I have a problem -
And one with CIV2 as well!
While playtesting my Kingdoms of Steel scenario, which is turning out to be quite a fun empire builder;
I notice that the game always crashes on the discovery of Invention...Although I cannot see why...
Mine eyes are reeling with staring at the rules file too much.
Perhaps a text-hero with a fresh outlook can uncover something I am missing here?
Any help would be hugely appreciated!
The person who helps me sovle this riddle will be given the island of Malta as a reward.
Just go there and claim your prize!
@CIVILIZE
Advanced Wizardry, 5,-1, Rad, ToG, 0, 4 ; AFl 0
Alphabet, 5, 1, nil, nil, 0, 3 ; Alp
Munition Armour, 3,-2, Stl, Rob, 3, 0 ; Amp
Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast
Theory of Magicka, 4,-1, ToG, Phy, 2, 3 ; Ato
Municipality, 6,-1, Cor, Stl, 3, 1 ; Aut 5
Banking, 4, 1, Tra, Cmp, 1, 1 ; Ban
Bridge Building, 4, 0, Mas, Cst, 1, 4 ; Bri
Chain Armour, 6,-1, CA, nil, 1, 0 ; Bro
Ceremonial Burial, 5, 0, X2, nil, 1, 2 ; Cer
Chemistry, 5,-1, Med, Pla, 2, 3 ; Che 10
Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi
King's Laws, 4, 1, Cmp, Mon, 1, 3 ; CoL
Armour Crafting, 5,-1, War, nil, 2, 0 ; CA
Paddle Steamers, 5,-1, SE, Met, 3, 3 ; Cmb
Agrarianism, 5, 0, Ind, Phi, 2, 2 ; Cmn 15
Law and Customs, 4, 1, Wri, nil, 1, 2 ; Cmp
Advanced Gunpower, 7,-1, Met, MP, 3, 0 ; Csc
Large Buildings, 4, 0, Mas, Cur, 1, 4 ; Cst
Trading Companies, 4, 0, Ind, Eco, 3, 1 ; Cor
Currency, 4, 1, Bro, nil, 1, 1 ; Cur 20
Democracy, 5, 1, Ind, Rep, 3, 2 ; Dem
Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
Lightning Control, 4, 0, Rad, Mag, 0, 4 ; E1
Civic Bureacracy, 4, 1, Aut, Uni, 3, 1 ; E2
Engineering, 4, 0, Whe, Cst, 2, 4 ; Eng 25
Alchemy, 3, 1, Che, Uni, 2, 3 ; Env
Espionage, 2,-1, Eco, Ldr, 3, 2 ; Esp
Land Engineering, 5, 0, Eco, Eng, 2, 4 ; Exp
Feudalism, 4,-1, Mon, Tra, 1, 4 ; Feu
Battle Wizardry, 4,-1, Rad, Chi, 0, 4 ; Fli 30
Theocracy, 3,-2, The, Feu, 1, 2 ; Fun
Aetherius Fusion, 6,-1, NP, nil, 0, 4 ; FP
Armoured Horsemen, 5,-1, Stl, Hor, 1, 0 ; Gen
Peasant Militia, 4, 1, Feu, War, 1, 0 ; Gue
Gunpowder, 8,-2, Inv, Mag, 3, 0 ; Gun 35
Horseback Riding, 4,-1, X6, nil, 0, 0 ; Hor
Industry, 6, 0, Min, Ban, 3, 3 ; Ind
Invention, 6, 0, Uni, Rob, 3, 4 ; Inv
Lamellar Armour, 5,-1, Bro, War, 2, 0 ; Iro
High Chivalry, 6,-1, Tac, The, 1, 0 ; Lab 40
Asari Horse Riding, 0, 0, no, no, 0, 0 ; Las
Knightly Orders, 4,-1, Chi, CoL, 1, 0 ; Ldr
Literacy, 5, 2, Wri, CoL, 1, 3 ; Lit
