Announcement

Collapse
No announcement yet.

City on one-square island

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • City on one-square island

    In my current game, I have had a city on a one-square island, which is quite common as such an island makes a good city site. I left a rifleman there to defend it, but later I figured I could have quite safely left it undefended, as nobody has Amphibious Warfare (and only a land unit can capture a city, and only a marine has amphibious capability) and my government is Democracy (so can't be bribed). Is that correct?

  • #2
    You can't leave it undefended completely. If shield support is the problem use a dip or camel. But don't leave it empty. Any mil-unit, explorer, or even a settler can walk off a boat into an empty city and take it.

    Monk
    so long and thanks for all the fish

    Comment


    • #3
      FWIW, a paratrooper could take it as well, but that's post-marines anyway.

      Definitely leave a dip/spy in the house.
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • #4
        Some other city can provide the shield support for a military unit -- your camel/dip is at risk should a wandering boat choose to bombard, thus emptying out the city. I haven't seen the one-two punch, but then again, I usually don't leave these prizes empty too long.
        Those with lower expectations face fewer disappointments

        Comment


        • #5
          And remember not to defend it with a early ship. The city itself doesn't count as a land square so your ship may sink since it didn't end it's turn next to a land square.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

          Comment


          • #6
            Whoa, I'd never heard that one. I suppose that any time I may have left a Trireme touching no land tiles except a city I got lucky?
            (\__/) Save a bunny, eat more Smurf!
            (='.'=) Sponsored by the National Smurfmeat Council
            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

            Comment


            • #7
              A city counts as a land tile. If you're next to it, you're fine. But being IN a one-tile island city, you're not NEXT TO land, and you sink. Stupid bug, one must suppose.

              Comment


              • #8
                Yup - the Sinking Trireme Syndrome - one of the more endearing 'features' of the game
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #9
                  Originally posted by debeest
                  A city counts as a land tile. If you're next to it, you're fine. But being IN a one-tile island city, you're not NEXT TO land, and you sink. Stupid bug, one must suppose.
                  Thanks for saying it more clearly. This is what I meant.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #10
                    That's a new one on me... Pretty funny, actually.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • #11
                      Another "issue" with one-tile island cities: when you want to build a wonder in one using caravans you have built in the city, you need to load them into a boat and make them "arrive" again so you get the "use for Wonder" box. They have to exit and re-enter the city.

                      Comment


                      • #12
                        Isn't that the case with all cities though? Or have I not noticed the ability to just convert camels stationed in the city into wonder shields and spent years moving them in and out?

                        Comment


                        • #13
                          Yes, but with one-tile islands you need a boat to let them exit and re-enter the city.
                          Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

                          Comment


                          • #14
                            I know, I was just pointing out that that was a bit obvious, given that you can't move the camels to any other square before feeding them back in. Well, unless you build roads on the sea squares, à la Civ 1.

                            Comment


                            • #15
                              I think Ellie made a worthwhile point. Nothing is obvious about this game. There are no multicolored flashing banners (in the game anyway). You have to think and plan ahead for almost everything.

                              And for a series of contributions to someone who might not have done something before this boat idea is a good idea.

                              Here is an extention of that idea to demonstrate a way that scenario might be worth doing. It is late in the game and you are researching Genetic Engineering with the idea of building the Cure. If you build CfC in one of your newer cities, its effects will take place for all the later cities in the list THIS turn...a very good result. If that city is going to be this one tile island, you better have a boat handy.

                              But if you have never done this sort of thing before, duke, I don't think needing a boat would be obvious.

                              Monk
                              so long and thanks for all the fish

                              Comment

                              Working...
                              X