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  • Stu,

    Upon further review of Elephant's question....

    Perhaps we should limit how much we "take advantage" of imposed peace by requiring that each turn thereafter, we are forced to contact that Civ and "demand" whatever is allowed (remove troops, tribute). This would, eventually, remove the "disgusting" state of peace.

    What say you??

    Monk
    so long and thanks for all the fish

    Comment


    • Good Sir Monk,

      As Faithful & Macchiavellian Leader of our spotless nation We are at liberty to take any and all advantage from treaties imposed upon Our Rodentian Selves by those scurulous ragamuffins that think they have some influence over Us. Peace is not "disgusting", but We are a man of Our Word - thus We cannot set Our seal upon a document that we have no intention of honouring. If, however, such a document is forced upon Us, the consequences are not upon Our head, but rather upon those aforementioned curmudgeons that style themselves 'Senators'.
      Let all those of Good Faith wait upon the coming of 'The Hammers of God', for it is pre-ordained that They Shall Return - and as the all-powerful Lady is within Our reach - They Shall Return Soon!.

      We remain, Sir Monk, Fundamentally Yours, ArchDeacon Stu RAR.
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • I have two windows today to play and am starting now.

        Comment


        • 1180AD The new Pro-Vice-Chancellor looks around. 1063g. 23 cities. Taxes 2-6-2 researching ToG (3 turns/tech, coming next turn) Democracy discovered, but not yet revolted to! Western Station about to go Barb. Tingis has overbuilt a Dip. Leptis Magna will build a Dip next turn. Himera has a settler it can't support. Girba and Gades have temples soon. Far West has 2 settlers and is at size 2. Carthage is at size 21, max before irrigating, (which maybe should wait for Engineers?) Seville discovered. we're at war. Peace with Babs, but no more of their continent discovered yet, though a Dip is sneaking in from the west. No foreign trade plans in place. Magellans AND Leos -good work OnS! Two explorers troll the south pole.

          Foreign Trade possibilities: Carthago and Theveste both supply silver; Akragas and Tingis supply Wool (Uruk); Several beads suppliers if we can find Beijing; Salt for Babylon; Berlin demands Coal! (Selinus supplies); Silk can be a big producer in German and Spanish lands; Cartenna should make Gems for the Sioux. Internal trades: Carthage (67 worker arrows) is a Hides demander. That could bring nice bonuses, especially if Carthage is celebrating at the time.

          Possible goals include INC, SoL, Magnets, Guns, Chem, Expl. (First Magentism and Galleons) Map the Babs. Find the Germans. Set up a kind of shipchain involving cities to negate the happiness problems of Demo. Rehome Caravels to appropriate cities. For wonders need 16 vans; 8 are built and will be in Carthage in 3 turns. Sol should build further down the list: perhaps a new city? 10-shield cities: Rusicade, Carthage, Malaca, possibly Cartenna if we rehome some units. Definitely KRC would have been useful. Our helper cities on the home island are not productive or large enough for real science. Carthage give 220 beakers and is not celebrating. Its trade routes ar 8/5/5, which seems pretty dismal.

          How come the trireme near Western Station did not sail there to uncover the ocean specials?? Way too much time wasted in irrigating size 1 and 2 cities. Roads would be better.

          OK, start in earnest. Fix workers in Selinus. Sell Temple in Western Station (the MP may survive when we buy it back). Rushed tons of white goods, and some rows of caravans. treasury now 399. Press Enter

          1200AD Barbs capture Western Station, as advertised. Theveste: Harbor. Himera: Temple. Carthago: MP. Girba: Temple. Ruscurru: MP. Gades: Temple. Caralis: MP. Utica: MP. ToG=>Magnets (good - discovered before Carthage checks in) Carthage: food .

          The Crook in Babland moves to road for further exploration. Far West Helper founded. Leptis Magna bulids a Caravel to hie toward the West.

          1220 West Tingis: Dip. Selinus: Coal for Berlin(!). Selinus celebrates. Tingis: Setters

          Using Find City, Hamburg is around 194. Our Legion is at 295. Quite a trek. Romans are even further at 126. Looks like hut-popping is the order of the day. Ashur found. It will revolt for 576g - too much. What will happen if we kill a defender first? Hmm....

          1240 Carthage: Bank, Celebration. Rather than have our troops subject to withdrawal next turn, we ask Babs to withdraw - they declare WAR. Our Machiavellian spotlessness is quite secure for the nonce.

          1260 Carthage builds INC. Magnets=>Chem (I think it won't be there next turn). Bab Elephants appear near Selinus. Ur and Babylon found. Cedar Creek will revolt for 368g - within reach! Hut: West of Spain

          1280 Bab elly kills a settler. Western station rebought for 78g. No MP - those barbarians! Crook clobbers defender in Ashur - now empty! We sell some white goods and buy Ashur for 260g (recouping 38g, and Bridge Building) Babs want a cease fire - we say yes (was that allowed? our troops were at risk), but no peace (and the Senate does not force it.)

          1300 a second Bab Elly appears near Selinus. A dip is needed soon! It comes from the home continent on a galleon.

