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  • #61
    if we are gonna play RAH's rules for everything not covered you really should check out the thread Drake. Just about all the stupid little stuff that can come up in a game and cause problems is covered in there. I am not 100% sold on all of them but at least its a fallback if a dispute does come up. If everyone's aware of them then there wont be any misunderstandings about whats legal and what isnt.

    I don't care what barb level we use as long as I know what it is ahead of time . Same with map size ( keep in mind it is a 12 city max though).

    One thing I didn't understand earlier was that this game is played to a certain year not a certain number of points. Thats fine with me also, just want to make sure thats correct.

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    • #62
      Funny. I though I just read that I was hosting a game starting in 45 minutes. But when I check my email and private messages, I have nothing to confirm or deny this! NEAT!

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      • #63
        Well I did send to your bounced email address
        "Old age and skill will overcome youth and treachery. "
        *deity of THE DEITIANS*
        icq: 8388924

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        • #64
          A John Kerry like bounce?

          My wife will be home in a few minutes, Ill have to clear all this with her.

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          • #65
            It flip-flopped...
            "Old age and skill will overcome youth and treachery. "
            *deity of THE DEITIANS*
            icq: 8388924

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            • #66
              I have 2 points

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              • #67
                I believe that's all I managed to score in round one as well.

                Just to recap, we're going ahead with no caravans, no howitzers, no nukes, no Collosus. Anything else we decided upon?

                Though the debate was obviously distracting this game, what I gathered is that Deity and Dylan are neighbors, and DD is isolated but in a harsh land. I am on my own little island, with no reference in regards to proximity.

                Round two we should get more accomplished.
                I see the world through bloodshot eyes
                Streets filled with blood from distant lies.

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                • #68
                  I have just one point.
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

                  Comment


                  • #69
                    when did we say no howitzers or nukes - not that I care - I just dont remember that

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                    • #70
                      No spies?
                      "Old age and skill will overcome youth and treachery. "
                      *deity of THE DEITIANS*
                      icq: 8388924

                      Comment


                      • #71
                        DD, you suggested no nukes and we agreed;
                        plus drake and I suggested no howies...
                        is that OK?


                        Originally posted by drake2
                        Sorry for the new UN, I got locked out of my other account for an unknown reason and tech support hasn't reactivated it yet. Go figure.

                        OK, so it looks like Deity, Dude, myself and hopefully llube at the moment. Let's shoot for 4 players, 5 only if we have someone dying to get in (which isn't likely).

                        Why don't we just set it at Thursdays 8pm US est, as the official start time, so we don't have any ambiguity.

                        No nukes is fine. I think a no howitzer rule would be good too, due to the simplicity that they create in city assault. Let's force new strategies.

                        12 city limit is a fine idea, it will make users define their territory in a new way, and ensure that city placement is well thought out. It will also force players to utilize their shields more effectively.

                        I think it will obviously have to be a 12 settler built city limit. We can't really penalize people for taking enemy cities over.

                        Why don't we just pull caravans out entirely. Again, it will encourage a quicker game, and make people think outside the box.

                        No alliances would be good. Perhaps no tech trading?

                        Perhaps a one city takeover per turn max, that way we avoid massive assaults that could take excessive amounts of time to wage. That might be too limiting I don't know.

                        What other things kill the game in the industrial age? Excessive units come to mind, but that should be controlled somewhat by the city limit.

                        I understand your reluctance about the points system DD, but the idea is that it will allow a civ to reach the high score in mutliple ways. A conqueror who takes over the world could win by sheer force alone, but a pacifist who tallies the most advances and wonders could also win. I'd guess the winner would likely have to be somewhat in the middle, but the scoring system should provide flexibility in this aspect.

                        With 2000 as the end date, people know exactly how long they have to get their **** together. There will be no question when the game ends. Having an end in sight is key in people keeping motivated. If 2000 is too late, perhaps we could lower as far as even 1900. Maybe 1950? I don't know, but the set end date I think is a great idea.

                        The goal is a game that explores all facets of civ, from ancient to modern, but is still finishable. If we set realistic expectations, we can create a game that is fast paced and exciting from the age of exploration, to the age of space.

                        Let's get more ideas and iron the game plan out.
                        "Old age and skill will overcome youth and treachery. "
                        *deity of THE DEITIANS*
                        icq: 8388924

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                        • #72
                          I think spies are ok, just no suitcase nukes.
                          I see the world through bloodshot eyes
                          Streets filled with blood from distant lies.

                          Comment


                          • #73
                            like I said - I dont care - I just didnt remember it

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                            • #74
                              Originally posted by drake
                              I think spies are ok, just no suitcase nukes.
                              Spies are pretty powerfull all round, like poisoning is nasty. I've never done it to anyone but others have. You can mega-spy raid and without using ANY military units reduce your opponents key cities to pop of only one = easy pickings then... not really in the spirit of the game but I might use it if it's allowed....
                              "Old age and skill will overcome youth and treachery. "
                              *deity of THE DEITIANS*
                              icq: 8388924

                              Comment


                              • #75
                                Hey guys, we want this to be a good long running game. Do you think we should post pics of our starts to make sure we are all on an even keel? And that everyone is happy? I'm obviously OK at top of PG though.
                                "Old age and skill will overcome youth and treachery. "
                                *deity of THE DEITIANS*
                                icq: 8388924

                                Comment

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