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  • Yuuzhan Vong mod

    [Reposted from General]

    Yes, that's right. I'm looking to do a YV mod for Civ2 (I'm still enjoying Civ3 in it's un-modded state, so I'm wanting to do a 'practice run' in two first.)

    I intend to be basing this mod on Robert Graham's fantastic Star Wars (who I have e-mailed with the same information) mod by replacing the Empire with the YV, updating the Rebellion to the Republic with the following changes:
    Mon Calamari Cruiser to Republic Class Star Destroyer.
    Dreadnought to Victory Class Star Destroyer.
    Nebulon-B Escort Frigate to Bothan Assault Cruiser.
    Guerillas to Jedi
    Gamorrean Guards to YVH Battle Droids
    Rebel to Bothan Spy
    Luke can stay as Luke, but Mon Motha will probably become Liea Organa Solo, unless anybody can suggest an alternative?

    Which is fairly nice and simple. For the Yuuzhan Vong, however...
    Imperial Star Destroyer to Uro-Ik V'alh Battleship
    Victory Star Destroyer to Miid Ro'ik Warship
    Strike Cruiser to A-vek Iiluunu Fighter Carrier
    Tie Interceptor and Fighter to Coralskipper
    Tie Bomber to Ychna
    Tie Advanced to Uumufalh Gunship
    Assault Gunboat to Chuun M'arh Frigate
    Stormtroopers to Warriors
    AT-Regiment to Rakamat
    Darth Vader to Warmaster Tsavong Lah
    Palpatine to Supreme Overlord Shimmra

    Deathstar to Biological Weapon.

    The Empire would be relegated to a minor civ much on par with the Bothans in the original. Aw.

    Obviously this results in the Vong having a far smaller number of ships than the Republic (particularily in the fighter class), but I'm hoping to offset this by making capital ships a lot tougher (dovin basals) and coralskippers better than your average X-wing (Yammosk effect).

    I will also need to change the names of several city constructions to make them appeal to both Republic and Yuuzhan Vong, but this should be easily achieved through ambiguous names (ie, City Walls becomes Defence Strategy). The same, with a little work and imagination, can go for the research.

    I'm currently in the search of pics to use for YV ships (and also have a few already), no easy feat as there aren't many out there, and those that are have come from the individual artists own imagination. However, my attempts at inserting outside pics into the Civ2 format have been...dissapointing to say the least.

    What I am asking, then, is first any help/pointers/guidance on the above (including if I have posted this in the wrong place) or any volunteers to insert the graphics for me.

    Whilst working on this I also hope to clear up some of the bugs (ie Empire losing Empire units when the recive Rebel research in diplomacy...)

    Post here as a reply, or e-mail me at mprbyrne@hotmail.com

  • #2
    Welcome to Apolyton!

    I don't think I can be very helpful, though, since I know nothing about Star Wars beyond the movies. Nor am I particularly good with graphics (well, not making units anyway).

    But, the majority of people in this forum do not have Civ3, and are not interested in Civ3. Calling a Civ2 mod a "practice run" is probably not the best way to start off. Furthermore, this forum is more focussed on scenarios than mods. I'd point you to CivFanatics (which seems to be more focussed on mods), but I don't think that will matter much, since there's a lot less activity over there.

    Who is Robert Graham and what is his mod? Is it a mod for Civ2? If so, where could I find it? I certainly never heard of it, but then that isn't much of a surprise.

    I don't really understand why you speak in terms of replacing units, though? Does that mean you'll only be changing the name and graphics? Why?
    Last edited by Mercator; May 14, 2004, 21:09.
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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    • #3
      Welcome, indeed!
      [Reposted from General]
      Yeah, I can see how this is a thread in search of a forum. At the top of the CivFanatics - Scenario Creation is Scenario making for beginners. First few posts of that thread has a lot of useful links for Civ2 modding. Most of what you're posting is fairly straightforward edits, but that's just the tip of the iceberg for Civ2 modding.

      A major reason for our obsession with Civ2 scenarios is the ability to program specific actions to occur when certain events are triggered. If you're dabbling in Civ2 modding, you might as well explore the event language a bit. It can really help set the atmosphere.

