The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So it is a Scenario? That was not clear. The flag could have been editted as part of the setup. Is the water to the east #1, or some other "continent number"?
If the surrounding terrain is changed from landlocked to open-to-the-sea after a city is built the city will continue to think it is landlocked. This could have been an easy thing for the scenario author to do using the cheat menu.
If this really is a scenario I don't think it is a computer generated bug. Most likely the author did this by mistake if the city is indeed supposed to be coastal. Or maybe this is on purpose to represent historical fact rather than map accuracy.
I've seen some "inland" cities bordering lakes that were able to build harbors, but not large ocean going ships.
Then of course, it could be a regular computer bug as well. In two previous computers, as my machine was on borrowed time, I notice that my civ game was getting some weird results -- in one case dramatic changes in fonts.
But looking at the screen shot leads me to believe the scenario theory.
Those with lower expectations face fewer disappointments
Originally posted by Elephant
Then again, if the continent itself is #1, the algorithm for determining a land/ocean border may have failed...
Nope, Civ2 uses two separate counters for land and ocean. So there will be both a #1 continent and a #1 ocean. And even then, Civ2 simply doesn't use the counter for this.
Originally posted by Old n Slow
I've seen some "inland" cities bordering lakes that were able to build harbors, but not large ocean going ships.
Those are two different "flags" (can build coastal vs. can build ships in CivCity). I believe that cities bordering lakes of only one or two squares (not sure about the exact size, it might be up to lakes of size 8) can build harbors, but not ships.
I'd say the scenario creator did it on purpose or by accident... But isn't that "Age of the Crusades"? Can't you ask Exile himself? But yes, there is something you can do about it. You can simply edit the scenario/savegame with CivCity and change the appropriate flag/checkbox... If that's what you mean.
I've been able to build ships on cities bordering one square lakes. I have experienced situations where I couldn't build a boat in a city that I should have been able to. Probably not more that a few handful of times over 1000's of games. BUG.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Originally posted by rah
I've been able to build ships on cities bordering one square lakes. I have experienced situations where I couldn't build a boat in a city that I should have been able to. Probably not more that a few handful of times over 1000's of games. BUG.
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