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The Norwegian Campaign - RELEASED!

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  • #31
    Originally posted by Kobra
    @Curt:
    Curt, you're an angel under cover! I know you always have awesome sounds for your scens. Although I don't play with them, I always listen through them. I would be honoured if you could make me some sounds for this one!
    He can't just make the sounds if the units are in the wrong slots. And you obviously can't switch unit slots at this stage as you have hundreds of pre-placed units. i.e. you need to take that into account before you start.

    As for the gun emplacement, I didn't realize it could be destroyed. I'll try.

    I'm at turn seven now. There was this all major cities lost message when they were still in allied hands.

    Have some comments about unit strength but I need to collect my thoughts first.
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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    • #32
      Originally posted by kobayashi
      He can't just make the sounds if the units are in the wrong slots. And you obviously can't switch unit slots at this stage as you have hundreds of pre-placed units. i.e. you need to take that into account before you start.
      This has never been a big problem of mine. If the unit for instance have fighter abilities, the sound for the unit is automaticly chosen as the fighter sounds, as with war ships. And since I have little tanks in this scen, the horsefgt, swordfgt etc. will most likey match the infantries. I would like to try this out now, but I don´t have internet at home at the moment, and my civ-CD is back at my old house, but on the way by mail. So I´ll get back on this. If it wont´t work perfectly, I can live with a soundless scen or a unit or two with the wrong sound

      So, what do you reckon, Curt?
      Find my civ2 scenarios here

      Ave Europa, nostra vera Patria!

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      • #33
        Convert it to Test of Time? No sound slots there. And lots more events.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • #34
          hehe, maybe I someday will...maybe I will I just don´t design scenarios with sound in mind when I start. How big a percentage do play with sounds?
          Find my civ2 scenarios here

          Ave Europa, nostra vera Patria!

          Comment


          • #35
            Really enticing scenario. Has that uncommom quality that makes you want to continue playing. The concept of giving the Auntie Ju a paratrooper flag and holds at the same time was a critical factor.

            Terrain is fantastically done, practically the best I've seen in a WWII scenario. Positioning and design of the map itself was meticulous - liked the border and neutral territory idea too. The way you have put the fjiords in to give sea access to so many cities was very nice.

            High movement for sea units allowed multiple attacks by single ships - that was a nice touch.

            Units look great

            Now some negative comments - seems like a long list but its only because I'm putting it down in detail. Overall I had a great experience in the 18 turns I played.

            1. Your planes have a much too high defense. I've lost several panzer companies attacking planes on the ground. Planes should have much lower defense - plus fighters have lower attack.

            2. The Allies have overall air superiority - like three times my air power with those italian Caprioni jobs. The AI doesn't seem to make any other kind of aircraft in any quantity. I think the Norwegians had about 4? operational during the battle war but I've shot down two dozen and quite a few cities were razed by them. Would have been nice to see more Gladiators - and some tiger moths etc.

            How about giving the Norwegians the royal air force tech (maybe RAF units to be made obsolete with the invasion of France?)

            Also did not see any event that would give the tech french aid to the Norwegians.

            It would be nice if the Germans could build flak units.

            3. Aircraft Carrier too powerful with 5 hit points. A battleship wouldn't be able to kill it in direct engagement. There's absolutely no incentive to attack these brutes which can't attack anyway.

            4. The small boats are more or less redundant. Didn't the Germans have E-boats (destroyer attack, patrol boat defense, lower movement allowance?).

            5. I'm at day 18 and there was global warming with much of the map turning black. What a bummer.

            6. Allied seapower has emptied all my western cities like Starvanger but with no allied troops arriving by sea I've simply left them empty. I think the Allies cannot make transports or any other kind of ships.

            7. Maybe the JU-87 could be given just one turn in the air so it can make multiple ground attacks? Also the troop. Ju 52 could be allowed to carry only one unit at a time?

