First, the settings I normally use:
Deity, 7 civs, raging hordes, map 125x80,
3 billion years, hot and wet.
Since I like huge empires (more than 100 cities), I always come to the point where I have to justify the tax, lux and science rating.
I always builld Mike's, Bach's, and CfC (important!).
My favouriitesettings for lux, tax and science are:
- 40% lux,
- 60% science
- 0% tax
The income I need is only by trade.
If the amount of cities reaches about 160, I take the following settings:
-60% lux,
- 40% science
- 0% tax
Having more than 200 cities:
- 80% lux,
- 20% science,
- 0% tax.
Every turn I found some cities using 3 engineers and buy a market place at once - so the city will celebrate the next turn. And I keep it celebrating, buying banks, superhighways and the other improvements the city needs to grow. I often disband some food caravans in order to have some shields in the production box.
If you own such a number of cities, you will take one tech or more per turn, even with a science rate of 20%.
But for fe the celbration factor is more important than taxes. You'll make between 30.000 and 70.000 gold a turn only by trade (superhighways and airports are a must have, so mass transits and solar plants).
Deity, 7 civs, raging hordes, map 125x80,
3 billion years, hot and wet.
Since I like huge empires (more than 100 cities), I always come to the point where I have to justify the tax, lux and science rating.
I always builld Mike's, Bach's, and CfC (important!).
My favouriitesettings for lux, tax and science are:
- 40% lux,
- 60% science
- 0% tax
The income I need is only by trade.
If the amount of cities reaches about 160, I take the following settings:
-60% lux,
- 40% science
- 0% tax
Having more than 200 cities:
- 80% lux,
- 20% science,
- 0% tax.
Every turn I found some cities using 3 engineers and buy a market place at once - so the city will celebrate the next turn. And I keep it celebrating, buying banks, superhighways and the other improvements the city needs to grow. I often disband some food caravans in order to have some shields in the production box.
If you own such a number of cities, you will take one tech or more per turn, even with a science rate of 20%.
But for fe the celbration factor is more important than taxes. You'll make between 30.000 and 70.000 gold a turn only by trade (superhighways and airports are a must have, so mass transits and solar plants).
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