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OCC Comparison game #3

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  • #16
    Solo - thanks for the save - I have downloaded it successfully and it looks like a wonderfully enticing OCC game with delicious huts and rivers beckoning me on...

    I think I finished in the 19th century exactly once on the old fortnightly OCC series, so 1826 seems pretty spectacular to me.

    Comment


    • #17
      Great work solo!

      For those wondering about my unpatched Classic, I had the 1996 original but then "misplaced" the CD when my computer gave up. I got a Playstation on the cheap from one of my friends (entirely legitimately, I might add) and noticed Civ 2 in one of the local shops' bargain bin. Needless to say, with fond memories of Civving away in the past, I snapped it up and proceded to lose the next couple of months of my life.
      When I moved in with my girlfriend earlier this year, I took advantage of her computer and got Classic on eBay for use while she was out. After I'd already bid for Classic, I noticed MGE at an excellent price so went for that too. I er, got it, and have never looked back. The old harddrive from my computer is probably somewhere on a landfill site in West Yorkshire, with the Civ 2 patches still on it.

      Enough twaddle,


      SPOILER!!!













      4000BC – Chariot from hut. Goes south to find another hut. Settlers go north to seaside location.
      3950BC – 50g from second hut.
      3850BC – Cardiff founded. Second settler starts to forest the silk square.
      3800BC – Ceremonial Burial started. 50g from another hut.
      3600BC – Warrior explores to north. 50g from another hut.
      3550BC – CB discovered. Alphabet next.
      3450BC – Second warrior fortified. Start on Temple.
      3300BC – Size 2. Warrior gets barb hoss from hut.
      3250BC – Hoss disappears!
      3000BC – Choose to ignore a hut. Alphabet discovered. Start on Bronze Working.
      2900BC – Temple finished. Back onto warriors until Colossus can be started.
      2800BC – Decide what the hell and pop hut to get archer. Warrior pops for 25g.
      2700BC – Fiddle workers to get science at 12 turns. My hut luck may well run out soon, as I’m pretty sure that this is a small continent and I’ve covered most of it.
      2350BC – Bronze Working! Switch half-built barracks to Colossus, ignoring the shield loss. Start on Code of Laws, and arrange my three workers to give 2 tax, 4 science and 6 production.
      1800BC – According to Tacitus, we’re the 6th largest civ in the world!
      1750BC – Code of Laws. I think long and hard and plump for Monarchy!
      1700BC – Disband homecoming warriors into the Colossus project for massive return of 5 shields! This puts us up to the heady number of 95! Discoveries now at 19 turns though. I have pots of cash, but buying the Colossus is 420g, some way more than the meagre 224g I’m hoarding.
      1650BC – Chariot reaches home, and the other warrior is disbanded into the Colossus.
      1600BC – Aztecs begin Hanging Gardens.
      1400BC – Cost of Colossus down to 260g, I’m holding 240g. Soon, my precious.
      1350BC – Aztecs change to Pyramids. I’m 1g short of the price for the Colossus!
      1300BC – I buy Colossus and leave 24g in my kitty.
      1250BC – Colossus is built, somewhat unsurprisingly, but Monarchy is still a way off.
      1050BC – Couldn’t have timed it better! Monarchy in an Oedo year. Research now 11 years.
      1000BC – Settler finishes hill mining and now has nothing else to do until RR and refrigeration. I wish they could float and uncover my other two specials!
      975BC – America decides the Hanging Gardens is the wonder of choice.
      900BC – Aztecs nearly done with the Pyramids.
      875BC – Tenochtitlan (at least it’s one of their cities I can spell) builds Pyramids.
      825BC – Aztecs think they can build the Gardens too!
      800BC – Currency discovered, and the barracks turn into a marketplace. Trade next.
      625BC – Grow to size 4.
      575BC – Americans nearly done with the Gardens.
      550BC – Washington builds the Hanging Gardens of Capitol Hill and the Aztecs think that the Great Wall of Teotihuacan (?) was what they wanted all along. Marketplace completed and I’ll have a single turn of settler use before Trade arrives.
      525BC – Trade arrives! I switch to Mapmaking to uncover those other squares and get some of my fancy new caravans shipped out. Americans discover philosophy first and get Trade for free. They start on Marco’s. I know it’ll be a waste, but they wouldn’t listen to me. Wonder where all the barbs are? I need 125g for caravan buying.
      400BC – My first van is for food, because I don’t know when the first ship will be ready.
      375BC – Aztecs change to Marco’s and finish it straightaway. Yanks go to the Library.
      250BC – Next caravan is gold because Washington wants it. Boats very soon.
      200BC – Babylon builds Great Library, then has to clean up the wine after some Scousers come to see whether it measures up or not. Yanks switch to Oracle, and Babylonians switch to the Great Wall.
      175BC – Map Making discovered. Writing is next.
      150BC – Americans switch to Great Wall. First barbs show up, but then head southwards.
      100BC – Barb leader disappears. Wine caravan finished and plans are drawn up for the SS Duke.
      1AD – HMS Duke is launched to a great celebration, and on its first voyage discovers two shoals of enormous fish. Scientists worry about what else might lurk out there.


