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  • Some of us in the slammer are eager to be released...

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    • Got about 1/2way through my turns last night. (Daughter needed the comp for -- get this -- homework!)
      Hope to finish tonight and post tomorrow... It won't get you our of jail, Grigor, but you'll be closer...
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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      • Seems like our hare is acting more like the turtle...

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        • Keep in mind that we're also in prime time tax season (I've finished 3 of the 8 that I need to do) as well. I'm one turn into Lazy -- discovered we're getting 10 skulls per turn there so we may get a SECOND global warming!

          But I'm hoping to be less lazy tonight & will look forward to my next turn here.
          Those with lower expectations face fewer disappointments

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          • My wife and I completed our taxes while the young one was online last night... 3 days to spare!
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • There and Back Again...

              Start: 39 cities, 9.23 MM ppl, 2324 GP
              End: 49 cities, 19.73 MM ppl, 513 GP

              Obviously, we went through a period of democracy...
              The Fundy Machine should now be ready to roll.

              Here's the zipfile...
              Attached Files
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • Institutional Turnlog

                Mid-turn in 1590, Big Bun is installed as Chaplain. The realm is in soft Fundy, halfway to hard Fundy, and netting 908 GP/turn at 60-0-40. We seem to have a tech lead, but with embassies prohibited, can't be certain.

                Goals:
                --Explore; try to confirm the "circular earth" theory
                --Continue trade with Babs, but reduce to zoo status
                --Expand mobility by establishing an Eastern shipchain
                --Solidify power base in Spanish, German lands
                --Find Romans
                --Tech goals: RR (Darwin), Indust (transports), progress miltech -->> Cavalry

                End of 1590:
                --Babylon deliveries: Rusicade silk 126, Carthage wool 272.
                --Change various build orders, rushbuy some white goods, increment some units.
                --Change 2 Carthage workers from taxmen to Eins.
                --SG[1] has set the stage nicely, so -- REVOLUTION!!

                1600 (1)
                --Roman horsie turns Hamburg musket to vet
                --Two engineers added
                --Big Bun named Vice Chancellor of Institutional Democracy.
                --Closer to Germa grows, disorder
                --Beads, Carthago to Carthage, 81 GP (+6 route). Silk, Saguntum to Babylon 74 GP.
                --Cordoba (7) revolts to the Institutional cause for 812 GP (120 plunder, 2 legions, library. Sell Granary.

                1610 (2)
                --WT Vice Chancellor celebrated in 28 cities (all but 3 of the eligibles)
                --Add some dips, increment some camels.
                --Spanish chat (4 spears) -- CF denied buut Senate overrules us. They offer 300 for peace. We decline and the Senate is OK with that.
                --Germans (2 arrows) also want to chat: Demand gunpowder (no), suggest CF (no, but Senate intervenes), then offer peace (denied, but Senate signs treaty). Democracy can be such a drag!
                --Sliders move to 30-10-60.
                --Since we won't be able to buy many cities, build orders for White Goods and increments abound.

                1620 (3)
                --Dip enters Cordoba, gives us pretext, so we declare WAR! on Spain. Two Ellies killed.
                --Add one more WLTVCD.
                --We discover Fundamentalism and the workshop upgrades our units. Railroad is next.
                --Harbor, 3 aqueducts added.
                --Seviille revolts for 648 (64 plunder).
                --Konigsberg (8)mapped.
                --Bebylon deliveries: Malaca silk 122, Utica beads 120, Carthage gems 272, Cartenna silk 132.

                1630 (4)
                --Spanish chat, blasted Senate grants CF. 300 offered for peace, we decline.
                --WLTVCD +2
                --Temple, 2 aqueducts, 3 engineers completed. Pre-Darwin camel rush begins.
                --Disorder in Cordoba.
                --Hut reveals advanced tribe of Prague (size 4, with temple )
                --Many defenders spotted rushing into Babylon.
                --More Babylon deliveries: Carthage dye 272, Panormus beads 160, Leptis Parva silk 148.
                --Spanish wanna chat again. We decline, but Senate goes behind our back and signs peace treaty.

                1640 (5)
                --Spanish begin construction of Sun Tzu. (Big Bun hopes they finish it about the time we get cavalry... )
                --WLTVC +1
                --Temple, 4 aqueducts, 3 more engineers added.
                --Panormus awarded government contract as future site of Darwin's. Camels laden with food for construction crew head in that direction.
                --Cloth, Caralis to Babylon 164 GP.

                1650 (6)
                --Germans commit an act of espionage. We declare WAR!
                --WLTVC +1, but 3 cities end celbrations.
                --One-each harbor, aqueduct, temple, sewer system added.
                --Beads, Western Island to Carthage 104 GP.
                --Konigsberg revolts for 880gp (78 plunder, 3 knights, legion, settler). will be nice when Leo upgrades!
                --We spend virtually all our cash.

                1660 (7)
                --Germans chat -- Senate forces peace. Hoping to find a war pretext, we ask them to attack Romans, which they would do for 300 GP. We decline, preferring to do our own dirty work.
                --We discover the Railroad, obsoleting HG. About half our cities stop celebrating. Leo does his magic. Industrialization selected (over Chivalry, electricity, Theology, and Atomic Theory).
                --Toledo, Madrid mapped.
                --Deliveries to Ninevah: Selinus cloth 41, Girba silk 126, Theveste beads 115.
                --Deliveries to Babylon (all silk): from Carthago 40, Leptis Magna 120, Tingis 87.
                --Bab city of Uruk revolts for 381 (60 back, plus legion and settler).
                --Roman city of Syracuse (2) revolts for 172 (14 bac, plus phalanx, horse, trireme).
                --Romans want to chat, we refuse. Senate goes behind Big Bun's Back and signs peace treaty.
                --Looow on funds for more white goods, celebrations ending, and sick to death of the damned senate. Sounds like a good time for a REVOLUTION!

