Now that FW is back in action, I'm working on the upgrade. If you've got any more sugestions for improvements, I'd love to read them.


If tradaholism is a major cause for an excessive tech rate, you might be able to limit that by (1) shifting the Freight unit away from the freight slot, and (2) giving Inv, Nav, and Fli to all civs from the onset. That should reduce the tech payoff for freight deliveries by 1/2 (non-Freight slot) * 1/2 (Inv) * 1/2 (Nav) * 2/3 (Fli). If my understanding is right, the cumulative effect is a 92% reduction.
My woefully uninformed
guess is that Agricola discovered Rearmament (Inv) very early. Not sure when Naval Warfare (Nav) or Bomber Doctrine (Fli) entered the picture.
also allowed science to be boosted at the expense of taxes and possibly luxes. Is that right, Agricola? Perhaps the Freight cost should be substantially increased. With fewer and less rewarding trade payoffs, a player might have to take wealth away from science.

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