      Well I'm making quite poor progress, but things will start to improve soon. I was unbelievably lucky with the huts - no rubbish techs and only one barb, who didn't like the look of my mighty warriors lined up on the plains and scarpered! I'm sure that things will get worse before they get better, as my tech is still slow, although this is probably because I'm using the mined hill to build caravans, and then switching to sea for trade only for two turns. It's 9 shields, buy one, 9, buy, 9, 9, 6, 6 - and this doesn't make for very good research, although there are two commodities aboard the trireme heading east, and hopefully they will be demanded and not take too long to find some cities. The rest will be posted on Monday, and if there's no character limit on these posts, I'll just edit it onto the bottom of this.

      Comment


      • #18
        Elephant,

        I used the map editor and then the "premade world" option, but would not be sure how to proceed after "correcting" things in the cheat menu. If a scenario is created, you'll have an open tech tree, which is an advantage. If not, the cheat flag remains on when creating a save. There must be a way of converting a scenario into a save I am unaware of (unless just renaming the file is all that is required).

        Duke,

        Our games were very even until you lost out on building MPE. I was able to complete it and take full advantage of the large AI tech lead. I'll post my full log when it is ready.
        Last edited by solo; December 19, 2003, 11:49.

        Comment


        • #19
          I heard that renaming the file was all that's required

          Oops - I'll be told off by Bloody Monk for spreading more urban legends.

          Thanks Ming!

          Comment


          • #20
            Originally posted by duke o' york
            I heard that renaming the file was all that's required

            Oops - I'll be told off by Bloody Monk for spreading more urban legends.

            Thanks Ming!
            Just trying to be helpful, duke. Don't be spooked.

            While it is fascinating to read about your patches being lost on the rubbish tip, the link provided above will fix you up. Get Patched!!

            Monk
            so long and thanks for all the fish

            Comment


            • #21
              OCC #3, MGE version

              For the city site my preference is always for trade arrows over shields. The starting location also lacks access to the ocean, so there’s reduced or no scope for trade or trade route arrows, too. Since it is a large map, we are most likely to be alone on our small home continent.

              4000 hut – archer

              The archer headed north and quickly bumped into a silk tile, in a very lush area. The city center had coastal access and shared the hidden special used by Duke. Two silks and a potential city population in the high 20’s made this site just right. A full developed city located on it could maintain a pace of a tech every two turns later in the game.

              3800 Cardiff

              My other settler worked on the hidden tile, first making a road and then mining it into silk. Once other tiles were roaded and irrigated and the city was really growing, both silk were watered to wheat and irrigated to increase the citizen total to 29. Then they were railroaded and mined back into silk to boost trade arrows to help maintain the pace of a tech every other turn. The site was great in that no engineering work was required. A single settler did it all, even having enough time left over for a nap or two during the game.

