Never seen so WIDE a map...
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Nice log detail, Ele -- once I got used to your shorthand.
You're right about the temples -- I was holding off until latest possible moment (the 12-city mark), having built 2 and started iirc a couple others. Yes, that's what the treasury was for...
Re lack of settlers, I thought it more important to get off our home continent and get some trade going.
Nice turnset, especially those 3 techs and 2 new continents...
FWIW, I recommend Cope's Observ before Mike's Chapel.
Now -- WHO WANTS NEXT??Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Mikes could really help to get a celebrating Republic going. All I heard from the AI reports were battles over who would build the Great Wall. Of course, the loser could switch to something more critical...
BTW, is this a SpaceShip or Conquest game?
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Originally posted by Elephant
Mikes could really help to get a celebrating Republic going.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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The goal is victory by any means - but I'm betting on conquest
Sounds good Elephant - welcome to the throng - have you signed up for our CivGroup?"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Played:
La Fayette
Grigor
SG[1]
Old n Slow
-Jrabbit
Elephant
All welcome - come on down
Ten turns each at this stage
Stu"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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It is 380AD, and the Institutionalized Ones (Us) have just revolted to Republic, the Pro-Vice Chancellor having recently completed a large building with a painted ceiling. We have found another Civilization (Babs) but no contact has been instigated. We are forbidden to build an embassy or even accept a peace offer, and we have a nice juicy foreign caravan delivery coming up.
Log to followAttached Files
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200* Examining the Map: 13 Cities, in Monarchy, halfway to Mono (425). Copper is on the way from Girba to Carthage; Dye is going offshore from Caralis to Ruscurru. The Western exploring trireme needs a captain. The eastern trirems has nary a captain in sight. Exploring is a priority. Goals this turnset: Mono, MC, gov: republic; gather caravans for Cope's; explore E and W to find at least one AI. I fear the repeating Hides are going to have to be folded into MC.
RB caravan in Rusicade. Press ENTER
220 Rusicade: Silk. Leptis Parva: Silk. Oea (14) founded. A diplomat is engaged as captain for ths Western Trireme. A Caravan moves towards the Eastern trireme, in case we find somebody. Caralis Dye to Ruscurru (d, 24) RB 3rd row in Cartenna.
240 Malaca: Silk; Utica: Silk. Caravan captains Eastern Trireme. RB 2nd row in Leptis Magna
260 Using Find City, Germans are near (188, 22) and Babylonians are pretty close to our East at (471,25). Looks like our Caravan-captained vessel will reach it soon!
280* Monotheism=>Republic. Girba Copper to Carthage (d, 140). Carthage hides to Ruscurru (d, 92) Hut: Nomads on a Western Island - they move to the coast. Buy a Library in Carthage, rush a settler in Leptis Magna, RB some rows.
300 Romans almost done with GW. Carthage: Library. Hut: Nomads on a far western swamp island - sail with Trireme. Adjust Sliders to 60-30-10 to delay Republic until 360 Oedo year. The money will be helpful.
320 Veii builds GW. Germans and Spanish switch to Oracle. Chinese abandon all wonders. Panormus: Hides. Tingis (15) founded at end of River System. Find Whale for Western Nomad. Rush MP in Carthage
340 Ruscurru: Settlers. Caralis: Silk. Carthage: Market. Western Station (17) founded. Far West (18) founded. Pour caravans int MC in Carthage.
360* Girba: Settlers. Rusicade: Slk Malaca: Coal. Carthage: Mike's Chapel. Set Science high again.
380 Barbs arise near Carthago. Rep=>Construction. Instant revolt: Republic. Panormus Hides to Carthage: (d, 56) (I wanted the trade route for Panormus to grow) Babs found!!
Sliders are set for WLTCD growth in many cities. That can still be adjusted, and if my successor wishes to re-revolt to Monarchy, that is possible too. The Eastern Trireme can be unloaded this turn if desired - I leave the conversation with the Babylonians to my successor.
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Totally agree with the exploration mindset.
Now we have the Chapel, we should try for Cope's.
Nice turnset, Grigor!Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by Grigor
Goals this turnset: Mono, MC, gov: republic; gather caravans for Cope's; explore E and W to find at least one AI. I fear the repeating Hides are going to have to be folded into MC.
240 Caravan captains Eastern Trireme.
260 Using Find City, Germans are near (188, 22) and Babylonians are pretty close to our East at (471,25).
380 Panormus Hides to Carthage: (d, 56) (I wanted the trade route for Panormus to grow)
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My computer has been successfully repaired but...
I got a message from Klaus Engel telling that my computer was probably infected by a worm called Netsky IIRC.
My son tells me he thinks he has cured my computer today. Nothing strange occured since then. Please let me know if anything odd happens again.Aux bords mystérieux du monde occidental
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Does that that mean you're playing, LaF?Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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