The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I usually read the logs with some care, but with the free for all, I sometimes push forward with less care (Sorry Big Bun -- missed it.)
BM -- Yup would have gone for the UN, but for the rule awkwardness -- had to undo about five minutes of play when I discovered that my fingers clicked on an "embassy (free)" spy action (Rats -- I hate waste in all of its forms.) Some things are almost automatic.
Those with lower expectations face fewer disappointments
Well, that sure is the best way to do it (copy, paste, print), no question. And, even if they were at the top of each page, as I suggested, folk (read: me)would still have to look up there.
With so many curious rule sets for the various games, the real problem (for me, anyway) has been making the fatal assumption that I knew which rules were operative. Probably, there is no failsafe against this blunder...other than redundant checking, that is.
Originally posted by duke o' york
How about we work out a brief summary of the important rules for each game and then copy and paste it onto the bottom of each turnlog. Maybe even post it with the save game, so that the next player is aware of what has to be done when they downlolad the file. I realise that the save and the log are usually posted together, but this isn't always the case.
That would be great.
Or perhaps a quick rundown on things to consider before potentially playing at all. Keep in mind I am no expert, despite having played Civ2 nonstop from its release in '96 until SMAC in '99. I am only now getting to grips with the sheer utility of trade routes and Superclads.
Sorry, an issue concerning a child, a floppy disk, and my cd-rom drive kept me busy last night and I didn't get to the free for all. If anyone else can jump in go for it, otherwise I will post tomorrow.
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
Well, this huge ringworld is just a blast. I avoided electricity, although the ironclads are too far away to be really effective.
All that remains is to mop up the Chinese (won't be long - there are some vet dragoons on a ship soon to become cavalry right near Shanghai) who may only have the 3 cities we see. Beijing has Adam Smith's.
The Romans have lots more cities, but the capital is Pompeii, right near us, and there is a foothold.
I built the Eiffel Tower, and captured a whole bunch of wonders, including the Oracle. I was avoiding researching Theology, but maybe we should get it and then build JS Bach. Does that do anything in Fundy? If not, then avoid Theology like the plague.
Here is the log:
1752 Examine the map. 56 Cities (!!!) 52 techs, researching Leadership (7 turns) 8250 gold (What the ...??) We have 30 lux in a presumably celebrating Fundy. The Sioux (our erstwhile Key Civ) are gone...
Home front: Eiffel and Women's Suffrage could be built. Because of the number of cities, I propose focusing on trade only with a small group of 10 cities: Carthage (26), Hamburg (14), Theveste (12) Akragas) 12, Leptis Magna (12) Oea(12) Ruscurru(12) Cartenna (12) Leptis Parva (12) Caralis(12). The plan is that each turn the demands and supply will be checked and the appropriate caravans built. The rest of the cities will help the War Effort, now on several fronts:
Babylon front (3 cities, war);
Spanish front (only 2 cities visible, but more in a suspicious black area);
German front (3 cities visible);
Roman front (1 city bribable, 4 cities visible, far away, but with a spy near);
Chinese front (no cities visible, but according to Find City, the Chinese are near the Germans)
********* 1752Home front: build some banks and rush some freights.
Planned deliveries:
Gold - Carthago to Carthage - next after harbor; Salzburg, Syracuse very far away
Wine: no supply
Copper: Saragossa, W. Tingis, W. of Spain, Cordoba (fighting)
Silver: Rusicade, Salzburg, Syracuse
Spice: Girba, Theveste, to Babylon, Akragas
Babs: build engineer, 2 crooks, ironclad.
Germans: build Clad, crook, spy
Romans: hoping the spy will do some work next turn
Spain: build 5 crooks and a spy.
Press ENTER.
1754 Carthage builds Cloth Caravan (Salamanca, Syr)
Spain: City Walls down in Madrid. subvert Valencia.
Germans: Clads batter Berlin and Frankfurt - become vet. Berlin captured. City Walls down in Leipzig, which must be razed because it has MPE. Oh wait - it has expired!.
Romans: Ceasaraugusta subverted. Trireme bribed.
Babs: freights delivered. Several spies become vets. Engineers pre-charge.
Home front: freights delivered to Carthage. Many banks started.
Babs: Babylon Captured (KRC). Nineveh captured (GL) Walls down in Ur.
Spanish: Madrid captured (Oracle doubles tithes). Spanish destroyed.
Germans: Frankfurt emptied with clad, then captured by Rifle. Leipzig down to 2 defenders.
Romans: Cumae Subverted (1540).
I do wonder about all the sleeping transports. If they will never get to the scene in time to effect the outcome, they could be disbanded. Maybe they are waitng for freight?? Whatever, nice game.
Ahhh, the sleeping transports. Sorry! I had trouble with the size of this map, and I couldn't play all of it each turn. Too much for the old brain cells. I couldn't think of how to work generally in a small area without being jumped somewhere else after each unit moved. So I put them to sleep. I thought a younger and spryer successor might want to keep the ship chain, so I didn't disband them. It's a complete rail and shipchain from Carthage to Spain, and its best use would be for freights. There is also a shipchain to Babylon, which should be disbanded now that the Carthago-Babylon rail line is done.
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