First Impressions
Some of the WW2 nicest units I have ever seen by Tec and Fairline!
The ToT engine really was made for this kind of thing.
I notice missing sounds and icons, but obviously many things are still to be added.
The trees sort of suit the dimmed WW2 colours, but I think they make things a bit cluttered.
Also, some of the old-skool resource icons are not sitting well with the more realistic units.
The terrain feature should be more subdued to let the player focus on the action.
Terrain aside, the units really are the stars of the show here!
Now for a look at...
Combat
Things are well balanced and the units are well-placed
to spill out of the starting line and form useful stacks.
For my first turn, I took over Valkenswaard with ease;
Noticing the clever balance of units, in that only certain
Allied SP guns have a chance to beat the evil 88mms.
The enemy AI moves in and seem to surround your task force with dire intent - good stuff.
*Do I assume the 17 pdr AT and such are purely defence units?*
The tanks are realistically beset by infantry, forcing defence tactics to survive.
Hey - I love the canal bridge implementation.
Only troops can wade across, leaving tanks to seek a crossing point.
Also the (very pretty) aircraft are a boon, allowing the player to
scout the battlefield and scare the lurking SS forces in the undergrowth!
The typhoons are awesome for beating the hell out of those elite parachute troops!
THE WAR GOES ON!
Well, it's looking like the Allied effort is going to get a royal beating outside Eindhoven,
as I can spot elements of Stugs and other elite forces moving in!
Victory is near - Prepare my escape plane!
I think when the extra layers of polish are on this baby, it will rule!
I will play on and report more info soon!
Some of the WW2 nicest units I have ever seen by Tec and Fairline!
The ToT engine really was made for this kind of thing.

I notice missing sounds and icons, but obviously many things are still to be added.
The trees sort of suit the dimmed WW2 colours, but I think they make things a bit cluttered.
Also, some of the old-skool resource icons are not sitting well with the more realistic units.
The terrain feature should be more subdued to let the player focus on the action.
Terrain aside, the units really are the stars of the show here!
Now for a look at...
Combat
Things are well balanced and the units are well-placed
to spill out of the starting line and form useful stacks.
For my first turn, I took over Valkenswaard with ease;
Noticing the clever balance of units, in that only certain
Allied SP guns have a chance to beat the evil 88mms.
The enemy AI moves in and seem to surround your task force with dire intent - good stuff.
*Do I assume the 17 pdr AT and such are purely defence units?*
The tanks are realistically beset by infantry, forcing defence tactics to survive.
Hey - I love the canal bridge implementation.
Only troops can wade across, leaving tanks to seek a crossing point.
Also the (very pretty) aircraft are a boon, allowing the player to
scout the battlefield and scare the lurking SS forces in the undergrowth!
The typhoons are awesome for beating the hell out of those elite parachute troops!
THE WAR GOES ON!
Well, it's looking like the Allied effort is going to get a royal beating outside Eindhoven,
as I can spot elements of Stugs and other elite forces moving in!
Victory is near - Prepare my escape plane!

I think when the extra layers of polish are on this baby, it will rule!
I will play on and report more info soon!

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