            8. What I mentioned about no sound.
            Last edited by kobayashi; September 18, 2004, 13:02.
            .
            This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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            • #36
              I play with the sounds on.
              Tecumseh's Village, Home of Fine Civilization Scenarios

              www.tecumseh.150m.com

              Comment


              • #37
                What?
                El Aurens v2 Beta!

                Comment


                • #38
                  Excellent scen that perhaps could use one minor addition. . . . a README file to explain the function of any esoteric units like the Ju-52 (Transporter) would be helpful so every player doesn't have to reinvent the wheel by figuring it out for himself.

                  I don't suppose there is any way to keep all Danish terrain visible if one prefers to play with the "Show map grid" on?

                  Don't waste your time in adding noise files. I never play Civ with the noise on.

                  Silence, yes . . . music, maybe. . .noise, never.
                  Excerpts from the Manual of the Civilization Fanatic :

                  Money can buy happiness, just raise the luxury rate to 50%.
                  Money is not the root of all evil, it is the root of great empires.

                  Comment


                  • #39
                    Originally posted by kobayashi
                    Really enticing scenario. Has that uncommom quality that makes you want to continue playing. The concept of giving the Auntie Ju a paratrooper flag and holds at the same time was a critical factor.

                    Terrain is fantastically done, practically the best I've seen in a WWII scenario. Positioning and design of the map itself was meticulous - liked the border and neutral territory idea too. The way you have put the fjiords in to give sea access to so many cities was very nice.

                    High movement for sea units allowed multiple attacks by single ships - that was a nice touch.

                    Units look great

                    Now some negative comments - seems like a long list but its only because I'm putting it down in detail. Overall I had a great experience in the 18 turns I played.

                    1. Your planes have a much too high defense. I've lost several panzer companies attacking planes on the ground. Planes should have much lower defense - plus fighters have lower attack.

                    2. The Allies have overall air superiority - like three times my air power with those italian Caprioni jobs. The AI doesn't seem to make any other kind of aircraft in any quantity. I think the Norwegians had about 4? operational during the battle war but I've shot down two dozen and quite a few cities were razed by them. Would have been nice to see more Gladiators - and some tiger moths etc.

                    How about giving the Norwegians the royal air force tech (maybe RAF units to be made obsolete with the invasion of France?)

                    Also did not see any event that would give the tech french aid to the Norwegians.

                    It would be nice if the Germans could build flak units.

                    3. Aircraft Carrier too powerful with 5 hit points. A battleship wouldn't be able to kill it in direct engagement. There's absolutely no incentive to attack these brutes which can't attack anyway.

                    4. The small boats are more or less redundant. Didn't the Germans have E-boats (destroyer attack, patrol boat defense, lower movement allowance?).

                    5. I'm at day 18 and there was global warming with much of the map turning black. What a bummer.

                    6. Allied seapower has emptied all my western cities like Starvanger but with no allied troops arriving by sea I've simply left them empty. I think the Allies cannot make transports or any other kind of ships.

                    7. Maybe the JU-87 could be given just one turn in the air so it can make multiple ground attacks? Also the troop. Ju 52 could be allowed to carry only one unit at a time?

                    8. What I mentioned about no sound.
                    Thank you for this thorough feedback, kobayashi!

                    You have, together with other comments, made me realise that I might have to do some minor adjustments to the scen. At the same time I will add some sounds, or noise, or whatever And it certainly was a mistake to make the readme in a hurry . For you, AGRICOLA, I might add an alternative border graphic

                    That global warming bug sounds horrific. What triggered it?

                    I'm very glad you enjoyed the scen, kobe.

                    I'll get right on the case, so this is the time for anyone to throw in comments or mere suggestions for change

                    Originally posted by AGRICOLA
                    I don't suppose there is any way to keep all Danish terrain visible if one prefers to play with the "Show map grid" on?
                    Hmm, I don't quite follow you
                    Last edited by Eivind IV; September 19, 2004, 11:09.
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

                    Comment


                    • #40
                      I'm glad to hear you're going to revise it, Eivind. You should take a look at your unit costs. Some powerful units are cheaper than weaker ones, eg. the bicycle troops.

