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  • Old question, new thread (sigh)

    First things first.

    1. I GOT MY MASTER'S DEGREE!!!11!!1!111eleven!!!!111!

    Drat, now it's time for a job. I suppose...

    2. I still can't get the pesky units in my Test of Time game to sound right. I tried setting it in the Rules.txt and creating new sound directories etc and nothing seems to work.

    3. I am still working on a gigamap real-world scenario that should be good fun for multiplay or (to a lesser extent) single player madness.

    4. Now I have rediscovered something I dimly remember as "free time", I am now able to resume pursuit of something called "pastimes". This is a shock to me but I hope to devote some of this "free time" to creating Civ2 ToT scenarios.

    So... um...

    It's good to be back. Even though I never really left you all.
    "lol internet" ~ AAHZ

  • #2
    Re: Old question, new thread (sigh)

    Originally posted by Alinestra Covelia
    1. I GOT MY MASTER'S DEGREE!!!11!!1!111eleven!!!!111!
    Woohoo! Congratulations!



    (I'm working on it myself)

    Drat, now it's time for a job. I suppose...


    What's your degree in?

    2. I still can't get the pesky units in my Test of Time game to sound right. I tried setting it in the Rules.txt and creating new sound directories etc and nothing seems to work.


    I still can't help much, I think. Are you using pre-existing ToT sound files, or do you use your own? Perhaps you could put together a small mock-up scenario, so others can "investigate" the problem for themselves.

    And as for 3 and 4...
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

    Comment


    • #3
      This forum's just oozing with masterly types. Many congrats, Allie! Has it actually hit you yet, that it's complete?

      El Aurens v2 Beta!

      Comment


      • #4
        Congratulations
        Trying to rehabilitateh and contribuing again to the civ-community

        Comment


        • #5
          Did you feel like Andy Dufrain escaping from Shawshank? I did. Ain't it great?

          Comment


          • #6
            Congrats on the Masters! I've just finished my final year exams so I know what a relief it is!

            As to the ToT problem with sounds, I'm afraid I don't know much. I thought it was meant to be far more flexible than MGE though, with each unit slot allowed its own sound file. Have you tried taking a look at some pre-existing scenarios to see how they managed it?
            STDs are like pokemon... you gotta catch them ALL!!!

            Comment


            • #7
              Really CongratulationS !!!
              And that's all (I know quite NOTHING about ToT )...
              "Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")

              Comment


              • #8
                Started this in another window but MSIE crashed. :irritated:

                Yes, it's great to be a Master. Even though now I'm living in conditions not too dissimilar from the last days of Mr. Hussein (formerly of Tikrit), complete with bare floors, ventilation hole, and discarded Mars bars wrappers.

                My degree was in journalism.

                Now, onto the scenario.

                The scenario is a Civ ToT scenario and is based on an Earth gigamap. It is set in the 1990s and 2000s and is a light hearted representation of that time period. There are 8 major powers:

                Russians
                Americans
                European Union
                Chinese (+Communists?)
                Indians
                Democratic Neutrals
                Islamic Neutrals
                Axis of Evil

                I'm aiming for a Diplomacy-style game here, where conquest is supposed to be rather more difficult (perhaps to the extent that it is in Civ3, with foreign nationals creating unhappiness) and trade is important.

                1. Trade: I want to structure the tech tree so that commodity availability is a major part of the game. Does anybody have a list of which techs make which commodities obsolete/available? I'm thinking of making Capitalization unbuildable, thus forcing players to spend more time on really thinking through the nations' economic situation. This scenario will probably also make abundant use of CivCity to manipulate trade routes on a turn-by-turn basis. I'm thinking of a situation where all trade routes to a certain nation will cease if war breaks out with that nation, or a nation can cut off trade as punishment for a variety of minor infractions (border disputes, colorful language, nuclear attack, etc).

                2. Research: Traditionally, this has been improvements- and unit-focussed. In most scenarios this only leads to ways of out-fighting the opponent, rather than out-trading or out-smarting them. There will be several techs that the Neutral nations cannot research, although perhaps some house rules will be put in to allow what they can and cannot build. Research is likely to be very slow (as the game will probably move in fractions of a month per turn) but successfully researching techs will still allow for various improvements.

                3. Production: This will have to be a house rule situation, but I was intrigued by the idea of "selling" production to another nation. An example might be that India produces its first nuclear weapon. A reasonable response could be that Lahore (an Islamic Neutral city in Pakistan) would then want to build one or more to counterweight the threat. Instead of giving the Islamic Neutrals the tech to build the weapons, which would allow for all the cities in northern Africa, the Middle East, and Indonesia to go nuclear simultaneously, there could be a house rule that a certain amount of money could be paid to another nation to buy a nuclear missile. Failing that, another nation could accept money to "set" that city to producing a nuclear missile even if that tech is not available to that civ.

                So in the above situation, Lahore approaches the player of China for help and the Chinese leader decides on a sum. The Islamic Neutrals pay him that amount of money and the Chinese set Lahore's production to "Nuclear Msl." in the CivCity editor.

                A lot of military trade is expected, too. This goes especially for Russia, which is going to have a substantial problem keeping itself economically viable. (And in the real world does in fact supply both India and China with a lot of military hardware.)