              3650 hut – archer
              3500 Alphabet

              On a large map, the tech pace is so slow, I picked Bronze Working next, in order to have something useful to build (the Colossus) while waiting to discover trade.

              3150 settlers
              3100 hut – barb horseman, it kills my archer, another hut – 25g
              2850 warrior
              2750 size 2
              2700 Bronze Working, settler joins Cardiff, now size 3

              Getting an early start on the Colossus allows it to be built without using any cash. Gold saved was used later to help rush MPE.

              2250 Ceremonial Burial
              1650 Code of Laws
              1250 Cardiff attacked by barbs, warrior almost dies when killing barb leader
              1200 Colossus
              1150 we love begins, allowing more food to be produced
              1000 Monarchy
              950 revolution
              925 temple, government to Monarchy
              900 we love resumes to get more trade arrows
              875 warrior
              750 Currency
              725 settler done with roads and irrigation, so it joins city, now size 4
              575 Trade, marketplace
              450 size 5, hut – nomad
              300 hut – 50g
              225 Marco Polo’s Embassy

              This was completed as soon as I had enough cash to do so. A staggering number of techs were available: Horseback Riding, Literacy, Map Making, Masonry, Mathematics, Pottery, Writing, Construction, Mysticism, Warrior Code, Banking, Iron Working, Philosophy, Republic, Seafaring, Polytheism and The Wheel. When examining the start after completing my game, I noticed that they all started with two or more free techs. The Aztecs started with 5 freebies, including Writing. In MGE the AI are usually faster at learning techs than they are in 2.42, too. Without the accustomed tech advantage, it required some careful trading to obtain the techs I needed.

              Babylonians – trade for Mathematics, peace, alliance, Map Making as a gift, share maps
              Vikings – trade for Construction & Mysticism, peace, alliance, 50g gift
              Carthaginians – war
              Mongols – war
              Americans – give tech, peace, alliance, 150g gift
              Aztecs – trade for Republic & Writing, peace, alliance, no gift

              I needed some new techs to make any more trades, but my Pathetic power rating allowed 4 alliances and some gift income.

              200 trireme
              150 revolution
              125 government to Republic, beads, size 6
              Carthaginians – peace, trade for The Wheel & Polytheism, alliance, share maps
              Mongols – peace, trade for Iron Working, alliance, share maps
              Aztecs – trade for Philosophy

              Now I had an alliance with every civ. Alliances work differently in MGE than they do in 2.42, since the AI almost always demand a favor whenever contact is made. Refuse them and the alliance is usually dissolved immediately. Since all alliances were worth preserving, it’s necessary to make sure you have an extra tech and more than 50 gold whenever making contact and then to always appease. If they ask for a tech, it’s given and if gold is requested, it is given up. Consequently, an extra tech is needed if you want to trade for one of theirs and a policy of Indian giving will almost always recoup (and often augment) any gold given up to maintain contact and the alliance. A policy of maintaining 6 alliances really pays off in peaceful relations and timely access to needed techs.

              50 Americans – give tech, share maps; Vikings – give tech, share maps, 25g gift; beads to Nineveh, 252g

              AD years

              20 Astronomy
              40 silver
              80 gold, hut – University, Babylonians – trade for Literacy, 100g gift
              100 Americans – trade for Banking, give tech, 75g gift; Carthaginians – give tech, 50g gift; Aztecs – trade for Bridge Building & Seafaring; Mongols – give tech, 25g gift

              120 food
              140 food
              160 size 7, Americans – give tech, 100g gift; Carthaginians – give tech, 50g gift; Mongols – give tech, 25g gift; others - give tech, no gifts

              180 food
              220 food
              240 Carthaginians – give tech, 100g gift
              260 food
              280 Mongols – give tech, 50g gift
              300 food
              320 Copernicus’s Observatory, Vikings – give tech, 100g gift; Americans – give 100g, tech, 150g gift

              There was a race building Copernicus, since one of the AI started on it before I did. I wasn’t taking any chances and decided to build the wonder before building a library and university.