                      More basic is the question of why the Germans can build units in Norway at all. Or why things like battleships, aircraft, etc can be built in a timeframe of 62 days?

                      As for the global warming, your border squares are ocean covered by polution, no? There are two ways to deal with this: 1) add a number of solar plants. Each one will counter the effects of 2 pollution squares. 2) get some computer wiz to hex edit global warming out of your scn file. This permanently eliminates global warming from your scenario. Allard's paper on hex editing will tell you where to find the correct byte.
                      Tecumseh's Village, Home of Fine Civilization Scenarios

                      www.tecumseh.150m.com

                      Comment


                      • #41
                        Originally posted by techumseh
                        I'm glad to hear you're going to revise it, Eivind. You should take a look at your unit costs. Some powerful units are cheaper than weaker ones, eg. the bicycle troops.

                        More basic is the question of why the Germans can build units in Norway at all. Or why things like battleships, aircraft, etc can be built in a timeframe of 62 days?
                        Will check out!

                        Originally posted by techumseh As for the global warming, your border squares are ocean covered by polution, no? There are two ways to deal with this: 1) add a number of solar plants. Each one will counter the effects of 2 pollution squares. 2) get some computer wiz to hex edit global warming out of your scn file. This permanently eliminates global warming from your scenario. Allard's paper on hex editing will tell you where to find the correct byte.
                        Of course, hehe , the pollution triggered the global warming. Hex editing, eh? Were can I get this paper by Allard? To be honest, I don't really know what hex editing is. Only that it solves many problems. Anyone here know a computer wiz that can help me?
                        Find my civ2 scenarios here

                        Ave Europa, nostra vera Patria!

                        Comment


                        • #42
                          Originally posted by Kobra
                          For you, AGRICOLA, I might add an alternative border graphic.
                          Thanks, but it's already a done deal.

                          I don't have a vendetta against your borders but I really couldn't read any of the important information at the top of the city windows. The borders are nice and actually remind me a great deal of the strings of flags that decorate Swedish Christmas trees.


                          Originally posted by Kobra
                          Of course, hehe , the pollution triggered the global warming. Hex editing, eh? Were can I get this paper by Allard? To be honest, I don't really know what hex editing is. Only that it solves many problems. Anyone here know a computer wiz that can help me?
                          Allard's paper gives a procedure for eliminating global warming but I think that there may be a better way. In Curtsibling's DICTATOR 3 I have cities producing 140 shields with no pollution. I haven't had the time to figure out how he does it, but it seems much simpler than Allard's approach. Perhaps you might ask Curt.


                          Originally posted by AGRICOLA
                          I don't suppose there is any way to keep all Danish terrain visible if one prefers to play with the "Show map grid" on?
                          What happens on my game map is that when the grid is not on, all of Denmark is visible, as it should be. However, if the grid is turned on, the zones of influence of cities as well as the actual city squares turn black for all Danish cities. Unfortunately, I always play with the grid on.

                          As everything else is fine, I doubt that I have a corrupted file. However, if it doesn't happen to you, I'll happily download again.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

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                          • #43
                            Agricola - pollution is turned off so it doesn't matter how much the production of cities are.

                            As mentioned by techumseh, it is the border with Sweden that is causing the global warming - seems strange that no one encountered this, with close to 100 polluted squares, GW is bound to happen.

                            Eivind, I've actually been fiddling with your scenario so that I can play a game to the end. If you like, I'll post the changes for you later when I have finished with it.
                            .
                            This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                            • #44
                              @kobayashi: Understand.


                              Why not keep it really simple by changing all the border squares to mountains and possibly put a fortress with a coastal battery on top. That'll get rid of the global warming problem due to polluted oceans without recourse to hex editing and also keep German aircraft from using Swedish air space.
                              Excerpts from the Manual of the Civilization Fanatic :

                              Money can buy happiness, just raise the luxury rate to 50%.
                              Money is not the root of all evil, it is the root of great empires.

                              Comment


                              • #45
                                Please do, kobayashi
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

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