First, the settings I normally use:
Deity, 7 civs, raging hordes, map 125x80,
3 billion years, hot and wet.
Since I like huge empires (more than 100 cities), I always come to the point where I have to justify the tax, lux and science rating.
I always builld Mike's, Bach's, and CfC (important!).
My favouriitesettings for lux, tax and science are:
- 40% lux,
- 60% science
- 0% tax
The income I need is only by trade.
If the amount of cities reaches about 160, I take the following settings:
-60% lux,
- 40% science
- 0% tax
Having more than 200 cities:
- 80% lux,
- 20% science,
- 0% tax.
Every turn I found some cities using 3 engineers and buy a market place at once - so the city will celebrate the next turn. And I keep it celebrating, buying banks, superhighways and the other improvements the city needs to grow. I often disband some food caravans in order to have some shields in the production box.
If you own such a number of cities, you will take one tech or more per turn, even with a science rate of 20%.
But for fe the celbration factor is more important than taxes. You'll make between 30.000 and 70.000 gold a turn only by trade (superhighways and airports are a must have, so mass transits and solar plants).
Deity, 7 civs, raging hordes, map 125x80,
3 billion years, hot and wet.
Since I like huge empires (more than 100 cities), I always come to the point where I have to justify the tax, lux and science rating.
I always builld Mike's, Bach's, and CfC (important!).
My favouriitesettings for lux, tax and science are:
- 40% lux,
- 60% science
- 0% tax
The income I need is only by trade.
If the amount of cities reaches about 160, I take the following settings:
-60% lux,
- 40% science
- 0% tax
Having more than 200 cities:
- 80% lux,
- 20% science,
- 0% tax.
Every turn I found some cities using 3 engineers and buy a market place at once - so the city will celebrate the next turn. And I keep it celebrating, buying banks, superhighways and the other improvements the city needs to grow. I often disband some food caravans in order to have some shields in the production box.
If you own such a number of cities, you will take one tech or more per turn, even with a science rate of 20%.
But for fe the celbration factor is more important than taxes. You'll make between 30.000 and 70.000 gold a turn only by trade (superhighways and airports are a must have, so mass transits and solar plants).
), but never had any difficulties even celebrating the 150th + cities, as long as they have all the "happy" improvements: temple, courthouse, colosseum, Mike's Chapel, JSB, CfC, marketplace, bank, stock exchange, superhighways. Keeping the freights flowing, and starting each city with 3 engineers, then you can buy one improvement each turn and watch it grow (some may also require harbour and supermarket) to the limit. The fact that your specialists automatically become Elvii means that you can keep the city celebrating without having to chuck in extra luxuries even when it gets to mega size. Remember that these specialists only affect the city up to the 30th (? I can't remember which specialist doesn't have any effect 
), but that won't matter because you'll have exhausted the food supply before they are needed.
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