              340 library
              380 Vikings – give tech, 100g gift
              400 food, Medicine, Vikings – give tech, 50g gift; Carthaginians – trade for Feudalism, 150g gift; Babylonians – give 50g, 200g gift; Aztecs – give tech, trade for Engineering, no gift; Mongols – give tech, 50g gift

              420 size 8, Americans – give 100g, trade for Economics, 100g gift
              440 food
              480 food, Americans – give 100g, 150g gift; gold(d) to Washington, 597g

              It took a long time to row this gold half way across the large map to America, but doing so was well worth it. They were also demanding my other cargo, silver.

              500 food, Vikings – give tech, share maps
              520 food, Theory of Gravity, silver(d) to Chicago, 618g

              Now I had a big pile of gold and had finally attained a tech lead, all made possible by these two great trades. Afterwards, my city developed quickly, allowing a very good large map landing date.

              560 food
              580 food, Chemistry, Carthaginians – give 50g, tech, 100g gift; Mongols – give tech, no gift

              600 Shakespeare’s Theater, we love
              640 aqueduct, size 9
              660 size 10
              680 harbor, size 11
              700 university, Sanitation, size 12; Aztecs – trade for Navigation, give tech, share maps; Carthaginians – trade for Invention, give tech, 150g gift

              720 sewer system, size 13, Aztecs – trade for Physics; Americans – give 50g, tech, 75g gift

              740 size 14
              760 bank, size 15
              780 size 16, Babylonians – give 50g, 200g gift; Vikings – give tech, share maps

              I was rated as Inadequate for the rest of the game, making the Vikings my key civ.

              800 Democracy, size 17, wine
              820 size 18
              840 size 19, gems
              860 size 20
              880 Magnetism, wool, size 21
              920 galleon, revolution
              940 government to Democracy, Aztecs – give 50g, trade for Steam Engine; Americans – give tech, 200g gift; we love resumes

              980 food, size 22
              1000 Gunpowder, size 23; Carthaginians – give tech, 50g gift; Americans – give tech, 50g gift

              1020 size 24, wine(d) to Tlatelclo, 620g
              1040 cloth, size 25, Explosives, gems(d) to Tenochtitlan, 732g
              1060 stock exchange, size 26
              1080 food, Railroad, size 27, Babylonians – give tech, share maps; Americans – give 50g, tech, 150g gift

              1100 food, size 28
              1120 food, waiting for irrigation to finish
              1140 food, size 29, we love ends
              1160 food, Metallurgy
              1180 Sir Isaac Newton’s College, wool(d) to Ellipi, 342g
              1200 Corporation
              1220 factory, Aztecs – trade for Chivalry, give tech, share maps, 25g gift
              1240 diplomat, Refining, 2 barb crusaders bribed, 164g
              1260 cloth
              1280 gold, Electricity, Vikings – give tech, share maps; Americans – give tech, share maps; Carthaginians – give tech, 50g gift; Mongols – give tech, share maps; Babylonians – give tech, 150g gift; Aztecs – give 50g, tech, 50g gift

              1320 Combustion
              1360 Steel, Mongols – give tech, share maps
              1400 Automobile
              1420 superhighways
              1440 Electronics, diplomat defends vs. 3 barb crusaders; Americans – give 50g, tech, no gift; Aztecs – trade for Conscription, give tech, share maps

              1480 Mass Production, Babylonians – give 50g, tech, 150g gift; Aztecs – give tech, 50g gift

              1500 mass transit
              1510 Atomic Theory, Carthaginians – give tech, share maps

              In 1520, the Carthaginians were about to complete Darwin’s so I gifted all tech. Darwin’s gave them Nuclear Fission and Nuclear Power, the latter of which I was able to trade for.

