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Vendetta 2 - A Nuke War In The Making!

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  • #46
    Thats just terrible, these virus writers are the biggest cowards in the world. They don't even have the balls to look the people their screwing with in the eye.

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    • #47
      Yep, this virus is aimed at one company, but everyone else gets caught in the crossfire!

      I am satisfied my PC is clean now...

      At the moment, I am doing some last minute checks, then I am going to call on the services of Mr rmsharpe,
      to hex out the pollution from nukes...

      So nukes will be buildable from the start.
      The Reich and the UFA have nuke building ability,
      while China and others will be close to getting them...
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • #48
        Hmm... so there will be no non-proliferation treaty this time. Thats too bad, I liked the idea of the treaty the first time around. Oh well, I still can't wait to give this a play when its ready Curt.

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        • #49
          Well if you would prefer, I can restrict the nukes.

          I guess everything being blatted from turn 2 is a bit off...

          I'll see what I can do...
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #50
            Originally posted by curtsibling
            Well if you would prefer, I can restrict the nukes.

            I guess everything being blatted from turn 2 is a bit off...

            I'll see what I can do...
            Yeah, it should be turn 1.
            Vote Democrat
            Support Democracy

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            • #51
              In the new beta, the rise of the nukes is fearful to watch!

              Within a year the ICBMs are flying free!

              Massive destruction and some really heavy fights!

              I am sure you'll love the carnage...I promise to have this one ready for playtest this weekend!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #52
                How's the beta comming along Curt?

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                • #53
                  The question on everybody's mind.....
                  Attached Files

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                  • #54
                    My goodness! That is really a stunning work of art!

                    x 1000!

                    I simply must use that art as the Vendetta II title.gif, my good chap!

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • #55
                      Let the Armageddon begin!

                      Playtest time!



                      And if Armageddon turns out to have any bugs, or anything that sucks, please let me know on this thread!

                      I will do my utmost to oblige all requests for edits!



                      I have a day off, no studywork, the beta is complete, and life is good!

                      Please enjoy!
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • #56
                        My concern is that the Austrailian Osprey fighter's strength is so low, it has an attack value of 4, compared with the African's Voodoo fighter's attack value of 12. Is this meant to reflect an inferior areospace industry in Austrailia?

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                        • #57
                          Notice the Voodoo's small defence to though.

                          The osprey should be a bit tougher, I'll make a change to about 6a 5d.

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #58
                            Got your email too, Sarsstock!

                            Nice one.

                            I'll add that as a title gif!
                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • #59
                              I just downloaded it and it looks awesome! :B:

                              Some things I noticed right away:
                              * The AI uses carriers to attack cities, and it has 1 in attack. Maybe it should have 0?
                              * And many cities are visable, but you can't see the name of them. Is this intentionally? Maybe you should reveal the whole map .

                              I will play more and report if I find anything, but so far it looks good!
                              Last edited by Eivind IV; February 19, 2004, 07:50.
                              Find my civ2 scenarios here

                              Ave Europa, nostra vera Patria!

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                              • #60
                                * Many of the units can't be moved on the first turn. You have probably fortified them from the in game menu when you command the unit. I would maybe fortify it from the cheat menu (ctrl-shift u).
                                * And this is probably just me beeing picky but the German units in the transporter off Cyprus does not sleep inside the transporter .
                                * And these cities will grow like hell with this food production!
                                * Just a thought: Is it possible to somehow make the game 'darker'. Like if you for instance made the ocean almost black. To justify it, say that it is oil from all the sunken ships in the Atlantic. It would certainly give you the feeling of 'a dark cloud over the world' . Bah! It sounds too LOTR-ish and would maybe be too unrealistic.
                                Last edited by Eivind IV; February 19, 2004, 07:57.
                                Find my civ2 scenarios here

                                Ave Europa, nostra vera Patria!

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