          1320 Most Powerful: Spanish, Institute, Babs, Sioux. Chem=>Steam (Hey! no guns this turn!?? Oh yes - Bridge building fromn the Babs) Carthage wool to Selinus (d, 40g - OK that was awful - should have held out for an Uruk delivery 3 turns later)) Himera Helper founded. The Babs are hostile, but they offer no option to ask troops to withdraw - a sneak attack is probably coming.
          1340 Barbarians coming to Ruscurru on a scary Frigate. Ashur blows up. Western Island founded. Bab elly bribed 112g. Hut: Closer to Germans. (223,14)
          1360 Spanish and Sioux sign secret alliance against the Institute. Girba blows up. Oea - Dip for Barb defence. Babylonians: Senate forces Peace. Bab Elly bribed 112g. I didn't relish spending the gold, but relieving the threat seemed important

          1380 Akragas blows up. Steam Engine =>Guns (3 turns) Retirement. There is a dip waiting to bribe Cedar Creek once we get enough cash. There is a phalanx to defend Caralis from the Barb frigate. There is a Gems Caravan moving East to the Babs. The Babylonian lands are mapped. There are 2 Coal caravans on a Galleon moving toward the West, eventually to Berlin. There are a bunch of galleons as the start of a westward shipchain, and to the east we have 2 on line.

          My successor should be able to build SoL and go Fundy. Crooks and Clads are here!!

          Comment


          • And the 1380 save:
            Attached Files

            Comment


            • No, cease-fires are not allowed!!
              You can only have one if the senate forces it.

              Comment


              • Yup - polish up your toothbrush Grigor - you're off to The Institute for breaking game rules - no harm done, so don't even think about replaying your turns.

                Stu
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • Played:

                  La Fayette
                  Grigor
                  SG[1]
                  Old n Slow
                  -Jrabbit
                  Elephant
                  Grigor
                  SG[1]
                  debeest
                  Bloody Monk
                  Old n Slow
                  Grigor

                  All welcome - come on down

                  Ten turns each at this stage

                  Stu
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • Originally posted by Scouse Gits
                    Yup - polish up your toothbrush Grigor - you're off to The Institute for breaking game rules - no harm done, so don't even think about replaying your turns.

                    Stu
                    I think there's some space next to me -- I'm sure I'm as guilty as you are.

                    I think that the eastern wing could be a bit brighter with some help...
                    Those with lower expectations face fewer disappointments

                    Comment


                    • I suspect that is not the only toothbrushable offence I committed. No Statue is a biggie. I got distracted by exploration and War.

                      At least we have 'clads!

                      Comment


                      • Originally posted by Bloody Monk
                        Tough break about the barbs at West Station.

                        One question, why so many cities working ocean rather than shield tiles?? ...

                        Selling white goods at West Station?? ...
                        Monk
                        Early in the turnset I was playing the ocean to see if We could love... in some cases it made a difference. Must've been a bit sloppy. Also I didn't consider the global turns for advance effect vis a vis shields -- good thoughts for next time (can you tell I don't mine grass to trees?)

                        Selling the white goods -- drawing down the treasury just to save a few coins on a minor city didn't seem to be a priority -- major city, low treasury -- yes, the better choice.

                        In a number of my games I've noticed that I've become increasingly sloppy -- fewer defenders, fewer white goods in the new outlying towns. I've also noticed that from time to time I've lost a few of those towns...and had to to go buy them back. I've also noticed that sometimes I've purchased said towns, gained some units and ... made a profit.

                        I've even planted a town or two hoping to turn it into a Barb farm -- short story long, barbs seem to me to be increasingly an irritation, not a major problem.

                        But as I was writing up the notes, I forgot the number of white goods in the city, and simply wanted to call attention to the next player -- now his problem (or opportunity as the case may be.)
                        Those with lower expectations face fewer disappointments

                        Comment


                        • Originally posted by Bloody Monk
                          You don't make clear from where you drew the "offending" quote, but, from what I remember, "peace" was refused and then overruled by the Senate. SG[1] then wrote that we could take advantage of such happenstance. It's in the thread, inside Stu's last log, I think.

                          Does this clear the question??

                          Monk
                          The quote was from Old n Slow's log...

                          Comment


                          • Meanwhile, we the cleaners of the Institute wonder at those who could be playing...
                            Those with lower expectations face fewer disappointments

                            Comment


                            • I've got the SAV and it opened OK. I'll see if I can make some progress tonight (Sun 3/28).

                              Comment


                              • I spend 2 1/2 hours last night just trying to make sense of the current state of the empire. I'm ready to start now but if anyone wants to bypass go ahead. I won't be able to play till tonight. I'll check in this evening (visiting DC all day) in case someone bypasses. My suggestions at this point:
                                - keep the Babs for trading partners; Carth Silver to Ninevah should pay nicely;
                                - Barb Frigate threatens Rusucurru, not Caralis; need 3 more caravans to get SoL (excepting Carthage's);
                                - Gunpowder in 2 turns, and we have Leos: mass-produce Warriors for 2-3 turns (slow research?) for instant upgrade
                                - NEED MORE SHIPS! and a few more Dips too;
                                - both far western cities are from huts: frustratingly just off of high-trade sweet spots. consider rush-building settlers to relocate.

                                Anyone who doesn't like these ideas is welcome to play themselves before 8pm EST...

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