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  • #16
    I think that I understand what you propose. IMHO, it would be ineffective and probably next to impossible to implement.

    Syria and Iran are allied with the Allies. Therefore, there would be no problem if Allied units encroached on the ZOC's of their cities or passed through the ZOC's of their units. In effect, Allied units could move freely. OK so far?

    The line of border guards would pose no problem whatsoever. The Allies could use an aircraft to lead ground units through the border guards' ZOC's.

    Finally, how do you intend to replace any border guards that are destroyed. As there is no way to tell which one was destroyed and needed replacing, you would have to spawn a complete new set every time one was killed. The scen would be awash in border guards PDQ. You'd probably have to devote most of the events file to respawning them.

    This idea is a dodo: it won't fly.
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

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    • #17
      The only alternative is to allow negotiation between the Allies and Iran and Syria, thus allowing arbitrary wars between these factions. I suppose it could be explained that either Syria or Iran might be upset by Iraq's demise and decide to take action, and there were rumors Bush planned a regime change for either or both in late '03, so it could be justified. Any comments or better ideas anyone?

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      • #18
        That sounds like an excellent approach which might pose quite a problem for the Allies. How would they locate, get to and eliminate the insurgent bases (cities) inside Iran and Syria without starting wars with the host countries?

        The dodo just grew wings. This one has some really interesting possibilities.
        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

        Comment


        • #19
          I suppose the Allied player would either have to forge alliances with the host countries through shrewd diplomacy (hoping they don't say 'give us the tech that makes nukes or we cancel the alliance' mid-operation) or declare they must expand their 'regime change' program to Iran and Syria for 'harboring terrorists.' Do you have any better ideas on the issue?

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          • #20
            @ Patine

            Check your PM.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

            Comment


            • #21
              I've read my PM, AGRICOLA, and you've got some great ideas there, including the proposed scenario name. I've got a good idea how to handle things now from the thread and PM's (though final details have to be sorted through), and now all I need are some good Post-Modern Middle Eastern graphics (if anyone's got some or knows where some are, please help me). Thanks alot AGRICOLA, and Tanelorn for his Spanish withdrawl idea, as well as Elok for possible trigger technical issues. Watch for the beta on this forum.

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              • #22
                Originally posted by Patine
                Another question I have is how changing terrain works. I was given advice by Cyrion (I think) to create indestructible immovable units to block the creation of intervaled units until said capital is captured, then destroy these units with a terrain change. I have four spaces that need a wipe, and there are four sets of coordinates in the trigger. However, I got two desired spots and four I didn't desire. How does that system work?
                Yes, it was me!

                Could you please explain what you wanted/achieved a little better: I'm afraid I didn't get it
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                • #23
                  Basically, I needed a terrain change in four separate squares, of which only two were actually adjacent to one another. I entered the coordinates of all four in the one line offered by the trigger menu. When the trigger activated, the two that were adjacent to one another (which I entered first) and four others adjacent to them were changed, but the other two I wanted changed were unchanged, and the unit used to block the unit creation trigger remained on each. How does this trigger system work.

                  P.S. I probably need more than four spaces changed now, with my bigger map.

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                  • #24
                    The ChangeTerrain event coordinates should be the four corners of a rectangle like this:

                    Code:
                    1 - 2
                    |   |
                    4 - 3
                    If the terrain change is not a single rectangle you have to use different events to change all the squares.

                    Those 4 coordinates don't have to be different though. For instance, if you want a single square changed you can simply enter the same coordinate four times.
                    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                    • #25
                      DP
                      Ankh-Morpork, we have an orangutan...
                      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                      Comment


                      • #26
                        Mercator was faster!

                        So, if your 4 spots are not adjacent, you'll need four different events, and in each the 4 "corner points", as described in Mercator's post, will be the square itself!

                        And if the squares are adjacent, then you just have to determine the correct coordinates for the corners so that the desired squares are included in them!

                        BTW: beware the order of the corners (if you're not targetting only 1 square, obviously), as it doesn't work if the order isn't the one described by Mercator (as I bitterly learned why trying it in my scen...)
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #27
                          That info should solve my problem Cyrion and Mercatore Uno. Thanks a lot. I should get this scenario up and running for a playtesting beta in short order. I still do need a good graphic for 'abandoned supplies,' however. Can anyone help me there?

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                          • #28
                            You're quite welcome, assuming I was actually helpful somehow...

                            Anyway, to simulate the guerrilla insurrections, could you try changing pollution to "sabotage," like Underdark changed it to "slave revolt?" I assume Barbarians aplenty, unhappiness, ridiculous corruption, maybe some unit support problems, money issues, etc. You know, from "Ahmed Chulabi and the twenty thieves" and the terrific job they're doing. Adam Smith might be employed as a way to simulate stabilization.

                            Assuming Agricola didn't suggest these, similar, or better ideas in his PM.
                            1011 1100
                            Pyrebound--a free online serial fantasy novel

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                            • #29
                              Originally posted by Elok
                              Assuming Agricola didn't suggest these, similar, or better ideas in his PM.


                              Definitely not better than your ideas. IMO, your suggestions are great.

                              Love "Ahmed Chulabi and the twenty thieves" as a new form of government.

                              I only gave Patine some very broad stroke suggestions, not all that different from some of the things you have suggested. The problem was that posting at least one of them would have been a real spoiler.
                              Excerpts from the Manual of the Civilization Fanatic :

                              Money can buy happiness, just raise the luxury rate to 50%.
                              Money is not the root of all evil, it is the root of great empires.

                              Comment


                              • #30
                                I got the nickname from a Washington Post editorial which implied that the Iraqis themselves call the CPA, "Ahmed Chulabi and the Twenty Thieves." Give me no credit for that...
                                1011 1100
                                Pyrebound--a free online serial fantasy novel

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