                1670 (8)
                --Big Bun declared Chaplain of new (hard) Institutional Fundamentalism.
                --Babs (4 arrows) chat, offer 750 GP for cease fire. We stay at WAR!
                --German diplomat spotted and expelled from Hamburg area.
                --Camel convergence continues. Shipchain east getting close. Engineers stop irrigating, start building RRs.

                1680 (9)
                --Germans warn of treaty violation near Berlin. Spanish feel the same about our presence near Toledo.
                --WT Chaplain celebrated in 25 cities.
                --Hut reveals adv. tribe of Salzburg (3), complete with temple and library.
                --deliveries to Little Bighorn: silk (d) from Oea 684 ; silk from Himera (oops, meant to send to homeland) 64, Spice from Far West 124.
                --Ellipi (8) revolts for 1320. Plunder 182, gain 2 musketeers and a pikeman.

                1690 (10)
                --Faders are now at 40-0-60.
                --Industrialization discovered. chivalry selected over Communism.
                --Our 'clads empty Little Bighorn, which we enter and capture (171 plunder, minus 136 used to bribe nearby spanish ellie.
                --Bribe Cadiz (3) for 219 (51 plunder, plus legion and trireme). Nearby catpult bribed for 144.
                --Darwin's Expedition completed in Panormus, camel production returns to trade goods.

                Upset at having saved 12 camels for a WoW costing 400 shields, Chaplain Big Bun retires.

                History will remember: having more than doubled the population while adding considerable white goods. some decent exploration, but not quite circumnavigating the ribbon world. Eastern shipchain needs only a couple more units (easily affordable under Fundy) in order to be functionallycomplete.

                Once our income is stabilized, we will have an opportunity for more democratic growth -- but WHY? We should have sufficient strentgh to run roughshod over the world without bothering...
                The next turnset should be lots of fun -- who wants next?
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • Notes to Next:

                  1. Darwin's is complete. You'll get chivalry first, so do your tech planning before hitting ENTER. You might go commy/espionage, or head for dragoons/cavalry (my choice).

                  2. You have 4 leftover food camels (oops) -- with both Sun Tzu and Women's Suffrage available. My choice would Suffrage, for even greater celebrations.

                  3. Once the eastern shipchain is in place, some VERY long-distance trading can commence. The Babylon shipchain might be converted to military use at that time. I've been accumulating some dips toward pulling down Babylon's city walls.

                  4. The're a south pole explorer who just found a bit of land, and an easbound transport-with-dip who should meet him very soon -- completing our circumnavigation of this infernal ribbon world.

                  5. Celebrations should be able to withstand the transfer of additional Lux to Taxes (currently at 40-0-60).

                  This is definitely turning into a romp. Our biggest limitation will be tracking down missing cities on this big map. (For this reason, I decided it was too early to snuff any civs lest they restart in obscure positions.)
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • Great -- I'm almost waiting to see the call to drop to 5 turns each.

                    (Five sets of taxes done, only three more to go! (Too bad one of them is a bit complex.))

                    But it looks like I could be next (after Lazy -- almost done.)
                    Those with lower expectations face fewer disappointments

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                    • Well done, Buns!! Good call going Demo, too.

                      Looking at the list of WOWs, Adam Smith is asking to be taken. It would add ~50g per turn. It is just a question of "finding" it...which is not a problem if certain techniques are allowed in this game. Are they??

                      Monk
                      so long and thanks for all the fish

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                      • I'm a big Adam Smith fan. Pays for itself within a handful of turns -- great ROI.

                        Re demo -- all credit to SG[1], who bought enough white goods to make it possible. Could've stayed in it a few more turns, but considering our goals in this game, I didn't see the point of stretching ourselves thin after the SSC had reached 26 and most other cities had reached their legal limit (8 or 12).

                        Love the new avatar!
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                        • -JR

                          The new tar IS rather spellbinding, isn't it?? On your behalf I removed a part of the image. The original had a rabbit head in the cyrstal ball and I didn't want to give the wrong impression.

                          I think it is great when Sxn games have succeeding players developing the same strategy. The results are so very satisfying.

                          Is it legal to use the search the "dark" techniques I asked about??

                          Monk
                          so long and thanks for all the fish

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                          • As long as a Spotless reputation is maintained...
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                            • Not eligible: -Jrabbit, SG[1], Elephant, Grigor.

                              Newly eligible: Old n Slow, or anyone else!
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                              Comment


                              • Originally posted by -Jrabbit
                                This is definitely turning into a romp. Our biggest limitation will be tracking down missing cities on this big map. (For this reason, I decided it was too early to snuff any civs lest they restart in obscure positions.)
                                Romps are no fun, just figuring out how to end it as quickly as possible. We are past 1500; isn't that enough to cut off the restarts, or is is 1750?

                                We are nearly 6 weeks into this Free-For-All; we seem to have dropped the "first poster wins" mentality and gone back to the "I'll take it for this week" mindset...

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