I started working on the second version of SpriteGen, a utility that can generate a static sprite file from a units bitmap.
It's main use so far was hiding unit's health bars. This next version will have two new features:
- You can set different unit heights for each unit individually.
- You can let it use a mask image, so parts of each unit can be painted in the tribe colour.
I've only done interface so far, so it can't actually do anything yet. I should be able to re-use a lot of my earlier code, though.
Here's a screenie...
You see the unit on the left (you can browse through them with the scrollbar), the properties on the right can be set for each unit individually.
Any comments so far?
It's main use so far was hiding unit's health bars. This next version will have two new features:
- You can set different unit heights for each unit individually.
- You can let it use a mask image, so parts of each unit can be painted in the tribe colour.
I've only done interface so far, so it can't actually do anything yet. I should be able to re-use a lot of my earlier code, though.
Here's a screenie...
You see the unit on the left (you can browse through them with the scrollbar), the properties on the right can be set for each unit individually.
Any comments so far?
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