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The Norwegian Campaign - RELEASED!

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  • #61
    This scenario was such a great one that I began tinkering around with it to add sound and fix the global warming problem. One thing led to another and I began changing stuff more and more. I've actually edited some of the text and stats without Eivind's formal permission. I originally was just planning to give it to my girlfriend to play with and didn't give much thought to copyright issues - its still the same map, units, terrain etc. Even so, at the end I think I did a decent job of it and it seems such a waste to let it just sit on 2 PCs.

    So Eivind, if its alright with you, I'll upload the changes here for you (and whoever is interested?) to have a look at.
    Last edited by kobayashi; September 25, 2004, 11:41.
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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    • #62
      I will definately take a look at the edits you've made and see if there's something I can use for the finished version. Since you say you've changed alot I would apreciate if you just PMed (or mail: eivindaeATyahooDOT.no) it to me and not post it. You will of course be heavily credited for every one of your changes I use. Really apreciate the effort. Hope you understand
      Find my civ2 scenarios here

      Ave Europa, nostra vera Patria!

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      • #63
        I PMed the download loaction to you. Suggest you just play it - with the sound on and to the end.
        .
        This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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        • #64
          So the only way to fix the pollution problem in this scenario was by hex editing?
          Lost in America.
          "a freaking mastermind." --Stefu
          "or a very good liar." --Stefu
          "Jesus" avatars created by Mercator and Laszlo.

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          • #65
            That's the only way I could find to do it but kobayashi or someone else may well have figured out another way.

            If one is familiar with hex editing, it certainly seems to be the simplest and easiest.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

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            • #66
              Originally posted by AGRICOLA
              That's the only way I could find to do it but kobayashi or someone else may well have figured out another way.
              i just used the traditional way, immobile units of a (new)race allied to everyone.
              .
              This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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              • #67
                Originally posted by kobayashi
                I PMed the download loaction to you. Suggest you just play it - with the sound on and to the end.
                Eivind,

                discovered one little mistake i made regarding the sound for heavy cruiser, please replace the file 'custom 1' with a copy of 'extra8'
                .
                This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                • #68
                  Ok. I'll probably make up some new sounds anyway. These units are the sounds that follows with vanilla civ. You had some good ideas in your package btw. I'll use some of them in the finished version. I'm even thinking of having one SP and one MP version, as yours obviously is made with SP in mind.
                  Find my civ2 scenarios here

                  Ave Europa, nostra vera Patria!

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                  • #69
                    I think you can play as the British Empire as a good second choice.

                    The Norwegians would be my third choice but a bit boring. They now stand a chance though because of the British intervention.
                    .
                    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                    • #70
                      @Eivind


                      Dear Sir,

                      Are you still working on the Norwegian Campaign? If so, do you have any idea when you might be releasing the final version?

                      Yours truly,

                      Impatient in Canada
                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

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                      • #71
                        Sorry, dear Canada (sincerely!), Norway's still working on the scen, I've just been busy on the scen I'm working on right now (Colonialism: The Age Of Exploration)

                        I'll get to it now! Expect it within a week...or so!

                        Love your 'Manual of the Civilization Fanatic ' in your sig btw
                        Last edited by Eivind IV; October 16, 2004, 07:44.
                        Find my civ2 scenarios here

                        Ave Europa, nostra vera Patria!

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                        • #72
                          Just want to inform that this isn't forgotten. Actually I have done a lot of tweaking on it and I now only have events left...stay tuned!
                          Find my civ2 scenarios here

                          Ave Europa, nostra vera Patria!

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                          • #73
                            So, what do you reckon, Curt?
                            I reckon it is easy enough to change just a few sounds to make it seem correct.

                            I could even fix up some generic sounds to replace the obvious ones that do not fit...

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • #74
                              The unit slots was changed by Kobayashi, so the sounds fit now in the version I'm working on
                              Find my civ2 scenarios here

                              Ave Europa, nostra vera Patria!

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                              • #75
                                The Norwegian Campaign updated! Download version 2 now.
                                Go to page 1 of this thread. The updated files can be downloaded in post #2

                                THE NORWEGIAN CAMPAIGN v.2
                                - A scenario by Eivind IV

                                The entire Norwegian campaign of 1940 is essentially a gambit by Hitler to secure supplies of high grade Swedish iron ore through Narvik, a port which remains ice free even in the winter season. At the same time, control of Norway will undermine the British naval blockade and provide air bases within range of the British Isles. However, at risk is the German fleet which is an essential element of the future operation Sealion, the invasion of Britain. If even half of the fleet is put out of action, there will be insufficient naval resources to support this endeavour - eventually leading to the demise of the Third Reich.

                                To this end, you must (as Germany) achieve the following to claim victory-

                                1. Control over 100 objective points before the game ends on day 62.
                                2. Do not allow Narvik to be recaptured or its port facilities will be destroyed.
                                3. Do not have more than 20 points of naval casualties.
                                (Capital Ships = 4, Light Cruisers = 2, Destroyers and torpedo boats = 1)
                                Kobayashi made a version of this scenario for his own personal use with some changes. I have used some of these ideas and changes for the v.2. The scenario is now optimized for single play as the Germans. You'll definately meet some more resistance from the Allies.

                                * Sounds introduced. Ripped from various games and modified by me.
                                * Global warming problem has been fixed.
                                * Victory points introduced by Kobayashi.
                                * Many changes to unit values and stats.
                                * Germany can now build Flaks.
                                * JU-52s can only carry one unit.
                                * HMS Rodney has a heavier salvo, but are slower.
                                * Cost of all units raised. Planes and Ships radically raised.
                                * Kobayashi introduced rudimentary research.
                                * Event file edited by Kobayashi.
                                * Britain a seperate civ.
                                * Single engined aircraft have only one turn in the air.
                                * Some graphical changes here and there.
                                * Grids are now useable.
                                * Dozens of other changes I can't remember.
                                * More extensive readme
                                * War ships can transport units:

                                Transporters: 6 units
                                Battleships: 4 units
                                Heavy Cruisers: 3 units
                                Light Cruisers: 2 units
                                Destroyers: 1 unit

                                Thanks everyone for the valuable feedback you've given me. I'm eternally greatful. Hopefully these changes will make the scenario even more enjoyable.

                                Good luck, generals! Evil, evil Norway awaits her conquerer
                                Attached Files
                                Last edited by Eivind IV; January 24, 2006, 04:09.
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

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