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  • I will play 5 and hopefully not take too long.

    This seems to be the ruleset:
    ***************************
    Rules
    The enemy is the enemy at all times.
    We may never establish Embassies - no Marco or UN.
    We must refuse all offers of Peace or Cease Fire - unless imposed upon us by The Wall or UN.
    We must maintain a Spotless Reputation.
    All other Trade & Diplomatic opportunities are allowed.
    Standard 'Poly rules otherwise.
    ****************************

    I will endeavor to be nice while taking names and kicking ass-perations.

    We show contact with two AI. Does anyone remember if there are more that may have re-spawned earlier??

    We have seventy-three cities and a ton of units (even handfuls of sleepers) so just looking at the map may take me a few days. But, nobody else is posting so I hope some slack will be given.

    Monk
    so long and thanks for all the fish

    Comment


    • We're giving slack profusely. RL looms large. Take your time and have lots of fun.

      Comment


      • From "The Histories"

        The rumor is spreading wildly throughout the Empire that the High Seat is to filled by a legend from beyond the mists of time, Bloody Monk. Long forgotten or dismissed as a myth, never-the-less, the rumor appears to be true. My cousin's brother's wife's father, who is captain of the Guard, says he was at the Grand Gate when His Holiness arrived. And he swears that the Bloody One was accompanied by a horde of rats that flooded into the Holy City and all it's buildings. Someone said he had seen ancient scrolls in the historical archive that referred to him as a disciple of the Rodentian School; but, rats, actual rats!! Only God, Praise Be the True Name, knows what the Bloody One was doing all those years in the Wilderness. We all, I am sure, hope and pray that God has sent His Hammer to lead us to Victory in this long and Holy Jihad.

        In the conclave that followed His Investiture, the various factions vied with each other to promote their favored agendas. Some said, "We need more Science"; others, "We need more Trade", a few even plead for a public works program for various cities around the Empire. After a time, the youngest Bishop among them stood and said, "But, we are at WAR!! All this lack of focus betrays all our Holy Orders."

        The silence was deafening, the only sound coming from the rustling of robes as every eye turned to the High Seat to see the reaction of Our Great Leader. After a time, He smiled, and His first words were, "Now, We Hear the Voice of Truth."

        "The single factor that delays the Rightous Outcome to God's Jihad is the Will to Win. It is logistics and war production that will answer our prayers. We shall have thrice blessed killers and a ship chain to get them on station and the boat captians that are now asleep shall be lashed to the prows of their former ships as an example to slackers everywhere. Former Rulers may have embraced the Josiah Bartlett Curse of Perpetual Vascillation, but, no more."

        And with a crash of his fist that rattled the windows, He strode from the room, pausing only to call for the neophyte Bishop to join him to plan the Great Victory. After many, many hours of deliberation a flurry of orders were issued changing and refocusing much of the build queue. And with a great and thunderous roar The New World Order came into being. How that all came out is, however, a story for another time.

        Monk (setting the mood)
        so long and thanks for all the fish

        Comment




        • (La Fayette, reading)
          Aux bords mystérieux du monde occidental

          Comment


          • The New World Order Begins

            This is a logistical nightmare!! Sleeping units, mostly boats (18!!!), every where!! We have 43 boats somewhat arranged in a Westbound chain, which is the long way to Rome/Chin; and not much going East, which is about half as far. I will send an eastbound ship, just to be safe; but the better plan looks to be to whip the westbound chain together.

            Also, we are building white goods!! Temples, Harbors, Aduct's, and Markets maybe, but why bother with StkExchanges and Sewers now?? Size 3 cities making freights changed to spies or killers, and marginal white goods changed to something useful. The game is now about winning the war, ASAP.

            Reset Science Slider to 10% from 50% which will almost double cash flow and still get the next tech this turn. The next tech will be Tactics, so I rush 27 new Dragons so they will hatch as Cavalry, saving 27X10 shields. Engineers (RRs), Spies, and Boats will be favored.

            Hit Enter, and we're off...
            Discover Tactics -> AmphWar. Could have taken Cure, but if this goes a
            long time further, we may need to build vet boats.

            1764
            272g Gold Carthago to Carthage (opens supplies); Spy drops walls of Bejing and 4 Cavs take city with Adam Smith + 300g; 3 cavs take Shanghi + 250g; Canton bribed for 464g (+145g) +sell Granary. Chin have gone offshore as they do not disappear.

            Spy takes down walls of Pompeii; Roma Horse bribed and 4units take Pompeii + 32g; Bribe Antium for 646g (+84g +sell Gran).