                4. Corruption: I wish there were some way of better addressing this issue in this game. If there is any way of altering the specific effects of the various city improvements, I think it would be great to have a few improvements take off a few points of corruption here and there (eg police station). Either way, this scenario wants players to deal with corruption directly and as such, no nation is a Democracy. The Chinese run Communism as a government choice, and I'm still adjusting what level of corruption they should have, but it is definitely not zero. Either way, it's something I'm still pondering, perhaps to no avail.

                5. Revolutions and The Axis of Evil: I thought that would lead to a better pun on the words "revolution" and "axis" but I'll leave that for others to find. The Axis of Evil are the barbarians of the scenario, plotting dastardly plots of unimaginable evil and led by various leaders that the player may find familiar. They start off in a few areas, mostly Hill Bases units with high defense, that sit atop airbases (so they don't stack defend with other units) and which blend into the terrain, producing military units every so often. I'm hoping to have some sort of house rule mechanic going that nations with unhappy cities can lose them through popular revolt.

                5b. Revolutions: if a nation running Republic (Americans, EU) has a city in unhappiness more than one turn, it will automatically become a Democratic Neutral city. If a nation running Communism (Chinese), Monarchy (Russians, Indians), or Fundamentalism (Islamic Neutrals) has a similar problem, it runs the risk of becoming an Islamic Neutral city (if it isn't already one) or an Axis of Evil city. I'm still thinking about this one.

                The Axis of Evil has some wicked cool units.

                More on this as it comes.
                "lol internet" ~ AAHZ

                Comment


                • #9
                  I would hope Great Britain would merit its own civilization, considering the unique player that it is in modern politics. Possibly at the expense of India joining the Democratic Neutrals. Failing that, i think it would work as the 51st State. How do you make 5b happen?
                  Calling all Designers, the SL CivGroup is open for business!

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                  • #10
                    Great Britain is a leading member of the EU nation (it has four major cities, which outnumbers France in second place with 3).

                    5b will have to be a house rule, as is the case with most of the other things I have posted. Each turn it would be something that gets analyzed after the players go, and then changes made in the Cheat menu, CivCity, or other utility.

                    The 51st state is not a bad idea, though. I might stick that in...
                    "lol internet" ~ AAHZ

                    Comment


                    • #11
                      Other questions:

                      1. How can I clear the "Lost" flag for wonders? Two wonders were placed in a city that I then decided to relocate. Now the wonders are lost and I'm not sure how to find them again.

                      2. Spritegen doesn't work on my copy of Civ2 ToT. I've tried running it and found that it brings up an error message saying that "comdlg32.ocx" is incorrectly registered. I was hoping to use spritegen to erase the telltale health bars above the Axis of Evil's Hillbase units.

                      3.
                      "lol internet" ~ AAHZ

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                      • #12
                        About 1, the easiest way is to hex-edit. Please feel free to send me an email with the file and the wonders you want to remove and I'll do it. However, as I'm not very used with TOT I guess I'll not be able to do it before weekend
                        Trying to rehabilitateh and contribuing again to the civ-community

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                        • #13
                          Yaroslav, that's great. Will you need the .sav file alone? Or do you need more things along with it?

                          I'm currently trying to figure out what to do with the African continent. Most of the Saharan region is Islamic, so that counts as Islamic Neutral territory. However, many of the countries further south have serious rule of law problems and hot spots like Liberia, Somalia, and Sierra Leone probably count better as barbarian cities.

                          I'm also not sure what to do with Vietnam, Laos, and Burma (Myanmar), given that they are all politically close to the Chinese-Communist ideology (i.e. strict political controls, unreliable rule of law, slowly disappearing Communist ideology, Confucianist background). If they don't count as Chinese-Communist nations, then what do they count as?

                          Right now, for stylistic reasons more than anything else, I am looking for city images for the Indians, and I've found a few photographs on Google that I will try to use for their populace icons.

                          That's about it for now.
                          "lol internet" ~ AAHZ

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                          • #14
                            So this is something like the Earth (insert year here) scenario on the Enixine web site?
                            Everything changes, but nothing is truly lost.

                            Comment


                            • #15
                              Originally posted by Alinestra Covelia

                              I'm currently trying to figure out what to do with the African continent. Most of the Saharan region is Islamic, so that counts as Islamic Neutral territory. However, many of the countries further south have serious rule of law problems and hot spots like Liberia, Somalia, and Sierra Leone probably count better as barbarian cities.

                              I'm also not sure what to do with Vietnam, Laos, and Burma (Myanmar), given that they are all politically close to the Chinese-Communist ideology (i.e. strict political controls, unreliable rule of law, slowly disappearing Communist ideology, Confucianist background). If they don't count as Chinese-Communist nations, then what do they count as?
                              Burma is not quite evil enough to be the Axis of Evil (they have the largest army in South-East Asia and most of them are armed with machetes), but it has traditionally been close to Communist ideology. I guess that's your call.

                              If it were me, I'd put most of southern Africa as barbarian - with the chaos and the starvation and the millions of refugees. (I'd also look for a way to simulate the Ebola virus, but that might just be me.)
                              Everything changes, but nothing is truly lost.

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