      The art is a step backwards for you. If that's hard to bear, try Test of Time. It supports a deeper color depth and begins to use sprites.

      Civ2 Star Wars unit and terrain art exists. Kobayashi comes to mind. Hopefully, someone will post a link shortly.

      After you read some of the links, keep posting questions and ideas. We love that kind of stuff.
      El Aurens v2 Beta!

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      • #4
        Who is Robert Graham and what is his mod? Is it a mod for Civ2? If so, where could I find it? I certainly never heard of it, but then that isn't much of a surprise.
        I've attached the November '99 version I have. I'm not aware of any later versions.

        I've also never played it or heard of the Yuuzhan Vong, so I can't help much on the modding side either.
        Attached Files
        "I didn't invent these rules, I'm just going to use them against you."

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        • #5
          Jedi,

          You're gonna have to post a few examples of the Yuuzhan Vong vessels. I've read a few of the books, but only a few of the ships were really explained in any real detail.

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          • #6
            Originally posted by Panda
            I've attached the November '99 version I have. I'm not aware of any later versions.
            Ah, thanks!
            Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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            • #7
              I take it the Yuuzhan thingies were something introduced in Vector Prime? I stopped reading the books after Hand of Thrawn. It was too much to keep track of, and the prequels did a good job of killing all the romance any SW "expansions" held for me. Anyway, why are there no more MC Star Cruisers in this expansion? And what on earth is a "Bothan Assault Cruiser"?

              Not to get you down or anything, but most of the magic of Star Wars, to me, was in the original trilogy.
              1011 1100
              Pyrebound--a free online serial fantasy novel

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              • #8
                How accurate is this from New Republic Ship Statistics ?

                Bothan Assault Cruiser
                Length: 850 meters
                Crew: 1,240 (250 troops)
                Shields: 3,720 SBD
                Hull: 1,840 RU
                Cargo: 5,000 tons
                Speed: 16 MGLT
                Weaponry:
                24 Heavy Double Turbolasers
                10 Ion Cannons
                20 Proton Torpedo Launchers
                4 Tractor Beams
                4 Squadrons
                Another's impression
                El Aurens v2 Beta!

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                • #9
                  In terms of gameplay and creative latitude, civ3 simply cannot compare to Civ2. AFAIAC, civ3 is a dismal, worthless, put-out-there-to-exploit-the-civ-community piece of crap.

                  Most people I know use civ3, if they were unwise enough to purchase this loser, as either a drink coaster or to prop up uneven table legs.

                  The idea of using Civ2 as a "practice run" is absurd.

                  This thread should be somewhere else. Not here.
                  Lost in America.
                  "a freaking mastermind." --Stefu
                  "or a very good liar." --Stefu
                  "Jesus" avatars created by Mercator and Laszlo.

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                  • #10
                    I understand the sentiment, Exile, but there's no reason to get all worked up about it.

                    *wildly waves his non-existant banning rod*
                    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                    • #11
                      No prob

                      Oh Merc, you should know by now that I need to get worked up every so often.

                      It's good for the spleen.

                      Or something.

                      Lost in America.
                      "a freaking mastermind." --Stefu
                      "or a very good liar." --Stefu
                      "Jesus" avatars created by Mercator and Laszlo.

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                      • #12
                        (but go easy on the newbies, we need them )
                        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                        • #13
                          Or just talk it over with Sava. If you ask him nicely, he might teach you how to threaten to kill people while still looking cute, the way he does...
                          1011 1100
                          Pyrebound--a free online serial fantasy novel

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                          • #14
                            Thanks for the advice, Elok, but I'm not threatening anyone.

                            Just making clear how fir-crap-sis is simply another typical corporate predator taking our money and offering us shoddy, bug-ridden, barely-playable trash in lieu of quality product.

                            But thanks.

                            Lost in America.
                            "a freaking mastermind." --Stefu
                            "or a very good liar." --Stefu
                            "Jesus" avatars created by Mercator and Laszlo.

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                            • #15
                              You're welcome, but the guy seems to have been unaware of his blasphemy, so you could've let him down easier, ya know...if he'd known what he was saying he never would have said it, after all.
                              1011 1100
                              Pyrebound--a free online serial fantasy novel

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