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  • question concerning the specials

    I'm just wondering, has anyone catalogued the two sets of specials. I mean for each kind of terrain (except grass), you can have two kinds of specials.
    But when I want to know what I'm going to come up with when I transform the land. If I drain the peat and transform to hills, will it be wine or coal? if I mine the buffalo, will it be Game or silk? there is some hints in the terrain trans civilopedia (mine stopped working, I have to reinstall sometime), but there should be two sets of specials, and you could never transform a kind of one set to one of the other. Naturally, you can't transform TO desert, tundra, glacier, jungle, swamp, or mountains. But with engineers, you can get plains, hills, or forest (and grassland, but with no specials) out of any terrain.
    Any man can be a Father, but it takes someone special to be a BEAST

    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
    ...but Father Beast beat me to it! - Randomturn

  • #2
    Did you read Info: Settlers?
    Link in GL.
    Civ2 "Great Library Index": direct download, Apolyton attachment

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    • #3
      Copied and pasted from my tips sheet. Sorry I don't have a name to give credit to, but this list was very useful in my civving days:

      Buffalo: Mine to Pheasant
      Coal: Transform to Buffalo
      Fruit: Transform to Wheat
      Furs: Transform to Oil(in Desert)
      Pheasant: Irrigate to Buffalo
      Musk Ox: Transform to Oasis
      Gems: Mine to Pheasant, Transform to Buffalo
      Gold: Transform to Coal
      Iron: Transform to Wine--very useful!
      Ivory: Transform to Musk Ox
      Oasis: Transform to Buffalo
      Oil(in Desert): Transform to Wheat
      Oil(in Glacier): Transform to Furs
      Peat: Mine to Pheasant, Transform to Buffalo
      Silk: Irrigate to Wheat
      Spice: Tranform to Wheat
      Wheat: Mine to Silk--very useful!
      Wine: Transform to Wheat
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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      • #4
        umm, slow thinker, I did look where you said, and it says at 2.5.6 and 2.5.7 for fish type and whale type, but doesn't actually list anything.

        STYOM, I appreciate that, that's essentially the info in the civilopedia and the poster, I was trying to separate them into the two categories.

        I eventually broke down and used the editor that came with civ2, running the fish and the whale through the spectrum. here is what I was looking for

        Of the two kinds, never will you get something on one list to turn into one of the other. the last three types are what you can make (with enough engineers and time) out of any land terrain, using default rules.

        TERRAIN SPECIAL 1 SPECIAL 2
        Ocean Fish Whales
        Swamp Peat Spice
        Jungle Gems Fruit
        Glacier Seals Oil
        Tundra Musk Ox Furs
        Desert Oasis Oil
        Mountains Gold Iron
        Hills Coal Wine
        Plains Buffalo Wheat
        Forest Game Silk

        What this means, is that If I have Peat, I can turn it into Coal, or Glacier oil into wine, wheat, or silk at my leisure.
        Any man can be a Father, but it takes someone special to be a BEAST

        I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
        ...but Father Beast beat me to it! - Randomturn

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        • #5
          Well done and thanks for the list, Father Beast.

          This takes the poster to the next level!!

          Monk
          so long and thanks for all the fish

          Comment


          • #6
            Originally posted by Father Beast
            umm, slow thinker, I did look where you said, and it says at 2.5.6 and 2.5.7 for fish type and whale type, but doesn't actually list anything.
            Load this: http://apolyton.net/forums/showthrea...17#post2016217
            Civ2 "Great Library Index": direct download, Apolyton attachment

            Comment


            • #7
              You mean the attachment to that post perhaps?

              Stu

              attachment.php?s=&postid=2016217
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #8
                Originally posted by Father Beast
                The last three types are what you can make (with enough engineers and time) out of any land terrain, using default rules.

                TERRAIN SPECIAL 1 SPECIAL 2
                Ocean Fish Whales
                Swamp Peat Spice
                Jungle Gems Fruit
                Glacier Seals Oil
                Tundra Musk Ox Furs
                Desert Oasis Oil
                Mountains Gold Iron
                Hills Coal Wine
                Plains Buffalo Wheat
                Forest Game Silk

                What this means, is that If I have Peat, I can turn it into Coal, or Glacier oil into wine, wheat, or silk at my leisure.
                You can actually change the types of terrain to others, by "using" global warming instead of engineers. This will allow you to make some of the terrian types higher up the list.

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                • #9
                  Originally posted by duke o' york


                  You can actually change the types of terrain to others, by "using" global warming instead of engineers. This will allow you to make some of the terrian types higher up the list.
                  Now there's something I hadn't thought of, I'm usually so paranoid about pollution....
                  Any man can be a Father, but it takes someone special to be a BEAST

                  I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                  ...but Father Beast beat me to it! - Randomturn

                  Comment


                  • #10
                    The only trouble is, that you have to have global warming for ages, and it won't let you pick which terrains are changed.

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                    • #11
                      Has it ever occurred to you that all this information is right in the rules.txt?

                      In the @TERRAIN section you'll find the 11 terrains and what happens with irrigating/mining/transforming, then the 11 1st specials, and finally the 11 2nd specials, all in order.
                      Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                      • #12
                        All I keep in my head is:
                        "Whales= Wheat, Silk, Fruit, Spice"
                        Those are the "Whale group" that Settlers can work with from the beginning. The comparable "Fish group" I can then deduce as needed (Fish= Buffalo, Pheasant/Game, Gems, Peat), and the rest of the list is only useful once I get Engineers in mid-game, at which point I am consulting my written or windowed list for other things anyway.

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                        • #13
                          Hey, I'd like to keep the strategy forum open. I'm kind of attached to it. Let's put interesting questions like this one there so people will keep using it, OK?

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