Answering in the help forum about cities that can or can't build ships or sea-related improvements, i came upon an idea...
A space scenario, using 9-tile planets with 'cities' being founded on the center tile, could still be enabled to build 'sea units' (large spaceships, usually), and then 'launched' (paradropped) to one of the 'coastal' tiles in the planet, thus enabling it to head away from the planet.
This, however, would make a quite interesting game enabling planet bombardment (which is disabled if the sub tag is used) to clear space for 'planetheads', but still requiring the planet to be captured using ground forces.
the only inconvenient is that the AI is unable to cope with this.
any ideas?
A space scenario, using 9-tile planets with 'cities' being founded on the center tile, could still be enabled to build 'sea units' (large spaceships, usually), and then 'launched' (paradropped) to one of the 'coastal' tiles in the planet, thus enabling it to head away from the planet.
This, however, would make a quite interesting game enabling planet bombardment (which is disabled if the sub tag is used) to clear space for 'planetheads', but still requiring the planet to be captured using ground forces.
the only inconvenient is that the AI is unable to cope with this.
any ideas?
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