And this will be the first time ever that you play PAST SS LANDING!!
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ok I am gonna make one more impassioned plea against a point system.
I think once a point system isset up the game will change from a "normal" game of civ - to a gimmicky game where the players try to figure out strategies to get points.
Having said that, I think we should do NO caravans. A caravan that builds a wonder is no quicker than one that establishes a trade route or vice versa.
I agree that if u take a city you should get to add that to the 12 you are allowed, so theoritically, in a 4 man game the winner could have 48 cities. The real question is - if u get a city taken - can u build city or do you have to take it back?
I think the rule should be that there is a 48 city max (if there are 4 players) and no player can build or discover more than 12.
But if I could get my way on only one rule, it would be,
NO POINT SYSTEM
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I like the idea of points cos it will be diferent which will force diferent strategic thinking...
you might be forced in to war to take a wonder city to get enough points as the year 1900 approaches...
you might be forced to take a cap to destroy a SS...
outside the box a bit... i like that...
I agree on 48 total cities (4 players)
Don't mind about cara-banning
Also should ban spies completely if no nukes..."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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48 city limit is good, but what happens in the event of an advanced tribe after the 12 have been built?
No caravans is good with me. No spies is fine, or we could just go with not allowing suitcase nukes.
DD, the idea IS to not be a "normal" game of civ. It is to make people think differently and not employ the same strategy that they have time and time before. It will still come down to the same basic principles that every civ game comes down to, that being the haves and have nots. There will be many different avenues to win.
Come on man, give it a try, what do we have to lose?
Are we going to try and start this week, or are we going to need more time?
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Originally posted by drake2
Sorry for the new UN, I got locked out of my other account for an unknown reason and tech support hasn't reactivated it yet. Go figure.
So you have fallen into the "users with bad email" group, which means you can't post. You need to update your email address to a valid one in your profile, and then contact us so we can release the hold on your account.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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I did that ming. The email address is valid, has been valid. I receive mail with the account every day. No idea why it bounced.
I even updated the account with another valid email address, and submitted the contact form. No response on it. So I made this account.
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Deity, that point chart seems decent. I think the wonders should be worth a bit more though. Maybe 3 or 4 points each? In addition to building the wonders, the civs must retain them to get the points. Which will likely require a significant investment in shields. Even obsolete wonders will be commodities, so guarding them will be a priority. 2 million citizens shouldnt have the same worth as a wonder IMO.
I'd say pull out the turns of aggression thing. We don't want to discourage conquest as a viable means of winning, if someone was to indeed choose that route.
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OK - I'll give it a try.
Right now the points system suggested rewards primarily population, money and wonders. Just as an idea what about a point for being the first one to discover a tech.
How many points are we suggesting for a victory.
Are we starting Thursday. I get home around 8pm est on weeknites, so I'd like to start around 8:30pm. And I can play til about 12:30am maybe 1am.
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Just looking at the point system again I have a few more suggestions. The ratio between pollution and wonders seems to close. (i.e. A wonder should be worth more than 2 pollution squares.) Same with population (1,000,000 citizens should be worth more thna 1 pollution square) I would suggest something along these lines
1st to get tech 2 pts
400 gold 1 pt
250,000 pop 1 pt (remember we only have 12 cities)
wonders 6 pts
pollution -1 pt
Space Ships 30, 20, 15, 10, 5
Well thats my suggestion. for what is worth. I am assuming we are doing RAH's Rules for everything not covered here.
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We have to give deity a chance now ozzy
Well DD, how do we chart who gets what techs first? Besides manual recording, how are we supposed to do it?
Perhaps a bonus for every advanced technology?
I am not too worried about the scoring system as long as it makes sense, because it applies to everyone.
I can start this week, though I'd have to say around 11:30 EST is my max. Maybe 12. I have to get up early.
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I agree with DD's weightier points. I was trying to get discussion on it and it did more more thinking through. Not so sure about the first to a tech - a bit unwieldy to manage without letting know what you've got.
6 points for a Wonder might be a bit high though.
Maybe reward key tech points:
Philosophy
Monarchy
Republic
Invention
Democracy
and so on...
the ones where it's obvious to all what you've got"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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