must raze an AI city with a wonder" - otherwise someone might take their time with something like Mikes Chapel.

              Comment


              • #8
                edit by markg:

                this is for the spoiler thread!
                Last edited by MarkG; September 16, 2004, 16:29.

                Comment


                • #9
                  Maybe that will be the handicap -- best players will raze wonder cities, average Joes can get by with capture, but never build them.
                  Those with lower expectations face fewer disappointments

                  Comment


                  • #10
                    In my opinion, to set a requirement that any city with a wonder must be razed is too difficult a constraint. The way I play, I never have enough (offensive) military units to raze anything bigger than a size 3 city, and for a spaceship victory, that works for me well enough.

                    So I suggest the rule must be that cities with wonders can be captured or bribed, then destroy the wonder, but what about Leo's Workshop? If captured, will it upgrade units immediately before you get a chance to destroy it, or does it not upgrade units until the end of your turn, or even until the next tech discovery? I have never captured it before, as I always build it myself!

                    I think I will have a go at this one next week. The 'no wonders' constraint will make it a totally different game for me, as I always build loads of wonders. My normal style is very un-aggressive, building a few phalanxes for defence, and maybe 3 warriors per city which upgrade to musketeers and later to riflemen (I always build Leo's). Later, when I build more cities, I will just spread these riflemen out, until many cities are defended by only one rifleman, or two for frontier cities. I build hardly any offensive units, just a horse or two for exploring and killing barb archers, but will acquire a few from huts or bribing of cities. I don’t capture many cities except with ships and later bombers (plus one land unit to walk in), but mostly I capture by bribing. I hardly ever disband a unit, as I always have Leo's, and I always build at least one happiness wonder, so it will make an interesting challenge!

                    I learned much from last month's tournament (which I didn’t play as I came back from holiday just before it ended), most particularly that I should build my early cities closer together. I will do that next time...

                    Comment


                    • #11
                      You can't destroy a wonder except by destroying the city that contains it. Here's how I plan to play: wonder-containing AI cities may not be bribed or captured, but must be destroyed (by reducing them to size 1 before moving in). If an AI wonder city doesn't contain enough defenders to be destroyed, I will park my units outside the undefended city and wait for the city to build more defenders, or for another AI to capture it.

                      Thanks, Markos, for editing the spoiler information out of Elephant's post .

                      Comment


                      • #12
                        People how can I subcribe for playing in this tournament ?
                        With respect, STALINGRAD

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                        • #13
                          You can't destroy a wonder except by destroying the city that contains it.
                          Thanks for educating me on that - I had assumed it could be 'sold' like other city improvements.

                          Can the constraint be relaxed to permit the capture of cities containing expired wonders, as these have no effect except on score, and avoid the need for pointless (and, for me, difficult!) razing of cities?

                          Comment


                          • #14
                            Originally posted by $TaLuHgPad
                            People how can I subcribe for playing in this tournament ?
                            simply download the game

                            and play it (unzip the file in your civ2 folder and you'll get a .sav file. use the "load game" option from civ2 to load the saved game)
                            and play it.

                            then post the results on this page

                            (the "submit save" link)


                            see also the faq
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #15
                              The way I play, I never have enough (offensive) military units to raze anything bigger than a size 3 city
                              eeer cant you starve the city to death???
                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

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