I'm finishing a game (which I'll tell you about soon) and I noticed two things odd.
1) I'm in celebrating fundy, and I've got so much cash that I decided to switch from taxes to 70% science. I noticed that my cities weren't generating as much science as I thought they should, so I fiddled around and determined that any science over 50% was ignored. This is in addition to the fact that all fundy science is cut in half. For example, under other governments, a city generating 40 trade at 70% science would produce 28 beakers. Under fundy it should produce half of that, or 14. But the actual production was 40 x 50% x 50%, or just 10 beakers. As far as I can tell, the manual and the Civilopedia do not mention this 50% cap; they just say that you can set tax/sci/lux to 80%, which is true. I don't play in fundy very often, and I've never noticed this. Does everyone else already know about it?
2) There's a glitch that I have noticed before, but not in a long time. When I save a game at the end of a turn and then reload the game, sometimes I find that after processing the cities, it's still the same date as it had been, and I can move a number of my units (often with only a fraction of their normal movement points), but usually only a modest fraction of my units. Then I get another full city-processing phase before the game sets to a full turn the next year. I always wonder if I'm imagining it, but it usually happens in streaks -- several times within a short period of a single game -- and this time I've been logging carefully and I'm quite confident it's happening. Does anybody else have this experience?
1) I'm in celebrating fundy, and I've got so much cash that I decided to switch from taxes to 70% science. I noticed that my cities weren't generating as much science as I thought they should, so I fiddled around and determined that any science over 50% was ignored. This is in addition to the fact that all fundy science is cut in half. For example, under other governments, a city generating 40 trade at 70% science would produce 28 beakers. Under fundy it should produce half of that, or 14. But the actual production was 40 x 50% x 50%, or just 10 beakers. As far as I can tell, the manual and the Civilopedia do not mention this 50% cap; they just say that you can set tax/sci/lux to 80%, which is true. I don't play in fundy very often, and I've never noticed this. Does everyone else already know about it?
2) There's a glitch that I have noticed before, but not in a long time. When I save a game at the end of a turn and then reload the game, sometimes I find that after processing the cities, it's still the same date as it had been, and I can move a number of my units (often with only a fraction of their normal movement points), but usually only a modest fraction of my units. Then I get another full city-processing phase before the game sets to a full turn the next year. I always wonder if I'm imagining it, but it usually happens in streaks -- several times within a short period of a single game -- and this time I've been logging carefully and I'm quite confident it's happening. Does anybody else have this experience?
Comment