When I am using ships for transport in the most efficient way I can (without any thought to the martial law aspect, if I already have enough warriors etc for that), they quite often end their turn in a city, for an efficient pick-up of something else which will be completed or arrive in the city next turn. To move a unit from land to a ship costs one move point and any unused move points are lost, but if a pick-up is inside a city, the unit can move off the ship somewhere else on the same turn. Of course, when a ship ends its turn in a city, there will be a martial law effect, whether I want it or not.
Are you saying, then, that it is not permitted for a ship to end its turn in a city because it will give a martial law effect, even though that may not have been the reason for the ship being there?
Also, I take it that nothing in a pacifist game prohibits running away, and a city may well be the best place for a ship to run to. That would also not be allowed?
Are you saying, then, that it is not permitted for a ship to end its turn in a city because it will give a martial law effect, even though that may not have been the reason for the ship being there?
Also, I take it that nothing in a pacifist game prohibits running away, and a city may well be the best place for a ship to run to. That would also not be allowed?
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