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  • It's now 1680...

    As I suspectd, I lost my focus in the bloodlust of the final turn. Too bad, as i recall much being accomplished...

    The 1680 save is Spotless; 1690 is indeed despicable.

    Herewith I post a (Mac) file of the 1680 save. Likely useless to most of you, but I don't have the ThinkPad home tonight.

    I have emailed the save to work, where, upon my arrival (7am chicago time), I will zip and post.

    Sorry for the inconvenience. I await my sentencing by the tribunal...
    Attached Files
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

    Comment


    • Quick note

      It was in the now-missing 1690 turn that Industrialization was discovered, and Darwin's was completed in Panormus (with leftover camels).

      Here's the now-missing turn -- that which did not happen --

      1690 (10)
      --Faders are now at 40-0-60.
      --Industrialization discovered. chivalry selected over Communism.
      --Our 'clads empty Little Bighorn, which we enter and capture (171 plunder, minus 136 used to bribe nearby spanish ellie.
      --Bribe Cadiz (3) for 219 (51 plunder, plus legion and trireme). Nearby catpult bribed for 144.
      --Darwin's Expedition completed in Panormus, camel production returns to trade goods.

      Upset at having saved 12 camels for a WoW costing 400 shields, Chaplain Big Bun retires.
      Perhaps we were at peace with the siousfolk when I attacked... or perhaps the nearby Spanish units I bribed...
      (Frankly, I just opened the save long enough to see that 1680 = Spotless. All the unit buys for 1690 are set, and you have less than 100 GP, OnS. But fear not, for Fundy tribute shall make your coffers overflow!

      Also -- Please note that shipchain adjustments will be required once leo creates all those lovely 7-movement Transports for us...

      Just remember to finsh Darwin, and have a plan for two techs after IND.
      Have fun!!!
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • The Senate forced peace with the Spanish in 1630. Bribing of units should still be OK, though. I don't see any notes on the Sioux, but I thought we were at war with them during SG's turn. Another missing note? Check the 1680 save.

        Comment


        • JRabbit -- cleaning up the Institute isn't so bad with toothbrushes -- but the periodontal tools I've been using allow a performance at a Mike's level.
          Those with lower expectations face fewer disappointments

          Comment


          • Spotless Zipfile

            Here's the 1680 save, all nice and squeaky-clean.

            Wish I could remember what I did in 1690 that stained our rep, but obviously I thought I was only attacking folks we were at war with, so my recollections are unlikely to help.

            Looking forward to examination of the attached save by OnS (and others?) to shed some light.

            Anyway, this should put us back on track...
            Attached Files
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

            Comment


            • The a1680 save is spotless and peaceful relations with the Germs and Spanish. Both civs show "war" in the despicable a1690 save. I could not see how you managed that as there did not appear to be any attacks or city bribes in 1690.

              Then I hit "enter" at the end of a1680 and the answer became clear. Both civs "demand" we remove our troops. If one says no to each, the resulting situation is war with both and despicable reputation. I think that is what must have happened.

              You must have forgotten the status of relations with those two civs. Of course, this amounts to a "I didn't know it was loaded" defense. But, accidental death or even negligent homicide is better than first degree murder. With a good lawyer and a sympathetic jury (everyone loves bunnies!!) you just might get off without serious "time."

              If the game plays on from a1680, we can "pretend the offense" never happened, and for those of us in the pre-senile stage of life, "I forgot" is not too hard to understand. So, happy civing!!

              Monk
              so long and thanks for all the fish

              Comment


              • OK, that makes it clear. I was trying to induce the AI civs to declare war, so I declined to remove troops.

                I did not realize that we take a reputation hit for that. (Hm, been using that smiley a lot lately...)

                I think I was just confused, since the first time they ask, you can "forget" to remove troops with no ill effect. But when the game asks you to choose between removal and renouncing a treaty, you take the hit (even though it's they who declare war).

                My bad.

                Thanks for the catch, BM.
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • (This might be a double post as the first was SNAFU'd.)

                  Save for now.
                  Attached Files
                  Those with lower expectations face fewer disappointments

                  Comment


                  • 1680 (0) -- Talk to Germans and demand tribute = War; Spanish are chatterboxes, but on their turn they ask us to remove our troops (which we do.) Discover Industrialization on the “second part” of the 1680 turn (no I don’t pretend to understand it either, but I think it is some sort of stop/start phenom.) -- so I guess my eyeball is a bit off -- opt for Commy over AT, Chiv, Elec.

                    1690 (1) complete Darwin’s -- discover Commy & ESP & opt for Corp over AT, Chiv, Elec, & Theo (Hmmm -- other games would have seen other choices, I guess.) Babs offer $650 for a cease fire, tempting, but we decline.