Machine Tools, 5, 1, Rob, Inv, 2, 4 ; Too
Heavy Frigates, 4,-1, Nav, Gun, 1, 3 ; Mag 45
Map Making, 6,-1, Alp, nil, 0, 3 ; Map
Brick Construction, 4, 1, Pot, nil, 1, 4 ; Mas
Replaceable Parts, 5, 1, Too, Stl, 3, 3 ; MP
Mathematics, 4,-1, Alp, Mas, 1, 3 ; Mat
Medicine, 4, 0, Phy, Tra, 2, 3 ; Med 50
Metallurgy, 6,-2, Gun, Uni, 2, 3 ; Met
Magick Engine, 4, 1, Too, E1, 3, 3 ; Min
Pistoliers, 7,-1, Gun, Gen, 3, 0 ; Mob
Monarchy, 5, 1, Cmp, PT, 1, 2 ; Mon
Monotheism, 5, 1, Phi, PT, 1, 2 ; MT 55
Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys
Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav
Otherworldly Power, 6,-1, Sth, Min, 0, 4 ; NF
Magicka Maelstrom, 6,-1, NF, nil, 0, 4 ; NP
Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi 60
Physics, 4,-1, Nav, Lit, 1, 3 ; Phy
Scholastic Study, 4, 1, Lit, Mys, 1, 3 ; Pla
Imperial Legions, 0, 0, no, no, 1, 0 ; Plu
Ritualism, 4, 0, Cer, Hor, 0, 2 ; PT
Pottery, 4, 1, nil, nil, 0, 1 ; Pot 65
Wizardry, 5,-1, U2, Cmp, 0, 4 ; Rad
Iron Roads, 6, 0, Ind, Bri, 3, 4 ; RR
Doomsday Weapon, 8,-1, FP, NP, 0, 4 ; Rec
Magick Potions, 4, 0, Env, Uni, 0, 4 ; Ref
Improved Farming, 3, 1, Feu, San, 1, 4 ; Rfg 70
The Republic, 5, 1, Ldr, Eco, 3, 2 ; Rep
Mechanics, 5, 1, Eng, Mat, 2, 4 ; Rob
Advanced Siegecraft,6,-2, Met, Tac, 3, 0 ; Roc
Sanitation, 4, 2, Med, Eng, 2, 4 ; San
Seafaring, 4, 1, Map, Pot, 1, 4 ; Sea 75
Weapon Enchantment, 4,-1, Fli, CA, 0, 4 ; SFl
Etymologicalism, 4, 1, Sup, AFl, 0, 4 ; Sth
Steam Frigates, 4,-1, Inv, X7, 3, 3 ; SE
Steel Plate Armour, 4,-1, Iro, Eng, 1, 0 ; Stl
Temporal Phylogeny, 4, 1, Uni, Rad, 0, 4 ; Sup 80
Knightly Tactics, 5,-1, Ldr, Stl, 1, 0 ; Tac
Theology, 3, 2, MT, Feu, 1, 2 ; The
Arcanum Theory, 4, 0, Ast, Uni, 2, 3 ; ToG
Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
University, 5, 1, Pla, Phi, 1, 3 ; Uni 85
Warrior Code, 4,-1, nil, nil, 0, 0 ; War
Wheeled Carts, 4,-1, X6, nil, 1, 4 ; Whe
Writing, 4, 2, Alp, nil, 0, 3 ; Wri
Magicka Research, 1, 0, Rad, nil, 0, 4 ; ...
Study of Magick, 3, 0, X4, Lit, 0, 4 ; U1 90
Magick Colleges, 3, 0, U1, Tra, 0, 4 ; U2 91
Warrior Cults, 0, 0, no, no, 0, 0 ; U3 92
Advanced Archery, 4,-1, Mat, War, 0, 0 ; X1 93
Paganism, 3, 0, nil, nil, 0, 2 ; X2 94
Shamanism, 3, 0, X2, nil, 0, 2 ; X3 95
Primitive Magick, 3, 0, X3, Wri, 0, 4 ; X4 96
Animal Speech, 3, 0, Rad, X6, 0, 4 ; X5 97
Domestication, 3, 0, nil, nil, 1, 4 ; X6 98
Large Ship Hulls, 4,-1, Mag, Met, 1, 3 ; X7 99
And the file in text format:
And one with CIV2 as well!
