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  • #76
    One more...

    It works perfectly now, thanks William!

    On another topic: is there a way to modify the "adds 25% to spaceship thrust" that appears in the "Fusion Power" tech description (or, rather, not in the description, but in the first window related to that tech which displays the prerequisite and such) ?

    I searched (nearly) all txt files but wasn't able to find it...
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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    • #77
      It's in the PEDIA.TXT near the top, under the heading @PEDIACIVFACTS

      the line reads ^Improves Spaceship thrust by 25%.

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      • #78
        It didn't check the pedia file

        Thanks William!
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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        • #79
          By "work," do you mean just their airlift function, or the entire deal, including repairing and veteranizing air units?
          1011 1100
          Pyrebound--a free online serial fantasy novel

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          • #80
            Originally posted by Elok
            By "work," do you mean just their airlift function, or the entire deal, including repairing and veteranizing air units?
            BY work in that post (if I am speaking about the same you did!), I meant the name list!

            And about the airports/airlifts, to make it short: if you use another tech than the one in the original "Radio" slot as a prerequisite, then you can build the airport, but it won't do anything (exactly as the temple without the "mysticism" tech), until you have the tech in the "Radio" slot! So, no matter what its prerequisite, without the "Radio" tech, your airport doesn't do anything, and with it, it works normally.

            Is that a bit clearer now?

            And William: found the (25% thrust in pedia, thanks )
            Ankh-Morpork, we have an orangutan...
            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

            Comment


            • #81
              People's head

              How can I can choose which set of "heads" a civ uses? Is that linked to the kind of graphics they use for their cities (doesn't seem so)??

              I'll try to find some info on that around the web, but I would appreciate if someone could help me!
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

              Comment


              • #82
                AFAIK, It's linked to the age. If you change the techs used to change the age to give them to certain civs (for example, change industrialization to a private tech for the Civ A), then you'll be able to use the "industrial" people.gif row just for the Civ A.

                Unfortunately, there are only four rows, so you'll be limited.
                "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                "España es un problema, Europa su solución" (Ortega y Gasset)
                The Spanish Civilization Site
                "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

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                • #83
                  Yes, tha'ts what I was afraid of...

                  But maybe Curt can confirm that (or, even better, infirm it!), as he used the different heads in his Bitterfrost scen!
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                  Comment


                  • #84
                    Re: People's head

                    Originally posted by Cyrion
                    How can I can choose which set of "heads" a civ uses? Is that linked to the kind of graphics they use for their cities (doesn't seem so)??

                    I'll try to find some info on that around the web, but I would appreciate if someone could help me!

                    Changes to the City Style and and People Style are caused by the discovery of certain tech slots. Please see my papers on the COC for a full explaination.

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                    • #85
                      Thanks William, that exactly what I was looking for (I'm glad I added your name in the Credits section of the readme)!

                      Actually, I used your paper to define the city style, and just couldn't find it again!

                      Too bad the situation is as I feared: I can't do anything about the heads without major "scen surgery"...

                      But that's not really important anyway
                      Ankh-Morpork, we have an orangutan...
                      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                      Comment


                      • #86
                        Back with more questions

                        2 more questions for you civ creators

                        The second one is much trickier than the first, but I sometimes get weird ideas...

                        1) is there a place where I can change the number of people related to city size?? What I mean is: could I define somewhere that a city size 2 would be shown as having 500 people, a size 5 3'000 and a size 12 10'000 for instance (I don't mean changing the growth rate, just the "number" of people displayed! Nothing gameplay related, just cosmetics! )

                        2) a question about FT (Future Technology) and the events; if nobody can answer, I'll have to check (which shouldn't be too difficult, but I haven't much time right now...).

                        Let's say I write an event giving 100 Gold once a civ discovers FT.
                        - if I don't use the "justonce" command, the civ will get 100 Gold every turn after it's discovery, correct??
                        - if I use the "justonce", then the gold will be gained only on the turn when the tech is discovered (or the one after, I don't remember!). But what would happen if FT2 is discovered?? Would it be seen as a new FT (i.e. 100 Gold), or would it still be seen as the same FT?? (i.e. no gain)

                        So my question is: can I write an event giving something every time a FT is discovered, but only once for each FT discovery??

                        Not sure my question was really clear, but you should be used to that right now...
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #87
                          #1 - I don’t think you can change the population formula. It seems to be hard coded in the civ2 engine. If you could change it, would anyone notice?

                          #2 - Events are triggered by having a technology not by discovering a technology. Therefore, the event is true every turn after the given tech is discovered; hence the need for JustOnce.

                          You can distinguish between Future Tech levels in ToT but not in FW or MGE.

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                          • #88
                            Originally posted by William Keenan
                            #1 - I don’t think you can change the population formula. It seems to be hard coded in the civ2 engine. If you could change it, would anyone notice?
                            I would! But it's not really important, as you implied...

                            #2 - Events are triggered by having a technology not by discovering a technology. Therefore, the event is true every turn after the given tech is discovered; hence the need for JustOnce.
                            Yes, I knew that!

                            You can distinguish between Future Tech levels in ToT but not in FW or MGE.
                            Will you stop advertising ToT!!

                            OK, I guess I'll really have to change over to ToT, but not for this scen, for the next one!

                            How can you differentiate in ToT? Have to specify in the event which precise FT triggers the event?? Or is there another way??

                            BTW: thanks for you answer William!
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                            Comment


                            • #89
                              Hi William. Happy New Year.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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                              • #90
                                Thanks Techumseh. Nice to see you all are still playing. Mabye I'll dust off my ToT.

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