                    1700 (2) Complete Sun Tsu (Spanish abandon -- didn’t know they were working on this -- too bad). Take Lil Bighorn (+175) buy Cadiz (-183, +52) make Spain withdraw their troops (let’s play this both ways -- move some guys in their ZOC just to keep the burrs where they ought to be.) Buy a Spanish Settler (+/-300, None); smack a German Settler (cost was 804, too much) (Rifle now a Vet -- hey with Sun Tsu, this will happen often, so no more notes of this sort.)

                    1710 (3) Buy Wounded Knee (-205, +186 & a market & two units -- decent ROI) Insist that the Spanish remove their troops.

                    1720 (4) Dye Cartenna to Ur (d) = 198 (deliveries less than $100 not mentioned.) Pop = 20M; Hut = 100g. Espy Rome, Antium. Insist that the Spanish remove their troops -- they declare War. Smack a couple of Spanish units near (former) Sioux lands.

                    1730 (5) Malaca Gems (d) to Nin = 340; Carthage Dye, Silk (both (n) = 214 x 2) to Nin; West Sta (n) to Ur = 102; Silver (d) Rus to Bab = 210; Boat chain to Bab world is in good working order. Toggle to 4.3.3. Buy Saragosa (-240, +51); Bilbao (-330, +47); and another small Spanish city (-214, +something).

                    1740 (6) Discover Corp, opt for Chiv over AT, Elec, GE & Refine. Go ahead & smack a barb frigate + troops, musket smacks a Spanish cat; Sioux offer all their gold (170) and all their knowledge (no additional techs) for a cease fire…no -- then they slay an engineer.

                    1750 (7) Take Toledo (+77), buy Malaga (-358, +39, lost a spy & only got the satisfaction of not having to move troops way out there) and Salamanca (-321, +59, vet spy, + granary (sold), library & 2 infantry.)

                    1752 (8) Discover Chivalry (got caught by surprise -- didn’t buy up a bunch of horses -- shame on me.) opt for Lead over At, GE, Refine, Theo. Buy a Roman Trireme (=200+/-, some day a None boat), Spa Settler (=300+/-, None) and Cedar Creek (-240, +145) Sioux Destroyed.

                    OK, 8 Turns, enough damage. Almost a reasonable boat/RR chain from the main lands to the Spanish Theatre -- need a bit more RR work. If we can establish a truck target (Madrid is size 10, but inland) then we can wipe away the Babs with no guilty feelings, but I’ve used the Babs because they’re so convenient. I mostly ignored the Germs, but they can be mopped up with a few units & funds; Spanish might also go away with a similar push.

                    We also have WAY too much money.

                    There were three outbreaks of barbs NE of the Babs & I’ve started a slow purchase program there -- hopefully we’ll pick up a few more to help our future visit to the dark area east of Bab world.
                    Those with lower expectations face fewer disappointments

                    Comment


                    • Very nice, OnS.

                      One quick note -- You said:
                      1700 (2) Complete Sun Tsu (Spanish abandon -- didn’t know they were working on this -- too bad).
                      My log states:
                      1640 (5)
                      --Spanish begin construction of Sun Tzu. (Big Bun hopes they finish it about the time we get cavalry... )
                      I had considered STWA but decided that getting Darwin's fastest was the better priority. (Of course, that was before I saved 12 camels for a 400-shield WoW...
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • OnS,

                        Despite the STWA fumble, the turnset was successful. It's just a matter of time, now, and maybe the "excellence of execution" (who among us is Mr. Perfect??) is not so important.

                        Looking back, they were only a few turns from completion and the UN was also available, but that's not worth mentioning and there's still time to get the UN's intelligence. And doesn't anyone ever check the size 8 cities to rush an aquaduct as the food box is about to fill??

                        Well doesn't that sound pissy and picky?? Sorry, bro; I don't mean it that way.

                        Monk
                        so long and thanks for all the fish

                        Comment


                        • Don't forget - UN is a nono in this game.

                          Stu
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • I like STWA! Especially in conjunction with Chivalry, which I thought we might well have picked up way sooner.

                            I will not be able to get on this at a predictable time this week, so any available warmongers are welcome to take a turnset in what promises to be a very satisfying saturnalia of gore...

                            Comment


                            • Originally posted by Scouse Gits
                              Don't forget - UN is a nono in this game.

                              Stu
                              Big woops on me!!

                              Thanks for the reminder as I did not remember that. Good thing I've not played this one for some time. I would have blundered into a trip to Sticky Mouse Institute for sure.

                              With the recent rules difficulties folk have been having, would it be in order to repost the rules for each game at the top of each page?? We seem to be confusing one game for another.

                              Monk
                              so long and thanks for all the fish

                              Comment


                              • How about we work out a brief summary of the important rules for each game and then copy and paste it onto the bottom of each turnlog. Maybe even post it with the save game, so that the next player is aware of what has to be done when they downlolad the file. I realise that the save and the log are usually posted together, but this isn't always the case.

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