While playtesting my Kingdoms of Steel scenario, which is turning out to be quite a fun empire builder;
I notice that the game always crashes on the discovery of Invention...Although I cannot see why...
Mine eyes are reeling with staring at the rules file too much.
Perhaps a text-hero with a fresh outlook can uncover something I am missing here?
Any help would be hugely appreciated!
The person who helps me sovle this riddle will be given the island of Malta as a reward.
Just go there and claim your prize!
@CIVILIZE
Advanced Wizardry, 5,-1, Rad, ToG, 0, 4 ; AFl 0
Alphabet, 5, 1, nil, nil, 0, 3 ; Alp
Munition Armour, 3,-2, Stl, Rob, 3, 0 ; Amp
Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast
Theory of Magicka, 4,-1, ToG, Phy, 2, 3 ; Ato
Municipality, 6,-1, Cor, Stl, 3, 1 ; Aut 5
Banking, 4, 1, Tra, Cmp, 1, 1 ; Ban
Bridge Building, 4, 0, Mas, Cst, 1, 4 ; Bri
Chain Armour, 6,-1, CA, nil, 1, 0 ; Bro
Ceremonial Burial, 5, 0, X2, nil, 1, 2 ; Cer
Chemistry, 5,-1, Med, Pla, 2, 3 ; Che 10
Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi
King's Laws, 4, 1, Cmp, Mon, 1, 3 ; CoL
Armour Crafting, 5,-1, War, nil, 2, 0 ; CA
Paddle Steamers, 5,-1, SE, Met, 3, 3 ; Cmb
Agrarianism, 5, 0, Ind, Phi, 2, 2 ; Cmn 15
Law and Customs, 4, 1, Wri, nil, 1, 2 ; Cmp
Advanced Gunpower, 7,-1, Met, MP, 3, 0 ; Csc
Large Buildings, 4, 0, Mas, Cur, 1, 4 ; Cst
Trading Companies, 4, 0, Ind, Eco, 3, 1 ; Cor
Currency, 4, 1, Bro, nil, 1, 1 ; Cur 20
Democracy, 5, 1, Ind, Rep, 3, 2 ; Dem
Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
Lightning Control, 4, 0, Rad, Mag, 0, 4 ; E1
Civic Bureacracy, 4, 1, Aut, Uni, 3, 1 ; E2
Engineering, 4, 0, Whe, Cst, 2, 4 ; Eng 25
Alchemy, 3, 1, Che, Uni, 2, 3 ; Env
Espionage, 2,-1, Eco, Ldr, 3, 2 ; Esp
Land Engineering, 5, 0, Eco, Eng, 2, 4 ; Exp
Feudalism, 4,-1, Mon, Tra, 1, 4 ; Feu
Battle Wizardry, 4,-1, Rad, Chi, 0, 4 ; Fli 30
Theocracy, 3,-2, The, Feu, 1, 2 ; Fun
Aetherius Fusion, 6,-1, NP, nil, 0, 4 ; FP
Armoured Horsemen, 5,-1, Stl, Hor, 1, 0 ; Gen
Peasant Militia, 4, 1, Feu, War, 1, 0 ; Gue
Gunpowder, 8,-2, Inv, Mag, 3, 0 ; Gun 35
Horseback Riding, 4,-1, X6, nil, 0, 0 ; Hor
Industry, 6, 0, Min, Ban, 3, 3 ; Ind
Invention, 6, 0, Uni, Rob, 3, 4 ; Inv
Lamellar Armour, 5,-1, Bro, War, 2, 0 ; Iro
High Chivalry, 6,-1, Tac, The, 1, 0 ; Lab 40
Asari Horse Riding, 0, 0, no, no, 0, 0 ; Las
Knightly Orders, 4,-1, Chi, CoL, 1, 0 ; Ldr
Literacy, 5, 2, Wri, CoL, 1, 3 ; Lit
Machine Tools, 5, 1, Rob, Inv, 2, 4 ; Too