            Sell 6 Libraries, 2 Barracks, and 2 CWalls.

            Sliders to 7.3.0 netting 1941g/41 turns...5 cities taken.

            1766
            Tsingtao revolts for 198g, yields 381g and ends the Chin Civ.

            Palmyra taken +16g; Byzantium revolts for 137g (+32g); Lutetia revolts for 534g (+60g + Gran sold)
            Spies make this too easy!!

            Sliders now yield 2081g/turn.

            It appears that only the Romans are left and they have, so far, inferior mil-tech. With 60 Cav units, the "threat" appears to be contained. Therefore, all new build orders will favor Capitalization, except in the forward areas.

            Nine cities in two turns!! How many are left?? Are there other civs we have not met??


            To Be Continued

            Monk
            so long and thanks for all the fish

            Comment


            • Reflections and Self Criticism

              Notes to this Point.

              Extensive changes were made to the build queue at the begining of these turns. These changes were made to put the Empire on a War footing.

              Before.....................Category............... ....................After

              2039g...................Cash on Hand......................114g (cash in the bank is wasteful!!)
              2.3.5--+817g..............Sliders........................ ....6.3.1--+1637g
              23........................# White Goods....................15 (even this is too much)
              0.................................Spies........... .................11
              20..............................Freight........... .................5
              9...............................Dragons........... ...............31

              What has become apparent, after engaging with the enemy, is that there never was a threat. The Chin were too few and both were too weak. An even better plan would have emphasized Engineers, to make rail connections, Spies, and strategically positioned boat purchases. Be that as it may, that magnificent horde of Cavalry flooding across the globe looked and felt marvelous!!

              This effort has been all about logistics. Making RR, boats, etc, and getting them moving with some coherence.

              Monk
              Last edited by Bloody Monk; May 22, 2004, 22:00.
              so long and thanks for all the fish

              Comment


              • Huzzah! This is exactly the right approach at this point -- first transport, then killers. Well evaluated and well executed (pun intended), Monk.
                Last edited by debeest; May 22, 2004, 23:49.

                Comment


                • Final Turns

                  1768
                  Now getting 2221g/turn.
                  Found port city, Pisa.

                  Rome revolts for 968g (+73g + Gran); Pisae revolts for 297g ( 43g + Gran); Neaopolis revolts for 342g (32g + Gran)

                  1770
                  Found port city, TipOSpain, as railhead for cross-island traffic.

                  158g Copper Cordoba - Hamburg; 740g Silk Theveste - Madrid; 672g Silk Girba - Cordoba; 451g Cloth Carthage - Pisea;

                  Take Ravenna ( +19g + Sell Lib); Virconium revolts for 320g ( 46g + Gran); Hispalis revolts for 196g ( 20g + Gran)

                  Discover Amphib War --> Electric1

                  1772
                  Now netting 2750g/turn.
                  228g Dye Himera Helper - Leptis Parva; 1132g Silk Carthage - TipOSpain; 215g Silk-x Cartago - Cordoba.

                  Eastbound explorers get 200g from a hut; and, from another, an AT, size 4, RatsNest.

                  The Romans appear to have one city remaining. In completing the rail connection, I founded a port city, Rodentia, along the way on an open plains tile. This saved two engineers from the railroading project and allowed a waiting ship to load a cohort that besieged Brundisium. And, btw, scooped a Barb King for 150g. This idea was particularly nice because those two necessary Engineers were still inbound at sea.

                  Take Brundisium +58g. The Roman Civ is destroyed!! Game over!! Drive home safely!!

                  Monk
                  Attached Files
                  so long and thanks for all the fish

                  Comment


                  • Nice finish, Monk!

                    What has become apparent, after engaging with the enemy, is that there never was a threat. The Chin were too few and both were too weak.


                    Yes, but isn't Total War fun? (at least in CIV2 ) And Succession games are even more joy - in my own games I never get to land 27 vet cavalry on enemy soil in one turn via a 43-ship chain.

                    Great game, all!

                    -Now to finish Romp by 1000AD.

                    Comment




                    • Bloody Monk!!!
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • Standing ovation from the Peanut Gallery!
                        Wizards sixth rule:
                        "The only sovereign you can allow to rule you is reason."
                        Can't keep me down, I will CIV on.

                        Comment


                        • Thanks very much, all.

                          Now, please, won't someone d/l the last save?!? It is a very amusing picture of overkill. Check it out.

                          Monk
                          so long and thanks for all the fish

                          Comment

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