              1530 Nuclear Fission
              1540 Babylonians – trade for Tactics, give tech, share maps, 150g gift; Carthaginians – trade for Nuclear Power

              1550 nuclear plant
              1560 Refrigeration, no better choice since the trades upset the tech sequence
              1580 Machine Tools
              1590 food, cloth(d) to San Francisco, 1276g
              1600 food, Laser, Vikings – give tech, share maps
              1610 food
              1620 food, Miniaturization, Babylonians – give 100g, tech, 150g gift; Aztecs – give 50g, tech, 50g gift

              1630 offshore platform
              1640 Computers
              1650 research lab
              1660 food, Flight, Americans – trade for Mobile Warfare
              1670 food
              1680 food, Radio, Vikings – give tech, share maps
              1690 food
              1700 food, Robotics
              1710 manufacturing plant, finally giving me 54 shields
              1720 food, Advanced Flight, Babylonians – give 100g, tech, 200g gift; Vikings – give tech; beads(d) to Samarra, 440g; Aztecs – trade for Communism; Carthaginians – give 50g, tech, 150g gift

              1730 food
              1740 food, Rocketry
              1750 food
              1752 food, Space Flight
              1754 Apollo Program

              I was a little short on freights and cash, so decided to delay building the space ship until fusion was discovered.

              1756 beads, Plastics, Vikings – trade for Horseback Riding, give tech
              1758 hides
              1760 hides, Superconductor
              1762 hides
              1764 hides, Fusion Power
              1766 – 1794 15 structurals
              1778 – beads(d) to Tabriz, 604g
              1784 – hides x 2 to New York, 378g x 2
              1796 C#1
              1798 C#2
              1800 M#1
              1802 C#3
              1804 C#4
              1806 C#5
              1808 C#6
              1810 M#2
              1812 M#3, launch 15-3-3-1-1-1, eta 1827
              1814, 16 & 18 – armor
              1820 coastal fortress
              1822 SAM missile battery
              1826 SDI defense
              1827 arrival on Alpha Centauri

              Comment


              • #22
                2.42 users,

                I can't stand a mystery, so have worked on the problem of converting MGE saves to 2.42, and finally figured out how to do it. Below is an exact copy of the MGE start which will load with 2.42 for those who would prefer to use it. The process involves creating a scenario which is loaded and saved before making any moves. The scenario flag can be turned off in the resulting .sav file by using a hex editor. (The 21st character in the save file should be changed from hex 80 to hex 00).
                Attached Files

                Comment


                • #23
                  Great news solo.
                  I'm afraid to report, though, that I've lost my save at 1 AD, and will probably have to start again unless I can find it somewhere. The disk it was on was corrupted, and I only play Civ without installing it on my girlfriend's computer, so I have no automatic bak-ups.
                  I'll look, but whether or not I find it, the game won't be done by Christmas, and will probably end up being played some time in early January (when I can use my own laptop ). I didn't put a limit on the time for this game, so hopefully others who discovered it late can also join in. Again, all apologies, I'm an .
                  The (only?) benefit of my replaying in January will be that if I have to start again then I will have forgotten the map and locations of Civs I had discovered by then, so will not have an advantage.

                  Comment


                  • #24
                    Duke,

                    Too bad about the hard drive. I'd bet that something like that will probably happen to me while just on the verge of cracking 500 AD!

                    I will extend the deadline a month for you and for others who might want to play this one.

                    Comment


                    • #25
                      Well it seems as though I'm going to have to start from scratch. Am I expected to try to copy what I did the first time round until 1AD and then continue from there, or can I just start to play afresh? If the former, then I'll go back up and copy and paste what I already posted in this thread, but if not then I shall keep coming to the last post in order to avoid finding out details about the map. Laptop ought to arrive soon though!

                      Comment


                      • #26
                        OK, I tried an inferior strategy of exploring first. I founded on a 4-special site in the NW of our island in 3250BC. I had no access to water, but was able to buy two barb triremes early on, and although one sank fairly early, the other one lasted to become a nuclear powered trireme. I launched first, but it was late and I launched a 15-1-1-1-1-1 in 1889 and was shocked to see an ETA of 1925. Of course there was no way to keep the AI from getting there first, nor could I even mount an attack against the Babylonians.

                        In retrospect, the late founding didn't actually slow me down that much, but the lack of access to water negated the nice specials and I was only able to get 2-turn advances about 4 times, and only once from city science alone.

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