Heavy Frigates, 4,-1, Nav, Gun, 1, 3 ; Mag 45
Map Making, 6,-1, Alp, nil, 0, 3 ; Map
Brick Construction, 4, 1, Pot, nil, 1, 4 ; Mas
Replaceable Parts, 5, 1, Too, Stl, 3, 3 ; MP
Mathematics, 4,-1, Alp, Mas, 1, 3 ; Mat
Medicine, 4, 0, Phy, Tra, 2, 3 ; Med 50
Metallurgy, 6,-2, Gun, Uni, 2, 3 ; Met
Magick Engine, 4, 1, Too, E1, 3, 3 ; Min
Pistoliers, 7,-1, Gun, Gen, 3, 0 ; Mob
Monarchy, 5, 1, Cmp, PT, 1, 2 ; Mon
Monotheism, 5, 1, Phi, PT, 1, 2 ; MT 55
Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys
Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav
Otherworldly Power, 6,-1, Sth, Min, 0, 4 ; NF
Magicka Maelstrom, 6,-1, NF, nil, 0, 4 ; NP
Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi 60
Physics, 4,-1, Nav, Lit, 1, 3 ; Phy
Scholastic Study, 4, 1, Lit, Mys, 1, 3 ; Pla
Imperial Legions, 0, 0, no, no, 1, 0 ; Plu
Ritualism, 4, 0, Cer, Hor, 0, 2 ; PT
Pottery, 4, 1, nil, nil, 0, 1 ; Pot 65
Wizardry, 5,-1, U2, Cmp, 0, 4 ; Rad
Iron Roads, 6, 0, Ind, Bri, 3, 4 ; RR
Doomsday Weapon, 8,-1, FP, NP, 0, 4 ; Rec
Magick Potions, 4, 0, Env, Uni, 0, 4 ; Ref
Improved Farming, 3, 1, Feu, San, 1, 4 ; Rfg 70
The Republic, 5, 1, Ldr, Eco, 3, 2 ; Rep
Mechanics, 5, 1, Eng, Mat, 2, 4 ; Rob
Advanced Siegecraft,6,-2, Met, Tac, 3, 0 ; Roc
Sanitation, 4, 2, Med, Eng, 2, 4 ; San
Seafaring, 4, 1, Map, Pot, 1, 4 ; Sea 75
Weapon Enchantment, 4,-1, Fli, CA, 0, 4 ; SFl
Etymologicalism, 4, 1, Sup, AFl, 0, 4 ; Sth
Steam Frigates, 4,-1, Inv, X7, 3, 3 ; SE
Steel Plate Armour, 4,-1, Iro, Eng, 1, 0 ; Stl
Temporal Phylogeny, 4, 1, Uni, Rad, 0, 4 ; Sup 80
Knightly Tactics, 5,-1, Ldr, Stl, 1, 0 ; Tac
Theology, 3, 2, MT, Feu, 1, 2 ; The
Arcanum Theory, 4, 0, Ast, Uni, 2, 3 ; ToG
Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
University, 5, 1, Pla, Phi, 1, 3 ; Uni 85
Warrior Code, 4,-1, nil, nil, 0, 0 ; War
Wheeled Carts, 4,-1, X6, nil, 1, 4 ; Whe
Writing, 4, 2, Alp, nil, 0, 3 ; Wri
Magicka Research, 1, 0, Rad, nil, 0, 4 ; ...
Study of Magick, 3, 0, X4, Lit, 0, 4 ; U1 90
Magick Colleges, 3, 0, U1, Tra, 0, 4 ; U2 91
Warrior Cults, 0, 0, no, no, 0, 0 ; U3 92
Advanced Archery, 4,-1, Mat, War, 0, 0 ; X1 93
Paganism, 3, 0, nil, nil, 0, 2 ; X2 94
Shamanism, 3, 0, X2, nil, 0, 2 ; X3 95
Primitive Magick, 3, 0, X3, Wri, 0, 4 ; X4 96
Animal Speech, 3, 0, Rad, X6, 0, 4 ; X5 97
Domestication, 3, 0, nil, nil, 1, 4 ; X6 98
Large Ship Hulls, 4,-1, Mag, Met, 1, 3 ; X7 99
And the file in text format:
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